I agree with most of this list, but there is a tiny bit of bias with Chamber, and by extension, Iso. Chamber isn't good enough at actual sentinel work, and iso is very strong, but easy enough to counter with damaging util. Iso after the shield is a kitless agent
@@nelsongodoy5101 chamber is only a real sentinel if you can aim while playing your off angles, he brings no value if your aim isn’t on point. That makes him good for climbing since you can carry, but also worse than the other sentinels due to no guaranteed value
YOOOO UNFIXING, you actually played the song as the background music, thank you SO MUCH, best video ever. For the next gameplay video would you be ok if you use the headhunter more, I know it can be a challenge but out of all the weapon choices for chamber it's either the vandal, phantom, or chamber's ult/op. I get that they're much more easier to use but I would love to see more headhunter gameplay in your clips.
Love the gameplay more, would like to see you post more gameplay vids. In your next vid could you use the headhunter more, I get that the weapon can be a bit more challenging than others due to only have 8 bullets with no reserve ammo, but I believe that the more you use the headhunter, the more it forces players to take more calculated risks rather than to spam like 4-5 bullets just to kill one enemy. But in the end it's up to you, I personally love headhunter gameplay and I can understand if you prefer to use weapons like the vandal and op since it's less of a challenge.
@@immanuelreplikant5122 low sens is better for Val because a lot of adjustments are very minuscule, and you need to be able to make consistent precise mouse movements for optimal aim. I was thinking of making a whole video explaining it in more detail
@@UnfixingVal fr, I use a sens of 0.15, I'm considering to trying 0.1 to see if I like 0.15 more or 0.1, I swear I can never play any kind of fps with high sens, even with movements shooters like on roblox fps or games like overwatch and tf2.
Will replace Gekko with Iso , his util is so OP cuz you can retrieve them and use them back . And Put Neon at B, she definitely isn't as good as jett but her ult is so ez to play unlike jett or raze , anyone can get kills with her ult. She might even be A or S tier if u a movement god .
@@UnfixingVal I respect your opinion but her speed + her wall can get a team into a site fairly easily if you have a decent team. She also has the best 1 v 1 tool in the game which is her slide. If you can master that headshot accuracy while sliding she becomes insane even if the enemy is ready for her. There are quite a few immortal/radiant neons that show her potential
@@RyanUchiha999 although the slide is pretty good, a Jett dashing into a smoke does the exact same thing as her wall, but on a much more versatile agent. There just isn’t a true reason to master neon instead of jett or raze. That being said, in low ranks if you are good with her you can definitely stomp the lobby, but that isn’t the agent. That’s the player.
@@UnfixingVal I agree with the jett statement but for jett to use that smoke strat she needs a good team to back her up also but at the end of the day if the player is good enough they can make any agent work. Use who you prefer
I think deadlock and sage in ranked are stupid good. Teams default really poorly generally. If you learn different techs with them, they can easily be strong. Astra is equal if not better than kayo. Iso, if you think his wall is useless, you need to be more creative with it. Vulnerable is neat. it's not great. it just makes fights less fair. Recons. I think recons are just great in ranked you can easily get pings + you can stack sights off info. Video lots of random pop that are odd.
@@ME-yl7tf idk I never see anyone get much value with deadlock and sage in ranked, myself included. despite an agent’s utility being extremely good, in ranked, it may not find much value because randoms will rarely listen to you and make plays.
I don’t understand why u say astra is d tier because it’s hard to coordinate in ranked, if you can’t coordinate with ur team to fight with ur stun/stuck then ur going to have the same issue with trying to coordinate with an omen blind too but u for some reason put omen in s tier when it’s apparently hard to coordinate in ranked, with astra you can play off ur suck and stun and you can also help ur teammates across the map with ur stun/suck and smokes but with omen you can only use ur flash on ur site so if anything omen should be lower if ur basing it off coordinating with ur teammates
@@sdasdasd2820 omen blind is a LOT easier to use, and astra takes a lot of hours to master. I PROMISE you that in ranked you will find infinitely more value with an omen blind than trying to astra stun for a teammate. Omen flash is a lot easier to actually play off of with random people than astra. Astra is not a bad agent, she is just not optimal to climb in ranked. Hope this clears it up and thanks for the feedback!
@@UnfixingVal Astra does not need that many hours to master unless you plan on trying to get as good as a pro (which you don’t need to be as good as a pro to climb in ranked) most teams ascendant and below end where they start on the map so if you pay attention to where there starting then just place ur stars down to defend the site the only thing kinda difficult is just having good star management but it just takes reps like any other agent omen can use his smokes to have impact on the other site but that’s it, Astra can use smokes and stuns so usually more impact, I promise you most people in ranked aren’t how you think, if you tell someone ur placing a star for them to peak off then there most likely gonna do it they wanna win, also you can play off ur Astra stuff urself aswell it’s not just ur teammates also it’s the same thing for sova and fade u put them in b tier but they are very supportive agents, if ur teammates don’t peak off ur fade seize or sova dart then doesn’t that make them not good for ranked too ?
@@sdasdasd2820 I need you to understand that I don’t think astra is a bad agent at all, but for climbing she is far from optimal. Astra has her place, but most other agents find more value in a chaotic ranked setting. In my experience, (I’m asc3) I rarely have people actually listen to what the astra is going to do. For the most part in ranked, you need to be selfish. Playing for the team is good, but you can’t rely on them every game let alone you even have a team with comms. Hope that clears it up more, and obviously this is only based on my own experiences, and it may be different for you. In the pinned comment I said I would move sova to A and explained why, and the reason fade is B tier in my opinion is because you can’t throw many of her recons on the fly like a sova dart. A lot of times a simple dart will not get broken and get free info while a bad fade eye or one that is out in the open will get broken immediately almost every time.
After watching this, the only changes I would make is to move breach down to C tier and then swap Skye and sova. No one in ranked actually plays off of your breach and Skye utility, and sova can farm kills and chip damage with the shocks and the ult if you’re good at him
pls for the next vids, lower the game volume it overlaps your own voice 😢 thanks for the tips, i dropped chamber after the range nerf on his trip.. but i miss playing him sm!
I agree before i used to think Reaver was the best skin , for months i have been praying to riot to give me reaver in my shop and finally when i got it i started to use it like shit and after like 3-4 days i kinda got bored then on ine fine morning i saw kuronami in my shop and bought it since then i just forgot that reaver exists in my inventory along side prime araxys evori dreamwings and rgx.
Ty 4 the guide. One input I have is prob turn game sound down next time. It becomes a bit overpowering compared to your voice at times. During the abilities. Otherwise that's all
I personally don’t recommend the first blood setup at 1:44 too often because people, even in bronze and silver start preaiming or wall banging your position, especially once they’ve already been burned. It’s absurdly easy to get killed there and even if it wasn’t, peelers advantage often gives the swinger the advantage. I’ve personally killed many jett opers like than. And the box thing where you keep a tp heaven, there are very few opportunities for you to use it,especially since once you tp since a competent smoker always smokes that off. The other normal angles are actually more consistent than the off angles on a site, the one with a tp behind the box, but you get smoked off there as well, giving you only on predictable angle to swing, and you should not use it if you are alone, since they can double peel you from the bridge and other side. Honestly, the most consistent strat I’ve found is to chuck a trip main and call for a fast rotate if anyone is there.
@@UnfixingVal I’ve actually started doing that. I just wanted to point that out just in case someone keeps dying to that. Or crouch. That works too. Basically anything that keeps your head off their crosshair. And if you want to trip flank when you attack a, it’s actually viable to keep it closer to the back wall, just behind the corner, you are exposed if you step back a bit but you provably won’t do That and they usually get caught in the slow field. The problem with the open trip is( I don’t know if this is true higher up), is that fast lurkers break your trip From far away, and actually don’t commit to the lurk, just to make you paranoid, a well communicating enemy team will then pincer you, especially if one or more of your team is committed to watching flank.
@@user-ko3ol8no2s that’s true, but I like the open trip because it’s safer. If they start breaking it every round then I will put it more hidden so they have to commit.
I personally think abyss is one of chamber’s worst maps due to the setups feeling very weird. I swear every time I play on abyss as chamber, I almost never place down my trip and tp both on offense and defense cuz it never feels like there’s any actual good places to and because how open the map is. Open area maps is very good for chamber since he’s a sniper like character, but the setups to me don’t feel worth my time. I personally think chamber’s best maps are bind, lotus, split, ascent, and haven due to being able to cover trip on one bombsite while still being able to entry on site without the trip to be disabled while also having good angles to cover as chamber. Those are just my personal opinions on chamber, obviously I think chamber is great on abyss, I just personally don’t find setups to be very useful on big maps like abyss due to his singular limited range trip AND the map being way bigger than the range of the tp