Okay so everyone is misinterpreting the title so I’ll clear it up: it’s supposed to mean “a specific fangame’s hardest fight”, not “the hardest fight of all fangames”
To the guy that said “just make a raycaster it’s simple”: 1. To make a 3D game in gamemaker you would also need to do something to render it in 3D. 2. Raycasting isn’t everything. It’s a good way to check for collisions, but it won’t handle things like the physics 3. I don’t know how to do raycasting (it’s a skill issue) 4. I would need to remake all the 2D Deltarune environments in 3D, and at that point I might as well just make everything from scratch. To summarize: Raycasting isn’t everything and I’m not at all experienced at actually making physics, especially 3D in a 2D engine. Edit: oh right Raycasting can be used for rendering im dumb
This happened to me once and it was easy to figure out which Door was the right one because Dupe can Duplicate the same ( the wrong one ) Door number sometimes.