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Allen Dawodu
Allen Dawodu
Allen Dawodu
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If it looks cool, I'll try to make it.
Комментарии
@Erik_Emer
@Erik_Emer 10 часов назад
That's not even the hardest pattern. However, I should note that pattern isn't the hardest VARIATION. The updated variation comes from the game after: Touhou 8 Imperishable Night. In that version, not only are the butterfly waves denser, but the purple-blue waves have their faster moving butterflies move not forwards, but back into the center and then out. Then the red butterflies do something similar. Look it up, it's mostly known as "Perfect Nirvana."
@aeolianthecomposer
@aeolianthecomposer 3 дня назад
I should really remind myself that from time to time
@MakoKitten
@MakoKitten 3 дня назад
feedback for you: The audio from the voice over is nice and loud and crisp, but when you switch to the audio from the clips where you are filming yourself the audio is quiet and muddy. You should probably record with a mic when you are recording yourself. it doesn't have to be anything fancy like a lav mic.
@ohiasdxfcghbljokasdjhnfvaw4ehr
while i still think gamejams are a good way to learn, i do think they way overemphasize the need for games to be unique. GMTK is the worst offender, and unfortunately one of the biggest jams.
@davidmills47
@davidmills47 4 дня назад
Ah yes, let's all do the same thing. Brilliant.
@imjust_a
@imjust_a 4 дня назад
I think there's a balance to be struck, and I don't think it's a "one size fits all" solution. Inspiration is very important, and it's an undeniable aspect of the creative process -- there's nothing shameful about that! It can be a great learning tool, and can even help you move past creative hurdles by adopting design decisions that were tried and tested by those who came before you. However, drawing *too much* inspiration will rarely result in a stand-out product unless there's other circumstances that allow for it to, such as a lack of competition on a particular platform. Determine what's best for your skills, your vision, and your product. Be conscious not to blatantly ripoff other peoples' work. Focus more on the experience and feelings you want to invoke in your players, but don't be afraid to look at other games and go, "I found that very fun," or "That design worked really well, I might want to try something like that!"
@zetjet9901
@zetjet9901 4 дня назад
this is awesome
@cherrystems1
@cherrystems1 5 дней назад
how the hell does this only have 132 views, it's so high quality!
@charlotte80389
@charlotte80389 5 дней назад
wake me up when this blows up
@NaKiQuathecringe
@NaKiQuathecringe 5 дней назад
wakey wakey
@allendawodu
@allendawodu 6 дней назад
👇 Book your 1-on-1 with me! It's free, but not for long. calendly.com/allendawodu/direct The next video will come out May 7th @ 20:00 UTC.
@JustinSixVideos
@JustinSixVideos 7 дней назад
For sure, no point in reinventing the wheel, it's good to take things that work from other games :)
@hamez1740
@hamez1740 7 дней назад
Amazing vid love how u took your own advice with the style Keep it up
@saintbullart
@saintbullart 9 дней назад
This is a great video! Spellcards and bullet hell patterns in general are pretty much an art form, I'd say. However I don't think the clickbaity tittle is doing you any favors.
@realreginald962
@realreginald962 10 дней назад
hello god emperor allen
@Yuki144p
@Yuki144p 11 дней назад
this video remind me when i was made touhou bullet hell game on scratch school project
@matteste
@matteste 11 дней назад
I remember both doing this myself and seeing others doing it in a program called Fraxy (basically Mugen, but for shmup's). It tended to lead to quite some interesting patterns. and fortunately, it was quite easy once you figured out how the program worked. And the lengths some were able to take the program was just insane.
@noahpilarski
@noahpilarski 15 дней назад
“I struggled to understand C#” skill issue
@TheFontaz
@TheFontaz 16 дней назад
Awesome video, loved the pokemon example
@HarryTheLoser_
@HarryTheLoser_ 16 дней назад
One word, underrated.
@mohammedsaud7817
@mohammedsaud7817 16 дней назад
Dude. You are seriously Underrated, Just Subscribed
@natanmaia3575
@natanmaia3575 16 дней назад
❤❤
@J_DEV_J
@J_DEV_J 17 дней назад
you had me at duckduckgo, for privacy!
@gamedev8508
@gamedev8508 17 дней назад
GDevelop has no native support for 3D and even with community extension 3D is very limited, definitely bad choice for Minecraft clone.
@Csbees
@Csbees 17 дней назад
I would love 5.6 million even if I loss it
@leandrevincent2476
@leandrevincent2476 17 дней назад
You should add python to Godot tags
@ClxssTooReal
@ClxssTooReal 17 дней назад
Hella underrated for a guy with such entertaining videos, keep it up!
@Khaled_khalil
@Khaled_khalil 17 дней назад
you do know that unity changed the pricing model right? other than that great video dude :)
@FluffyPuppyKasey
@FluffyPuppyKasey 16 дней назад
I'm sure he does, but honestly I'm 1000% certain Unity can and will pull that bullshit again
@mreazl6227
@mreazl6227 18 дней назад
This is really underrated, helpful video for sure
@nathanaeldean6301
@nathanaeldean6301 20 дней назад
I'd love to see Boundary of Life and Death to be recreated this way. You don't even need lasers here
@DugFin2
@DugFin2 21 день назад
Most difficult spell: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6Fs2wsFJtuE.html
@herohamza1196
@herohamza1196 23 дня назад
Why is r/touhou moderation team so garbage⁉️❓❔
@tk_the_onion
@tk_the_onion 25 дней назад
Very interesting video! Personally, I'd be interested in more of these Touhou dives, but I'm sure you can also make other content with the level of understanding and passion you have!
@rainbowiaxiao6050
@rainbowiaxiao6050 26 дней назад
you can first try make bullet pattern through some community made editors. Luastg, Crazystorm.. they have nodes help you understand how bullet pattern spread out.
@Virtlux
@Virtlux Месяц назад
Always lovely to see other people try to recreate the patterns on their own. RB as a pattern is quite iconic so it's nice to see it being disassembled like you've shown. Good job on the recreation, It's really close to the original! I am really curious how would you tackle two more patterns from the series, I personally find them more difficult to understand how they work: - Eirin's "Apollo 13" (or any nonspell of Eirin that features a similar pattern) - Kanako's "Divine Virtue of Wind God" Funny enough, I happen to use frame by frame analysis most often to discren what happens. Hopefully I'll see you perform more challenges like that!
@18.chieugiang12
@18.chieugiang12 Месяц назад
"are a perfect blend between chaos and beauty" *insert Junko's spell card* why bro, she is the only one so far violated all of the beauties
@bluenightgenso6390
@bluenightgenso6390 Месяц назад
give this guy a PhD in Danmaku Science
@fcantil
@fcantil Месяц назад
Very interesting style of editing. I like it. I gotta say: It would have been nice if you broke down the sub-pattern, displaying the individual simple patterns combining in order to create the new complex-looking one. Really would have given it a stronger impact on the "Aha Moment". As it is, I have no idea what patterns combined to create this. Speaking of simple rules leading to beautiful results, you gotta check out "The Hidden Mechanic of 「Border of Wave and Particle」" by Virtlux if you haven't. It's about this spiral bullet pattern that looks super complicated and almost random, but at the end of it all, it's really just simple patterns combining together to create a beautiful one. I see you've sneaked in an extra pattern there in the background and, I could be wrong, but that looks like BoWaP or at least some variant of it.
@MaknaEXMachina
@MaknaEXMachina Месяц назад
Very cool! I'm gonna guess adding "most difficult" was you playing 5D chess to get Touhou players to show up...smart. I've been working on a project that incorporates a lot of Touhou-style attacks as well, and I know just how hard it is to nail these things. Even something as seemingly simple as Mercury Poison has a lot of intricacy and differentiation, if you want to get the timing and movement close to how it is in th06.
@VolkColopatrion
@VolkColopatrion Месяц назад
Where is the rest of yhe video?
@kazunoriN
@kazunoriN Месяц назад
あなたのビデオはとても興味深いです。
@Waterwolf221
@Waterwolf221 Месяц назад
the video ended so abruptly. i was expecting a more in depth look into everything concerning the math, code and design as well as the research put into figuring stuff out D:
@FumezCreates
@FumezCreates Месяц назад
Excellent video my dude 👌
@runneypo
@runneypo Месяц назад
make a shmup in love2d
@ekogame1720
@ekogame1720 Месяц назад
ma sha Allah bro
@mitsuhaha5574
@mitsuhaha5574 Месяц назад
Is that Khol's Admin House in your PFP's background? How nostalgic...
@LavaCreeperPeople
@LavaCreeperPeople Месяц назад
no
@LavaCreeperPeople
@LavaCreeperPeople Месяц назад
@@mitsuhaha5574 ikr
@FarPluto
@FarPluto Месяц назад
All this man expressions are on point 😂
@user-pr4rp9dk2t
@user-pr4rp9dk2t Месяц назад
Try making Love Sign: Master Spark from Touhou 8
@faa-
@faa- Месяц назад
criminally underrated
@crafteariee
@crafteariee Месяц назад
While this particular spell card is by no means among the hardest ones in the series so far, it's such a beautiful one that it still takes my breath away ever since I first got to encounter it many years ago playing PCB. Plus Border of Life playing along with this spell card sounds so mesmerizing! Recently heard a musician describe his composition process as "close to the science of programming" that seeing you tackle the piece in code made me understand visually what they meant by such an expression. You tackling this work from your field of expertise made me appreciate such a beautiful work of art and design on a deeper level beyond its spectacle too. Thank you so much for this video!
@sdg1
@sdg1 Месяц назад
Actually wild that this is so under rated, gained a sub from me :D
@LostNightSkies
@LostNightSkies Месяц назад
Code not shared? No git?
@maudjito
@maudjito Месяц назад
Disappointed there was no code on the video, but cool