This is about 7 months too late. Just a piece of advice to make your video more watchable. Tune back the background music. I can barely understand what you are saying. I feel like we are trying to talk in a nightclub. Nice review otherwise.
Its looking like this mod has gotten miles away from the original mandate the early remake versions were built with. Way too many changes for the sake of changes, too many systems being completely reworked, rebuilt or rebalanced multiple times to fit in with all of the others Ill of course give it a try and see how it plays, but i wasnt a fan of many of the changes brought to 4.0 and it seems Jeron taken it even further
@JayTheGam3r earlier on the mods intended scope seemed to be smaller. It seems like feature creep now; as one system gets rebuilt, the age in another shows so that must be rebuilt too, and round and round we go. I'd love a version of this mod that preserves all of the beautiful art direction but dials back what's essentially turned it into a reboot instead of a remake. But again, I'll have to actually play it first. These are just my impressions from watching gameplay
I remember my first battle on easy difficulty. I outnumbered the rebels about 40 to 1 and had a shit ton of massive star destroyers etc. The rebels won and didn't have a single loss... WTF
@@JayTheGam3r and tip about using your units to attack enemy vessels is selecting all of your own ships and using the attack command to select all of the opposing ships with the box selector so your ships will attack accordingly
Started the mod for the first time , read all the tips , IMMEDIATLY hit pause and start building economics building on my temperate planet for reduced upkeep , as stated in tooltips ..hit pause again to get the game running , half a minute later get one of my 3 starting planet get attacked by a force 6x time the size of my fleet ... yeah ... well ...." LOL garbage XD" +1
@@JayTheGam3r Hi Jay I was Rebel alliance , on the standard galaxy map i think ,not the beginner one ,i don't remember the name. Anyway i can see that a lot of work has been done in this mod , and i'm sure it's great . in essence , but the first experience is important and mine has been ..kinda lame (as stated in my comment) , i get that i'm a noob and all, but i didn't played like a retard either , the mod seem to have a big learning curve , it's absolutely not beginner friendly that for sure. EDIT. i'm providing feedback ,not complaining. Short version ,the starting fleet i was given wasn't nearly enough to survive IA assault ,said assault happening so soon that my first economics building was still in production (paused the game right at the start ) maybe i was supposed to loose one of my 3 starting planet ,like it is scripted or something ,i don't know ,i'm confuse and it wasn't fun.
Looking forward to what other content you are going to post here, it is indeed hard to do content outside of what you would usually do, i myself have noticed that despite how loyal the eaw community is, its way smaller than other communities and i have tried to doversify myself and those videos have done surprisingly well in terms of views but they dont have the engagement that eaw has, and i myself havent managed to build a brand which is something that you succeeded in much more than me, i do think there will be success for u in branching out to other games in the future, good luck!
It's very simple I think. Slow down...get into the story. Lot's of close up of the battles. You have the personality. Do this and you will be there with captain shack. Even better I think.
It really hasnt been about the game and getting involved with it, rather its the amount of repetitiveness that comes from making GC videos non stop, I feel like I lose some of my creative edge every time, plus EAW is a game I just dont trust now. Crashes and save corruptions killing playthroughs has happened far too often now. Frankly I LOVE getting into the story side of things more, seriously, thats how it was with the AOTR playthrough but god it sucked losing that progress lol
so now the rebels have cloaking tech? why not give them a couple of death stars? ... this is getting out of hand. The mod doesnt make any sense any more. What tier is that thing? shouldnt it lose its shields when it goes in and out of cloaking for a few seconds? I can see the AI throwing these at me ...
Mods kinda just a sandbox thing rn, the ship canonically exists in the EU funny enough minus the cloaking tech I think But I wouldnt sweat it at all, Im pretty sure its gonna be closer to an end game unit
I used to love this mod. Now, they aren't a remake of the base game anymore, but rather a remake of the AotR mod for three reasons: required maintenance costs, losing income for losing fighters, and limiting defenses to specific planets. This severely punishes any defensive action or botched assault because it used to be "I can at least do some damage to that fleet/army to slow them down while I build up for a counterattack" and "System X, Y, and Z are great chokepoint because the defenses allowed makes it difficult for the enemy to push through if they attack." Now it's "I can't bother to put up a defense because if I do, whether I win or lose, I have to stall in building my forces or defenses. Auto-Resolve." or "Planets X, Y, and Z do make for good chokepoints, but the game won't allow me to build a sturdy set of defensive structures on planets X and Z to allow me to use them as such. If the enemy attacks planet X, they can push 12 systems in before they even reach any planet that I could even attempt to turn into a stronghold, and when they do there's like 5 other planets nearby that the enemy can just go around to isolate that stronghold planet. I can't put my forces at system X because if I do and they attack, I'll start losing them before I am ready to launch an assault, and I'd have no way to replace them because fighting at all costs me like 12,000 credits because they had fighters that were destroyed." I do not like AotR because they lost the pick up and play nature of Empire at War while making their mod because maintenance costs mechanic makes it impossible for that type of player, and this mod seems to be following that path.
honestly we need some sort of another revamp for ground battles. regiments were a very good idea, but currently ground combat just feels like a medieval battle with lasers. a bit more tactics, maybe having to disperse troops over a larger area so you don't have the entire regiment just standing there shooting.