helped a lot to get quickly to the goal. what I still missed was the why... why put the color on srgb, why the rest on raw. a bit more context would really help to understand why these steps are necessary or not necessary. thx!
Terrific short overview, thanks. One small observation, this approach, still leaves all of the cylinder's internal geo (the geo inside the sphere) in the new 'combined' mesh. fyi
There is movement in the footage (smoke moving and grass swaying), but the camera was stationary during the shooting. If you have a video with a moving camera, adding objects is also possible using Motion Tracker. A tutorial with Motion Tracker is available here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-K0uD1BpwVHE.html
Awesome video. Very helpful. How did you get the solved camera to operate in Redshift? Mine appears to be a physical camera so I have to add a RS camera and make it a child. Any tips would be helpful. thanks again
Thank you! This works in Cinema 4D 2024. But before rendering with redshift, you need to go to the Output section of the render settings and set the "Fields" property to "Even First".
hello and a big thank you for all your tutorials. Do you ever think you'll tackle UV unfolding? It's something we see too rarely and which seems so complex to me? With your explanations and your methodology I'm sure it must be much easier to understand. I apologize for my poor English.
Thank you! There is no new particle system in this version of Cinema 2024. I plan to do a tutorial on the new particle system when I upgrade to the new version.
In the “Manage User Data” window, leave the data type as “Float”, change the interface from “Float” to “Float Slider”, and increase the value of “Limit Max” property. The rest is about the same as in the video.