@@NojsGraphics Love it. Curiosity has been my approach on the surface level, but now I understand that a greater degree of tinkering is required to advance into the higher level domain of working knowledge. Great work and godspeed!
Really nice tutorial! I followed along without problems and everything seemed fine till I tried to render it and clouds appeared as “geometric”( kinda distorted geometry). Do you know why it could be happening? 🤔
Doing side quests man! Gym, Therapy, producing music, work and stuff, focusing a bit more on my self only this year lol. Btw i hope you are not sleeping on Delta Force since that's a closest thing to BF4 we will get lol
Dang, I wish Blender had more advanced vertex map controls like Fields in C4D! Grow and noise are just awesome, and nothing really replaces that in Blender!
Great tutorial! I'm new to C4D and I notice your viewport's meshes are jagged but your renders are perfect round. Am I missing any settings? What do I need to enable in order to work in low segments but able to render out in perfect high segments?
I know, i get really anxious when I talk for recordings, especially in english language, that’s why I’m currently on voice emission trainings and soon singing lessons, to overcome my issues with it. Especially singing is something I literally can’t do when I’m around people, so if I learn it I should be able to speak way better for sure and I will definitely be more calm and better to listen to! But bare with me, cuz that progress will take a bit of time haha.
Hello! There is few ways you can find it in Octane Node Editor: 1. using search bar in left top corner of your node editor tab 2. click "C" on grid in node editor and also search for "normal" 3. on left side of node editor where you have all the nodes look for "Custom texture" in there you will find Normal as well.
It is technically possible in a way i think, but it will probably looks bad, its always worth trying tho. Only concering part for me is Volume displacement becouse this have its own position if im correct so if it will get animated volume underneath it will probably looks odd, similar to noise that "slide" on animated object becouse its in box projection instead of UV projection, only diffrence is that can be fixed, and volume wouldnt have such a fix.
@@NojsGraphics In terms of niche, Ive been trying to work out how to make a 'Mother Of Pearl' material for watch dials. 'Mother Of Pearl' is a popular choice for many luxury watch companies and this tutorial may help me crack this conundrum. Thanks again.
Hi, so the option for Material Layer is there but no drop down when I click it. Also Material Layer does not appear under Geometric Proper so when I try to add one manually there is no where to connect it! @@NojsGraphics
Hey! Not sure, it's been a while since I created this video. But I remember that when trying to move to one specific frame and render it, it was not looking proper, since you need animation over time to grow that effect. Try maybe rendering a few frames out and see if that fixes anything.