For those who have had a hard time beating Baron, I recommend not passing his phases until reaching "overtime", this way you will have more resources to attack and defend, I recommend that both take harpies, one that has harpies to collect gold and the other offensive, one use miner, and among the group use blizzard and polymorph, gargoyles are important, and faire dragon too for give resistance to the strongest gargoyle, one use banshee, we did it with an average level of 27
Heya! As far as I know Bluestacks 10 is a cloud service emulator so I would recommend using BS5 instead. For resolution try using 1440x1920, if you go wider than that aspect ratio you might start running into issues like the game being too zoomed in
@@rokok5967 it is the hardest by far and a very overtuned fight, I expect it to be nerfed. Polymorph with gold talent gives back 1g to each player, high level gargoyle through boost+plat slot or ET hubris talent for +2 levels makes it a little easier from what I'm seeing today but still a very tough fight.
It would have been helpful to show your team on the right and your partners on the left. So we could see if we could replicate it (with the same levels).
Tough to replicate I think cuz most people don’t have the mini levels that you guys do. Would also be nice to see both decks. But good job, first new clear that I’ve seen
@@cKxTaLenTs I agree, the clears I upload here aren't meant to be guides to replicate at low level, for that you'll have to wait a few days until the encounters are figured out and more kills show up. So far I'm seeing people have a really tough time in Wing 3 after the changes. Wing 1-2 and Ragnaros are mostly unchanged.
My guildmates been using very different teams, mostly you need some flying units like harpies, drake, whelps and/or vultures and a way to deal with chimaeras, pyromancer with pyroblast talent, troll, safe, poly, blizzard, etc.
how do you manage to have Drakkisath and Shaman ready on the beginning? in my game it takes 4 or 5 other minis and so I'm not able to take the tower because of too much enemies spawned
Each player has a different starting hand, you can shuffle it by changing the position of your minis in their army slots. Unfortunately you can't change the order for Drakkisath, so you'll have to wait and defend or send minis to whelp lanes before your first push
Safe pilot, whelps and execute with bloodlust. Golemagg can't hit air so as long as you bloodlust the whelps he'll die really quickly. The other minis were for defense, my guildmate used warsong raider to remove armor from earth elementals, quillboar and blizzard
One person defends, one person attacks (with whelps and execute since golemagg can't hit air). The attacker needs to help defending sometimes when there are too many minis.
Safe pilot, whelps and execute with bloodlust. Golemagg can't hit air so as long as you bloodlust the whelps he'll die really quickly. The other minis were for defense, he used warsong raider to remove armor from earth elementals, quillboar and blizzard
With the nerf to the eggs in his talent, is it better to use them with the talent that makes them come out at the same time? Are they still important to the strategy or would it be better to replace them?
Whelps main role in this team is to retake the towers after the phase transitions, their talent won't make a big difference. The secondary use for Flame Burst whelps in most teams was to kill necromancers, but if you are running WD and Pyro necromancers won't be a problem at all. I wouldn't replace them because my Drakk was 27 so my pushes were strong. I value more how helpful whelps are during phase transitions, but if I had a lower level Drakk I would consider Ogre Mage (frost talent) over whelps to make my pushes beefier and use that to retake the towers instead.
@@MrWirrywirry Both are very close, pick the one you like the most. I'd still use the explosions, it can be useful when placed next to a constructing tower to stop it from building if anything hits the eggs