@@SKT802 😅vom Winkel her hätte es gepasst 🤣 ich hab mich letztens auf nen 12 Jahre alten Konzertvideo entdeckt.da hab ich dann schon ein bisschen dumm geschaut 🤣🤣🤣vorallem gab oder gibt es nur schlechte Qualität von den Videos.die Person muss des mit der richtigen Kamera gefilmt haben 😅🤣ich lösch des Video wieder hättest nur du den Link dazu
@@atomixx_3857 Currently it’s just local peer to peer networking. But Right now I am trying to have the game run on a server but that hasn’t worked yet. Don’t know if I can get it to run
Thanks for your comment. I know that there are many fps games out there, but none of them (as far as I know) has every single aspect I like the most in fps games. Like wall run, high speed movement, ability system, map design, art style etc… Also as I am working mostly alone on that project it is hard, to make something more complex, like a story game. Sure I would like to do that but I don’t have the resources for that.
this game has potential, it just needs to feel more alive, like more animations, like weapon swaying, head bob, not to be rude but you need better texturing lol, but yeah, this game could be a cool project and maybe something to put on your portfolio
First of all thanks for the feedback. I think the game feels already pretty alive. There are just some weapons like the sniper, which doesn't feel powerful enough just yet. Weapons swaying as well as head bob is a good idea, I will add that as soon as I have finished the Mini Events I am currently working on. Sadly texturing isn't my strength, so I don't know wether it will be changed 😅
A few of them are made by myself but I downloaded most of them on Zapsplat As I work pretty much alone on the project and my time is limited, I save time wherever I can
Thanks! And there is so much new stuff I added over the past 2 months like 2 new Weapons, a new map, new Enemy-Boss type, performance increase and even more abilities on the large Mech So expect a new Gameplay Showcase within the next 2 weeks...