Hello Meshingun Studio, I have a question. Can the assets from the current deluxe dev dream humble bundle be used in Godot? Technical and legal, I mean. An what is the exact license?
looks amazing for a screenshot but foliage movement is very mechanical , definitely a keeper after that fix. Try to align the tree poly's like a billboard slightly or stretch the UV's when the view-angle is very steep.
You (guys?) do some incredible work right at the top of the line in terms of quality content subject and consistency in work and regularity. It seems like at face value the scannable packs are of similar quality but when you get into it and are immersed with the assets in a game world these are so far and above its actually not compareable. With much more diverse and perfectly aligned for themes and fantasy assets but so thorough youd think it was just created off a scan of a real scene with all the decorative and detail meshes and precise vision/implementation of vfx and processing that mirror the real world really blows me away to see them all together like this Like we always aspire to become the best of the best an believe we can and will achieve that then to see this I realize my concept of the best is falling quite short theres so much in these scenes that would never even occur to me to address and approach particularly with lighting and processing stuff but also in how the assets seem clearly created and implemented with purpose and consideration of all those little details to come together with processing before they were even made. I got Pharaoh Legacy ages ago as well as medieval village and the Pharaoh Legacy inparticularly is my favorite pack I own even though I've never used it - same with the medieval despite a handful of projects right on theme with it they just are so high quality the rest of my project isn't up to meshing with them cohesively gotta wait till I have or can produce a full library of AAA assets to work with them lol
Yes we do. Please stay tuned and channel to be notified when the pack is released and also to benefit from exclusive community promotions discord.gg/3TUktend3w
Thank you so much for buying our product and supporting us. We would also love it if you can leave us a review, it'll be appreciated www.unrealengine.com/marketplace/en-US/product/feudal-japan-megapack?sessionInvalidated=true
Awesome, I love how you care on explaining what happens in depth rather than rushing and connecting nodes without letting us understand the meaning like 90% of UE tutorials.
Can you provide a character controller walkthrough video (and playable demo) so all details of the assets can actually be looked at? Everything looks good from a distance in a fast edited video 😂 (I do actually own quite a few of you UE5 assets already).
Hello! Thank you for considering our product. We have a playable demo available on our marketplace, and we've included a link to it in the RU-vid description now.
I bought the asset pack today, but having trouble importing it to project. When I hit “add to project” in the marketplace, i get an error message saying “no current projects to add to”. It’s probably something on my end, but was wondering if you have any ideas or a work around as Im new to Unreal Engine in general. I have a partitioned drive, so I have my current level saved on my D drive. Maybe thats an issue
Hi there, Thank you so much for purchasing our pack and supporting us, for faster replies/troubleshoot I recommend you join our growing community: discord.gg/3TUktend3w For your problem, I don't believe partitioned drive be the cause. Epic Games app might just be bugged, I would recommend deleting and reinstalling it again to see if it works. If it didn't work try to log in to Epic's account on a browser, find the pack and press Add To Project to see if it fixes it. For follow up, join our discord and create a forum. If your issue got solved and you were happy with the pack, a review will be appreciated a lot.
Correction on the price, it is 249$ but yes, our prices reflect the quality and care we put into every piece. We aim to deliver something truly special that's worth every penny. Thanks for your attention.
@@MeshingunStudio 😂 i was off by half, man epic gives us free environments all the time with way higher quality, you guys dont have to break the bank with every pack, but more power to you.
@@montanastax we totally get where you're coming from and appreciate your perspective! It's awesome that Epic provides free environments, which indeed is great for the community, which by the way are assets created by content creators purchased by Epic to be provided to the community. Our approach, however, is a bit different. We focus on crafting unique, premium content tailored to those looking for something extra special that can set their projects apart. While we understand concerns about cost, we also believe in the value of investment in quality that speaks for itself and supports the creators directly. More power to both models - it's all about providing options to the creators out there. Thanks for sharing your thoughts with us! 🌟
@@MeshingunStudio Thinking you have shown huge patience in this reply ;) We live in strange times where big players / marketplaces push things for 'free' and spoil people, at least distort peoples view how much work need to be put into creating environment. Then they expect that every asset should be either provided for free or close to free without thinking about long term consequences. Then we get to the saturating the market, underestimating peoples work value = leveling it down sometimes with modern slavery. And if that stage passes then many will moan or complain that they don't have a job or that the gamedev, 3D market is collapsing. How differently it can be if the work culture goes for grinding rather then appreciate someones work value. Companies - smaller teams need to raise the bar - both time expectations and quality benchmarks to be able to compete because people think UE give them something for free. There is nothing free. Cool that UE pays at least for it. However I'm afraid this also creates ignorant mindsets. On the positive note - although I'm not a everyday UE user I wanted to congratulate you on great piece of work!
Would have been really great if user had the option to add some scrolls as well, and if they were destructible, meaning if the player attacked the books, they would go flying with pages falling etc
Is there a way I can import this already placed and built? Or do I have to go in and place each asset one by one? Just started my development journey, thanks.
The city is already built and provided to you with the pack, so no worries about that, you can use the preset assets to assemble your environment quickly.