Тёмный
DaveW
DaveW
DaveW
Подписаться
This channel is a repository for my old tutorial content. Some of this stuff is quite old so it may not be the latest version of the software you are using or even the most current method. These videos are not edited specifically for RU-vid and I often refer to elements that are out of context here, so if you are watching any of these videos and thinking why did he just mention that? You are not going mad! My hope with this channel is there will still be things here that provide value to the 3D community. I don't intend to support this channel beyond uploading some old videos so I have disabled comments to avoid any disappointment from my lack of engagement.

If you want to reach out to me more generally I am on ArtStation ubu.artstation.com/

Good Hunting True Believers!
Create a SciFi UI Shader in Unreal.
27:40
11 месяцев назад
How to Constrain Cameras in Marmoset Toolbag.
7:09
11 месяцев назад
Zbrush Mask by group
2:11
11 месяцев назад
Substance Designer  Making TrimsTips 02
15:54
11 месяцев назад
Substance Designer  Making Trims Tips 01
14:43
11 месяцев назад
Render Materials in Mamoset Extra
10:15
11 месяцев назад
Render Material Sphere in Marmoset
24:21
11 месяцев назад
Boris the Berserker Photobash Timelapse
23:50
2 года назад
SHU Game Prototypes Showreel 2019
5:54
4 года назад
3DSMax Grids and Snapping Overview.
11:36
5 лет назад
Kitchen Trailer: Scrooby Manor VR
1:33
6 лет назад
SHU Games Design showreel 2018
4:09
6 лет назад
Trailer for PilgrimVR
1:01
6 лет назад
Marmoset Toolbag. Exporting images
12:06
6 лет назад
3D Coat: baking models for painting
13:38
6 лет назад
Комментарии
@ahmedelsisi3563
@ahmedelsisi3563 7 лет назад
amazing work :) thank u so much for the videos n tutorial u uploaded here ..its help me alot ..excuse me to ask u about how u record that animation bath ? did u do it in marmoset? cz i only know that i can record turn table in marmoset .or there is away of create such thing in marmoset?
@RicardoMontecinosGo
@RicardoMontecinosGo 9 лет назад
YOU SAVED MY LIFE <3
@AllanJeremy
@AllanJeremy 9 лет назад
That was some good stuff. Thanks :)
@rogermichou8654
@rogermichou8654 9 лет назад
thanks for this tutorial. how can i import custom collision mesh for a skeletal mesh ?
@maximep5692
@maximep5692 9 лет назад
Thank you so much ! Very helpful.
@ReDFragg3r
@ReDFragg3r 9 лет назад
Why you're mask is yellow now ? on the previous video this was red .... I don't get it you've jumped a step of the tuts ?
@CarlosSantos-hg9cp
@CarlosSantos-hg9cp 9 лет назад
Hello enjoyed your class. Could you send me the lawn files for me to train! to criador_sp@hotmail.com.br Thank U
@uba754
@uba754 9 лет назад
Can't thank you enough for this video man! Spent basically an entire day trying to get speedtree models into UE4, then couldn't get the alpha to work on the leaves due to the "greyed out" thing you mentioned here. Thanks so much!
@Art_911
@Art_911 9 лет назад
Having major Issues with FBX exporting in 3DS MAX. I tried every setting and even tried using scripts etc. to no avail. there was something that kept screwing up my UVs. I Finally ended up exporting the mesh as an .obj, then starting a new file and importing the .obj back into 3DS Max, cause I "needed" to vertex paint a weightmap on the mesh and obj does NOT write this information. Then exporting as an FBX 2013 it seemed to work now. Haven't checked for the weightmap yet, but I'm happy I just got the mesh to import correctly into UE4
@RobinDale50
@RobinDale50 9 лет назад
Is there any way to mask with an actual black-colored material? I have a need to mask over an area with a solid-black logo, but I can't find any way anywhere to do this. I have it working with other colors (red for now, so I have a red logo against a black background, which masks out) but I can't figure out how to get the masking to work with any other color than black.
@DaveWilsonSHU
@DaveWilsonSHU 9 лет назад
Select the nodes you want the box around and hit the C key
@GameDr04
@GameDr04 10 лет назад
This was a tremendous help; thanks! Unfortunately, were I to implement the sub-object version of this, it would increase the number of polys on my model from 17 to....hundreds. Helpful, nonetheless.
@wooungamum
@wooungamum 10 лет назад
very nice!!