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Tracking Mancar Cameron | Oblivion Magician #016
58:42
10 месяцев назад
Investigate Mythic Dawn | Oblivion Magician #015
54:37
10 месяцев назад
Rescue Martin in Kvatch | Oblivion Magician #014
52:15
10 месяцев назад
Комментарии
@haywoco2
@haywoco2 15 часов назад
I think it's great that you added Lae'zel. I'd like to see you give the characters and their potential for growth a chance.
@chengkuoklee5734
@chengkuoklee5734 2 дня назад
Late to the party. Now I'm trying Death Knights troop. All Death Domain Crusader build. Can't wait to reach level 8 so I can utilise channel negative energy.
@timramone
@timramone 5 дней назад
Это прохождение за Ноя? Или это Эйс Вентура?
@Loimko1
@Loimko1 8 дней назад
Ahh you actually went and started a BG3 playthrough! Great to be able to watch your streams again. I started with the Rogue playthrough video’s because you’re challenging yourself more and I’m curious to see how you will make this work. Thanks for the video’s keep it up 👍🏻👍🏻
@haywoco2
@haywoco2 12 дней назад
Healing Radiance is such a strong ability!
@drakuelvaltuk733
@drakuelvaltuk733 13 дней назад
You could just park a character at a store, with potions and feed the others in combat, health, debunks, scrolls etc.
@rangertony
@rangertony 12 дней назад
Yes!!! Great Idea
@skyrimguy217
@skyrimguy217 13 дней назад
What do I do if I don't have a /tmp/proton_$USER/run file ?
@rangertony
@rangertony 12 дней назад
Hmm I have been thinking about this and I suspect that the issue may be that installed steam as a snap or flatpak. This only works if you have installed steam as a normal linux app and not sandboxed. you could go into a terminal and see if you can find the run file using the following command find . -name run -type f -ls
@ToxicPickle424
@ToxicPickle424 16 дней назад
I gotta say, I do not understand the problems you are having with the combat engine. It's not 'broken'... the game forcing your character/party into turn-based combat is based on the enemies' ability to detect you. If one party member attacks NPCs, they attempt to detect where any hostile actors are located at that moment; other party members may not be detected if they are in stealth OR are too far away. Even the attacker may not be detected if he initiated from stealth and then succeeds on a stealth check, which is why sometimes you can attack and turn-based mode doesn't start. The way the game engine handles these two different states (and NPCs' ability to detect you) is certainly not perfect, but it is intentional, trying to judge what enemies know is a threat to them. So (as it was in your previous video) when your party is all in stealth and you initiate with one character, others remain out of combat if they cannot be detected. You can then maneuver them into combat and once they attack they will roll initiative and be placed in order. Sure this may come off as a bit janky and immersion-breaking, but if you think about it even for a moment, combatants standing around waiting for each one of them to have their turn is itself not realistic or immersive; you have to imagine that it's really all happening together and the turns just allow you to control your party effectively. You can likewise imagine that party members outside of turn-based combat were actually maneuvering into position at the same time as your first character was readying his attack and joined combat on his cue. This also explains what happened in the crypt: Your rogue was able to break line-of-sight then slip into stealth mode, which caused said enemy (who was the only one previously detecting you) to lose track of your character thus drop aggro. Turn-based mode ended at that point because it was initiated by the enemy; if you had initiated the turn-based mode, it wouldn't have forced you out of it as you found when you went back in, killed the enemy and was not released until you did so manually. You may also notice if you were to watch that encounter again that at the beginning, some of the enemies knew where you were and charged, while others (because you are a rogue and are sneaky) stood around until they 'detected' you attacking their mates, at which point they too ran over. The entire thing is based on NPCs' detection of hostile actors.
@rangertony
@rangertony 15 дней назад
G'Day Pickle (may I call you pickle? it sounds wrong to call you Toxic) Look i understand what you are saying but I still disagree. Once one character enters combat the entire party should be in combat. If some are not detected then great they start combat still hidden and can do whatever they want while hidden, but they should still be in combat. The problem with only some characters in combat is you can really break things badly. One round of combat is supposed to be 6 seconds. If some of your characters are not in combat they are able to do things that would take more than 6 seconds, i.e. leave the temple go around and enter from a different entrance and attack enemies from a new angle (which I have done). I even had the situation where some of my party were still hidden and not in combat but the enemies, who were in the combat timeline, were still making stealth checks every few seconds to see if they could detect the characters outside of combat. This should just not be possible because it is not their turn in combat. Every game in the genre implements this properly. As an example Pathfinder Kingmaker when it first came out was only real time with pause. Then fans built a turn based combat mod which worked perfectly (modders built a mod for a realtime game that implemented turn based combat better than AAA company that has to date released 3 games that are supposed to be purely turn based combat?!?) and then finally Owlcat games the developers of Pathfinder Kingmaker released an update that added their own Turn based combat. The fact is if you play tabletop based D&D you would never have this situation. The unwritten but logical rule is that when one enters combat all enter combat. The only example I could think of where this might be valid is Multiplayer, but as it currently works it would still be broken. Let me explain... If I was playing multiplayer with one or more real friends (if i had any) then we could potentially split the party. Now if 2 of us go one way in a dungeon and 2 go another way and one group encounters enemies then yes that is fine only the one party that encountered the enemies should be in combat. However the game is still broken because in this example if the group that encounters enemies are in stealth and they enter combat and 1 enters combat and the other does not then this is still broken. That one character that is in stealth and not in combat could potentially leave the area and spend hours of game time hunting down their companions and lead them back to the combat... which should not be possible. I find it easier to forgive any jank about combatants standing around waiting for their turns in combat than I do accepting that you can just completely break time and do things like this. This has actually given me ideas to test just how broken the system is. Can I leave one companion in combat with enemies then I go an recruit another companion? Can I rest in camp while that companion is in combat? Can I leave multiple companions in multiple separate combats potentially tying up annoying or difficult enemies and I just continue on with the story line? I should not even be able ask these questions about a turn based combat game! There are literally hundreds if not thousands of turn based combat games from the last 50 years of computer gaming and Larian studios is the only developer I have seen that has produced a system like this. Thank you for your comment but I still think this is ridiculously broken
@ToxicPickle424
@ToxicPickle424 15 дней назад
@@rangertony While watching your videos I got the impression that you were basing how this game works on other RPGs from the past and while I can understand that perspective, Larian setup their games to be a bit different. It's fine to not agree with how they did it but to call it 'broken' is to imply it doesn't work correctly. Can it be abused? Sure, but it's a single-player game and every person can decide how to or not to break their own game. Past games (such as those you referenced) were certainly broken in other ways that were abusable and this is no different, but the reason things work as they do is intentional. It allows multi-player to happen, sure, but it also helps keep non-combatants out of the turn order for example, and allows the player to fiddle with encounters to their liking. I dare say that without mechanics as they are, the very high-difficulty modes would be nigh impossible, for example. If you don't like it, that's cool... I only sent my initial message because after watching your three 'Rogue' videos I got the impression you didn't actually know what was happening and so I thought I'd shed some light on it. Cheers.
@per-olofadolfsson4874
@per-olofadolfsson4874 17 дней назад
Good idea to do a signle character. I think I will try this too. I will try a Human Fighter who is an archer.
@rangertony
@rangertony 16 дней назад
Just make sure you carry a melee weapon as well because ranged weapons have disadvantage when used at melee range so you will want to switch to a melee weapon
@monstergamer8351
@monstergamer8351 19 дней назад
That bard look similar to Paris Hilton 😂
@andrewsmith2403
@andrewsmith2403 19 дней назад
All these kinds of games are just s*** tried to get into them and you spend ages in a fight just missing anything thats like BG Is so bad. Give me an action RPG any day
@sulemanmalik8228
@sulemanmalik8228 19 дней назад
56:29 lmao that´s why I only make human characters. Love the gameplay btw.
@JohnSmith-qe6fb
@JohnSmith-qe6fb 20 дней назад
Have you tried a Kensai missile weapon build? They can out damage an Archer!
@rangertony
@rangertony 20 дней назад
Ok so I am not sure if you are joking or trolling. Kensai cannot use ranged weapons except for daggers, throwing axes or hammers, all of which do less damage than longbows. Archers also get +1 to hit and damage every 3 levels with missile weapons which kensai do not get The only bonus a kensai gets is to speed. So I cannot see any way that a kensai ranged build can out damage an archer.
@DAGGERBLIVION
@DAGGERBLIVION 20 дней назад
Good stream man!!!!!🙂
@rangertony
@rangertony 20 дней назад
Appreciate it
@notalefty999
@notalefty999 28 дней назад
A few points about the background and weapon selection: - If you are using a one hander with an empty offhand, as a magus does, you will be able to take slashing grace. Once you have this, you can finesse and add dex bonus to damage with 1 handed slashing weapons even if they are not otherwise finessable. If you take neither fencing grace nor slashing grace, you wont add dex to damage, which is simply a non starter for a dex based character build. The other options are to take a 3 level rogue dip or mythic weapon finesse at mythic rank 2, both of which represent a much higher opportunity cost. Consequently, you really dont need to worry whether the base weapon is finessable. Level 3 is very early, and that is when you can qualify for fencing or slashing grace as a human magus (or level 1 as a human sword saint). - Duelling sword is not a good base weapon. A scimitar or rapier's increased threat range is far more valuable than a higher base damage, which averages only 1 damage per hit. The difference between a 20% and a 30% threat range with improved critical is FAR more than 1 damage per hit on average. In Wrath of the Righteous in particular, mythic critical means at least a x3 multiplier. For every 20 attacks, a 17-20 threat range will average 28 attacks worth of damage, vs 32 attacks worth of damage for a 15-20 threat range. This is assuming 100% crit and crit confirmation rate, but when factoring in auto confirmation mechanics or increased hit on threat roles specifically, and the fact that threat ranges are at the higher end of attack roles, allowing for a less than 100% hit chance will tend to increase rather than decrease the value of criticals. Anyway, 32 vs 28 is 14.3% more damage. If 14.3% increased damage is not significantly more than 1 damage by midgame, your damage is simply way too low. And this is to say nothing of other on crit effects, like triggering attacks of opportunity through outflank. 14.3% is really the worst case scenario. The actual value on the increased threat range may well be significantly higher. The best base weapon for a finesse warrior is estoc, though I believe this will always require an additional feat investment. - This may well be something you could not have know when making the video, but duelling swords happen to be very poorly itemised in WOTR. There are MUCH more powerfully enchanted scimitars and rapiers (although another party member will want to use rapiers), in addition to the base weapon being superior. The estoc is well itemised in chapter 1 (woljif sells one you can acquire very early on and is one of the best chapter 1 weapons), but scimitars are clearly better from late chapter 2 onwards and is better even without considering the extra feat cost of estoc. The best weapon is actually hand axe, with a 18-20 threat range variant (which increases to 15-20 with improved critical, unlike the keen weapon property) with its x3 base multiplier in chapter 3 and improved version of this in chapter 5, but there would be no way to anticipate that without metagame knowledge, as the base threat range is 20. - Pickpocket is a good background selection for the initiative bonus, which is a stat most players severely undervalue.
@sweetloverhangover
@sweetloverhangover 29 дней назад
I have been so confused trying to figure out Wyre Bash- thank you so much for the easy to follow tutorial!
@haywoco2
@haywoco2 29 дней назад
I'm loving your playthrough.
@Stevejam9
@Stevejam9 29 дней назад
i have no proton_username after tmp
@KimboKasteKniff
@KimboKasteKniff Месяц назад
Hi Tony, nice to see you streaming. I think a d&d veteran like you can play on balanced difficulty, the fights in bg3 are much easier than in other Larian games, im no expert but i eventually played on tactician difficulty. If i remember correctly you can hover over your helmet in the inventory and check the option that makes it disappear in dialogues
@gaminglazarus4343
@gaminglazarus4343 Месяц назад
hi rogertony try two worlds 2- game of the year edition is better game . good video about two worlds 1 on youtube
@notalefty999
@notalefty999 Месяц назад
I am a bit puzzled by the idea this is a hit and run class. The reality is that this almost never makes sense to do. For starters, combat is generally resolved rather quickly. Just go in with your tank first and the combat will usually be over by the enemies give up and try someone else. Any warrior should be focussed on full attack actions, which requires you to root in place. A monk especially gets 2 extra attacks per round, so no way do you want to do anything other than full attack actions where possible. And if your AC is bad, you absolutely do not want to provoke attacks of the opportunity by disengaging. Also, unarmoured tanks generally are better than armoured tanks. Scaling with 2 attributes for AC and using mage armour/bracers scales much better than armour. +5 full plate is 14 AC, allowing only 1 dex bonus. Lets say you start with 16 wis and dex, which honestly is pretty conservative. You finish with 20 in 1 stat, and were items giving a plus +6 bonus, so 26 in 1 stat and 22 in the other. That on its own is +14 AC. You then get 4 AC from monk and up to +8 from bracers. Defensive fighting mode with crane style also works better. You can also benefit from reduce person much more effectively than a plate wearer (no AC cap and few issues with encumberence), you get 2 decent saves, evasion and several immunities and spell resist. You also get monk robes which add significant dodge AC, stacking with everything. Pure monks certainly are not the best tanks (though builds with scaled fist dips are), and you can optimise better than this even with 20 levels in monk pretty easily (halfling scaled fist adds a lot to AC), but a pure monk is not an unusually squishy fighter. As for why halflings are good, a dex based scaled fist is going to get +2 hit from size bonus and dex, +3 AC from dex, charisma and size, +1 initiative, +1 to DCs, an extra +2 AC when defensive fighting and +1 to all saves. Tanks generally do not go heavy into monk anyway, so you wont be using fists, and the size penalty on base weapon damage with weapons like kamas and sais is tiny. Even with one handed non monk weapons, its going to average 1 point of damage per hit, which is offset by your bonus to dex and the +2 hit is a significant offensive bonus. If you wanted to go for an offensive monk, basically forget about AC, rely on someone else to tank and use enlarge person for reach. A motherless tiefling gives bonuses to strength and wisdom and gives you a bite attack, though to be honest, classes like slayer or fighter will do substantially better. Alignment is pretty significant for a monk, because alignment specific monk robes offer significantly different bonuses. Good monks get a large boost to AC, evil unarmed monks get a large damage bonus, neutral get balanced bonuses. I believe 1 minute is 10 rounds. Crushing blow, it should be noted, is a full round action, which is fairly painful. You can stunning fist and perform a full attack action, and the stunning fist itself lands a lot sooner. Leg sweep is the best style strike. Prone is a hefty AC penalty, and the attacks of opportunity it generates amounts to a lot of extra damage. Pummelling style is like clustered shots. Cold ice strike is much better than shout, because its a swift action and is AoE. Shout is not going to do more damage than your attacks. Ice strike is something you can do in addition to your attack. Its also better than quivering palm, which is seldom going to work on the targets you would like. And monks absolutely do NOT excel at bosses. The DCs of their abilities are way too low to work against bosses reliably. They also have quite bad AB for a warrior. They get 2 extra full BAB attacks, which is nice, but literally no direct bonuses to AB as a class feature. Fighters, get +4 from weapon training (increased to +6 with gear) and greater weapon focus, netting +7 in total. Rangers get a whopping +14 with instant enemy and improved quarry. Paladin's smite unfortunately doesn't work against a significant number of enemies in this setting, but allows AB to scale with 2 stats when it does (conservatively, this is +6AB) and get divine favour for an additional +2 in excess of prayer. Slayers get +5 from study target. Barbarians get +4 base from rage, with a further +6 from lethal stance or reckless stance, being +10 in total. AB matters because its the most significant hurdle warriors face when fighting bosses in this game. If a fighter has a 50% to hit with a full BAB attack, a monk has a 15% chance, which is less than 1/3rd the damage (before accounting for a fighter's attacks hitting significantly harder when they do land).
@grimdawn9843
@grimdawn9843 Месяц назад
I dont know why ur lamenting about the bandit encounter. U won! And u had enough gold to raise ur losses. Plus ...the encounter gives enough spoils that it almost makes up the costs ( 20per longbow and 50per skalp). Completly viable encounter.( although very deadly if ur main is a rogue or wizard) Silke is actually a lvl10 bard. Way more imba than the bandits
@Psionikman
@Psionikman Месяц назад
the joke was also not lost on me, i kind of want to see a true custom party system, same way you role the main character - do you think withers could do that ? os is there a mod that you know of ? thanks for tracking Tony - much love blighty
@DAGGERBLIVION
@DAGGERBLIVION Месяц назад
Tonyyy
@tlantl
@tlantl Месяц назад
you might want to read up on the 5e rules
@Primitive29
@Primitive29 Месяц назад
Love this title, Tony! good to see you enjoying
@MonteZuul
@MonteZuul Месяц назад
You might have chosen your Subclass and background for roleplaying reasons, but just want to say that if your highest priority is Crit Fishing, you should probably choose Oath of Vengeance, as it comes with Vow of Emnity, which allows you (when cast on yourself) to gain advantage on all attacks for its duration. I'd also argue that Oath of Vengeance paladins are not evil; they're zealots - similar to Judge Dredd if that helps. I'd wager that most half-orc paladins would most likely default to being Vengeance ones. But I mean, that's all up to what kind of background you want your character to be. Also, as you mention, dexterity greatly influences your initiative rolls. The earlier you can act, the earlier you can render people dead and out of combat, and remove the likelihood they impose debilitating effects on you. It is arguably the best stat in the entire game - all classes can use it, and I'd wager the penalty for having 8 in non-pertinent stats is greatly outweighed by the benefits you get from pertinent ones (to saving throws, your spell DCs, ability checks, accuracy, damage, blabla). You also chose Folk Hero for the Survival. If you have a shovel in your toolbar, and you know where there's a hidden chest, you can simply dig adjacent to it and you'll get it. Now, if you don't like to do this for roleplaying reasons (if your character failed the Survival check) that's totally fair. Keep it up and have fun
@per-olofadolfsson4874
@per-olofadolfsson4874 Месяц назад
Good stream. Nice to see you back. Thank you.
@KirbyketchupKirbyketchup
@KirbyketchupKirbyketchup Месяц назад
good vid
@jhon.k.3227
@jhon.k.3227 Месяц назад
About 1:29:00. I was a new player for this game, and as soon as I get Imoen in front of the fortress I got ambushed by bandits, I was crazily astonished.
@longstrider01
@longstrider01 Месяц назад
Hey Toni, tha ks for the knowledge... What do you think about a ranger/human?? I mean is a good idea?? Thanks
@rangertony
@rangertony Месяц назад
Humans are a good choice for almost anything because they get an extra feat and skill which area always useful
@mathewnewcomb3307
@mathewnewcomb3307 Месяц назад
Or after turning in the chapter 2 and 3 quests if in chapter 2 you turn in a certain item to the blacksmith you can then get quality weapons
@JerryBanks572
@JerryBanks572 Месяц назад
My goodness, it worked the first time and SKSE is working. And it skips the vanilla Skyrim launcher. But the launcher can be accessed by starting Skyrim through steam.
@DAGGERBLIVION
@DAGGERBLIVION Месяц назад
Man you need to try shivering isles for oblivion. Considered to be the best bethesda content ever made by many.
@douglasdarling7606
@douglasdarling7606 2 месяца назад
Everybody starts with the pet waiting on them was just watching Lord Fenton gaming doing a let's play the for the same module and he was a bard and the cat was there
@douglasdarling7606
@douglasdarling7606 2 месяца назад
You would be better off using a throwing axe with your dwarf for your missile weapon because they are infinitely mighty is an innate feature
@Vavilen4
@Vavilen4 2 месяца назад
Thank you so much <3
@gamer2101
@gamer2101 2 месяца назад
This is an old video but I just want to say thanks. I have tried to get into the game many times but just couldn't.
@canticledrawl
@canticledrawl 2 месяца назад
It's 2024. I wish to play Oblivion with fan mods that fix vanilla but BOSS no longer works. In 5 minutes, with the help of RangerTony, I can now play Oblivion again. Thank you, RangerTony.
@rickrandomites
@rickrandomites 2 месяца назад
I know this is old video... but I noticed when you added your armour it went from 16 to 19 even though it was 4... I noticed in my game and figured you couldn't wear bracers because they don't stack with armour??
@rangertony
@rangertony Месяц назад
This was a long time ago but the most likely cause of only 3 increase in AC not 4 is that bracers are usually magical to provide an increase to AC. If you have 2 pieces of "clothing" that provide an AC increase only the strongest is applied. So if your armor is already +1 and you equip bracers of armor +1 the bracers will have no effect
@rickrandomites
@rickrandomites Месяц назад
@@rangertony ah okay, thanks for replying
@fredtauring1087
@fredtauring1087 3 месяца назад
I think it's kinda funny, some gamers say we only like Rangers because we want to be like that guy Viggo plays in Lord of the Rings. For me, I am thinking, what would Dirty Harry or Doc Holliday be in this fantasy setting? Well, they shoot, they don't use big sticks or spells, so Archer fits the best!
@user-ui3hd8kl3k
@user-ui3hd8kl3k 4 месяца назад
This video should be called "How to look through containers and sell junk for 2.5 hours"
@DAS1337
@DAS1337 4 месяца назад
Im currently tinkering with a melee oriented cleric, but there's a few things I've done. I've gone Strength and Glory. They really fit the holy warrior with a good arrangement of self buffs. Instead of going all cleric, decided to mix in some fighter levels. Gives a good amount of combat related abilities that can bridge the gap cleric leaves without taking Crusdader. The other idea is to add 1 or 2 levels of Thug. Using dazzling display and cormugeon(sp?) smash and shattered defenses. I get sneak attack and accomplished sneak attack. I use an Earth Breaker for thematics. And I think it only really needs a max of level 6 spells. Many spells later in the spellbook don't really jive with a self buffed cleric. I'm around lvl 8 right now. 5 cleric 2 fighter 1 thug. So far so good.
@marcosmercado7625
@marcosmercado7625 4 месяца назад
this guy make the only guides on this game that actually works, TNX!!
@philslaya
@philslaya 4 месяца назад
For years I wamtes to imstall oblivion mods. Ui change. Never wprled with vortex dowmload this boom worls ljle 6 years late ha
@DAGGERBLIVION
@DAGGERBLIVION 4 месяца назад
Will you ever do gold box dnd games playtroughs
@rangertony
@rangertony 4 месяца назад
Maybe. I do own a few of them
@jonaspotthoff9317
@jonaspotthoff9317 5 месяцев назад
So sad Slashing Grace doesnt work on Ele Curved Blade...
@sherab2078
@sherab2078 5 месяцев назад
Ok, I know this means to be an introductory video and base cleric build. Still, I think telling people that a cleric's main job is healing is the biggest harm one can do to this class. Yes - clerics have probably the best tools for healing among all classes, but healing is far from being their primary task. Healing in battle is generally inefficient - one can't outheal the damage coming from the enemies anyway. Healing should be preferably done out of combat, and one should use wands or scrolls for it, and not waste spell slots. Of course, there will be situations where healing in battle will be necessary, but as a rule of thumb, one should rather invest resources in avoiding damage than healing it. Hence, a base cleric should be presented rather as a supporting class, but not as a healing class. And clerics do have a huge arsenal of support spells - buffing allies or debuffing enemies. The problem with this game in particular is that many of the best cleric's spells from table-top Pathfinder haven't got into the computer version of the game, and at the same time, there is a plethora of spells in the game, that are... meh... to say the least. And honestly... I think even in table-top Pathfinder some classes are superior to clerics in the support department - bards come to my mind instantly. This doesn't mean clerics are bad. But they are not as good as some other classes. In exchange, they are quite versatile meaning they can excel at many tasks, depending on how you build them - not every cleric has to be a 'base cleric'. Unfortunately, I would say that in the computer version of the game, they are just good scroll users. Many of the spells on the cleric list are situational - like removing sickness, a curse and so on. Those are probably the spells you don't want to have prepared all the time. But clerics can cast them from scrolls without a need for a skill check in Use Magic Device. True be told, a bard with a high skill score in Use Magic Device can fulfil this role too. People tend to say that domains are what makes clerics powerful as a class. Of course, this goes mostly to a few chosen domains. Still, powers granted by those domains have limited uses - I mean, while sometimes powerful indeed, those are not abilities one will be using every encounter. They are useful for boss fights or some environmental challenges here and there. So I again would say, some other classes are all around better in my opinion. Said this, I like this class conceptually, and I think it can be fun to play if one is aware of its drawbacks and can accept them.
@sursomsatan1225
@sursomsatan1225 Месяц назад
I only self-heal as 20 paladin
@albionclan6745
@albionclan6745 5 месяцев назад
I can’t drag the files to the mod manager
@rangertony
@rangertony 5 месяцев назад
I think there is an option to open a file when you right click