Wall bouncing is extremely useful and 'very grounded', ONLY extremely useful after swinging or flying into a wall at high speeds with no wallrun example: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VnyCFcViFms.html
I would put wall bounce at s tier as you can just swing with grappler then let go of the swing then wall bounce then coil then chain off the edge to get a ridiculous amount of height
i havent really been active in the parkour community and on my youtube because ive been caught up with work stuff but i do know they patched double vaulting so thats probably the reason you couldnt.
i think reborn is missing what made legacy so fun, the amount of speed and movement was just so much more better, like closing a 500 stud gap. but at the end of the day reborn is still fun, just not as fun
thank you so much i finally got a decent 9.3 on this :D EDIT: i think the wr is actually about 9.2 by nightplay. instead of the wumpy ending they slide boost i think
in the TT community there are 2 categories 1. Normal 2. Boost normal runs do not use any techs like pogo or slide boost or even power sliding but me and Majarn excel in the normal category which is pure raw skill, not to say skill isnt involved within the boosting category but the normal category does not rely on anything that can be considered a bug, op, or a glitchy tech.
you should add fence wumpy to the list edit: I figured out fence wumpy by myself 😎😎 edit 2: I did some research and figured out im the first person to discover fence wumpy