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Persona 5 has a hook but then drop. I mentioned in another comment it’s like starting a rollercoaster halfway down the drop. You’re meant to react with “omg what’s happening”. The issue is after that initial drop it’s a slow climb back up. Metaphor starts at the beginning of the ride. It’s a slow climb but it takes less time to get going proper than Persona 5. You’re given more of the story a bit earlier in Metaphor. I don’t mention it as a negative, just as a warning as some people don’t like that slower period, but I think it’s needed in a game of this length.
It's all good, I didn't think it was don't worry :) I just know it's a talking point these days so had to mention it in our review, and also feel it's a bit weird given it's not that bad compared to others like you've said :)
I brought the game just waiting...i even playing thru soul hackers 2..what can i say i like their games..im get smt5 v on xsx ...next ..n im playing p3 reloaded on gamepass..im stop once i get my hands on this n focus pn this.
Almost maxed out on the demo, coming up on 20hrs played, all archs maxed, currently at 60+ Hero's Leaf of Light, level 30 on all 3 characters. In the words of Peter Griffin "I'm so fucking ready!"
Getting your time out of that demo! 60+ Hero's leaf is going to help you, but not as much as you think. However it's easy enough to get more as there's a few key farming spots you can find, plus the difficulty you're on affects your XP.
@criticalinspiration2442 So I'll say if you don't want to know this info, stop reading now. There's a few ways that you can "farm" in dungeons. One is that if you hit a save point or a loading screen, it'll respawn most enemies in a dungeon (Certain ones don't respawn after being killed), you can use this to refill MP easily. BUT, the main XP farm method, is find a "flower" enemy, they spawn minions from them infinitely as long as you don't kill the flower. You can then just sit close to it but not too close. A mage arch works well for this so you don't move and aoe spam. It farms XP (slowly dropping as you get higher level). Once a class is mastered, it will then continue to gain XP, when it gains 1k XP, it'll give you an item you can use on another Arch that gives it 1k XP. Don't stand too close to the "flower" or your allies will attack it occasionally. If it drops low on HP, don't kill it, go save and come back it'll be full health again. There's places in the game you can find 2 flowers next to each other for even faster farming.
@lormingo5259 I actually felt the other way. I felt 5 hooks you at the start by dropping you in to action and then slows down to set up the story. While this doesn't drop you in to the action BUT, depending on how much of the lore in the menus you read and the npcs you talk to, you can get to the "start" sooner. I tend to read everything though. It's like a Roller Coaster. P5 started you mid drop. Omg what's happening, then there's another slow build up. This just has you start at the beginning of the right and climb right away.
I miss my boy Ryuji but it is a fantastic game. The combat issue is the only minor flaw, and like I said, it won't be an issue for some, it will be frustrating and tedious for others, that's the only issue, everything else is stunning. Thanks for the comment btw!
Appreciate the upload. Im very interested in this game and you got some good info and clarification out of the dev. One of the main things I see people talk about is the melee combat. They havent released much footage of it to be fair but a lot of folks thinks it looks kind of janky. Was wondering what your opinion of it was?
I don’t think we actually got to see any prolonged melee combat. I think what we saw didn’t raise any alarms in my head. Melee combat in an online game is a tricky one. Conan has improved a lot over time but still is lacking. Unless the game is melee focused (For Honor, Chivalry) then melee tends to end up light/floaty or lacking feedback, with mmo movement it’s easy to slip in to jank. I think they’ll learn from Conan, but I still think it’ll end up feeling like “MMO combat”, due to the fact it needs to feel fair to hit and be hit. That’s not a bad thing if done right. That’s not meant to be an insult, just a descriptor as MMOs create restrictions you have to work with/around. So they end up keeping it a bit basic. Flashy looking moves/animations but not much on the hitting side, maybe some blood or a flinch. I’m sure we’ll have more Dune coverage closer to launch, and when we do combat will be something we discuss as it’s a core component. Thanks for such a great question.
Giby 'Dr SNK' Zia. Who we were told was in the Top 5 players. Tbh he could have been in the top 1,000 and he still would have whooped us. Our first hands on with the game so not much time to master combos :D Was still a fantastic experience though. And we almost beat him in 1 round... Almost.
It’s not for everyone. I can understand the frustration if you’re a fan of an IP and see they’re making a game that looks exciting to you as you get to explore the world, but then it’s a genre you don’t play.
I don’t blame you. Some players see PvP as an excuse to just be a psycho. I would love to see an MMO or Survival game where there is more reason to work with strangers. Balancing that risk vs reward of just attacking someone because there’s a negative consequence for starting that fight. I understand for some though they’d prefer not to have to worry about someone destroying their base or killing them and making them feel like they wasted their time gathering to have it taken away.
@@fratyify the good thing in Dune Awakening is PvP is not forced on you :) if you don't wish to do PvP, can leave the PvP for others to do and trade with people in the social hubs or buy from the player market/exchange . The focus is not on base raiding for this game ,so as long as you keep your base shield powered it will be fine
So you make your base for it just to be destroyed later on seems like a total waste of time then. I was looking forward to this but the way they saying it seems stupid to even make a base.
We did talk about a few different subjects so I apologise for not making it a bit clearer. You'll be building your main base in the Hagga Basin. It's roughly the size of Conan Exiles map as a comparison, this is going to be your main base, it'll decay over time as all things are want to do. From there, you'll head out to the Deep Desert where you'll do most of your activities, this resets every week. So think of it as, you'll have your main base in Hagga, and then you'll build little outposts each week in the Deep Desert, they're not full-on bases, just little places to speed things up rather than going back and forth to Hagga all the time. So your main base is not at risk of weekly wipes. Just the little outposts in the Deep Desert. They wipe the Deep Desert every week to refresh and change the activities available to add new things and prevent it getting stale. Hope that helps :)
Spoilers (Miniscule) below, elaborating on intermeshed decision interactions. Enacted Traditional Funerals because I didn't want to have people be cut up gor parts. Built a Teaching Hospital because the Research bonus and periodic curing bursts. Allowed students to be present at surgeries. Ah, yes, Graverobbing Bodysnatchers to supply my anatomy lessons? GUARDS! End result, so far, is that the research bonus got reduced but my people like me more for it. I am certain I will get bitten in the arse again. Love the game and goodness, so much replay potential.
-So... It's like Fenix Rising... -Yes! -But without the infantilized dialogues from Zeus and Prometheus arguing, 'Who is telling the story, you or me?' and so on, and so on, for hours while you play? -Yes! -Sold. -Also, it's NOT from Ubisoft. -Stop it!!I already said SOLD!
I think your points about the 72 hours period are valid! I still thought that it was worth the price because of the free future DLC's and the fun extra content. If it were only extra hours to play it before others, there is no way in hell that it would of been worth the extra 35$ (in Canada)
I fully agree with you regarding the DLCs and in that regard it is worth it. If you're a huge fan of the game as well or want to support the developers I also understand why. The issue is because it's mixed in with other things you end up supporting that behaviour. Space Marine 2 recently had it. Star Wars Outlaws had it. You can bet Assassin's Creed will have it. The problem is it's not "Early Access" It's a Head Start before others. People will drop spoilers, people will ruin things, it's punishing poorer players. They're inviting to get people to spend more to join a "club" so to speak. It's the next evolution of pre-order bonuses. People want things now, and this gives it. I don't judge players for buying it, I judge companies for giving it as an option. Hope you enjoyed the video and I hope you enjoy the game =) It's different from the first, but still fantastic. And thank you for the comment =)
xXxSonicxXx X shadowy xXxShadowxXx generational Generation - 🤭 Oh man, Closer the Distance slipped past me. That is a 100% wishlist game. Interesting discussion about only seeing such a small part of a long game. I'm going to throw in Metroid. As most know you start with nearly your full kit and after a short "I feel powerful" the game takes it away. So you get both sides in a short amount of time. Can be annoying but also good if you want to get a good feeling for the gameplay right at the start. SQUIRREL!
This game must not have sold well at all. I don’t remember wish listing it but I got an alert that it’s on sale and it’s 75% off only a few months out.
I don't think it sold more than 10k sadly. For 75% off you'll get your moneys worth for sure. You'll have to leave another comment letting me know if you picked it up :)