I upload gameplay clips from games I like to play. I'm a huge fan of Mortal Kombat, Dragon Age, Star Wars, DC, among other things. Asexual Free Palestine 🇵🇸 Sektor/Cyrax main (MK1) Kimberly main (SF6) Bedman? main Kofxv team: Maxima/Krohnen/Dolores Sektor/Cyrax/Frost antis dni My Twitter: @heraldofkombat My Instagram: @heraldofkombat
Nice video overall, but the one thing I don't see talked about enough in combo videos or let alone fighting game videos is the timming/ frames for each move, lets say I do a J.HK, Cr.HP~QCF.HK What is the timing between each individual hit. I count Cr.HJP~QCF.HK as one move since they roll nicely into each other. By that I mean how long do I have between J.HK and Cr.HP before the Cr.HP is no longer viable. |Hope that makes sense.
Whys it so impossible to get the break off arm combo extender to hit at the same time as the up kameo button? Iv tried switching them slowing them down and i cant get the arm break to actually land
how do you land bf3u with any consistence? its super super super finicky. it sucks cuz i waqnt to play this character but in every single one of his combos is this knee that has like a 90% chance of just not working
I've watch this channel several times since I started guilty gear but my honest feedback to the content is that you should make practical combos. Not those flashy impractical one that nobody gonna use in a match. Making a detailed guide for every starter and counter hit starter for the use in game match. No one really did those guides for season 4 patch combo so you can do it to be the first one, might hook up people watching.
I’m not gonna lie, a lot of these can be optimized and even get easier, like the dust combo can go (j.k j.s j.s j.h j.h) finisher and you can stance cancel into 5k 6k for more damage