The Dieku Podcast is my chance to showcase designer success stories so others can learn from them. It's also a platform for sharing the games by new designers that could use a little boost!
That's certainly one way to market, 😂. Perhaps some info on your game would be the next step? Edit: looked up your videos, understand better now. Your short video on this game was great! Second edit: I am a fool. I realize now I've seen dozens of your videos. Your interviews and particular are some of my favorites. I'm not getting old and forgetful or anything...
What a moron. He is so full of his overly bloated ego who lives to hate. Bryce needs to shut up and actually write the type of adventures he claims so few know how to write
I haven’t played BSH yet but really want to try it. Merry Mushmen stuff is very good. The Knock zine alone is amazing content for RPGs. Thanks for the interview! 👍🏼
"wasting a crit" is such a weird conicept for me. It's a random roll, you have an equal chance at a 20 each time. WAsting it seems to imply that the d20 only contains a certain amount of natural 20 rolls within it.
Maybe it is a poor choice of words, but I was referring to the moments when you roll well, but there aren't many ways to leverage that success in-game. Not that you can run out of crits. I hope that clears up my meaning, thanks for watching!
Thanks for the shout out! I'm glad people are enjoying the artwork. It's a real pleasure working on Huckleberry! Steven brings great ideas to the table and that makes my job easier.
The Art of Game Design/Book of Lenses has one big thing over, really, all of the others: it actually teaches you how to design games. In it, Schell becomes the mentor you were always looking for. And not that it doesn't have a philosophy, but it doesn't dwell on theory. It teaches things you can use. It also imparts many nuggets of counterintuitive wisdom, like: the most important skill or trait that a game maker can have is the ability to listen!
On my list now thanks. Completely ditched D&D now that Wizards of the Coast have revealed themselves as complete dbags and scmbags. Got Mork Borg for fantasy, Ultraviolet Grasslands for my sci fi. and gonna pick up Huckleberry next.
The first roleplay game and system that made sense to me 😂 loved this and probably why I'm such a fan of the Awfully Cheerful Engine and W.O.I.N D6 systems
I feel like term generic is being misinterpreted here as if it means "an inferior copy" when it actually means "lacking an identity", which is what you describe when you say you take the rulebook to create the game world and texture you want to play with
This guy is a gem and a person after my own heart. Low complexity all the way! One of the games I love (on paper at least) is Tunnels & Trolls. I recently discovered Cairn and may try to integrate some T&T flavor and fun into Cairn. Thanks for some of the name drops of hacks of your system. Meteor looks great.
Been a customer for over 35 years now and Gord has certainly made Calgary a better place to live with the store and the community he's built around The Sentry Box and having an amazing staff throughout the years that match his love for gaming. It's definitely an honor to have my Space Marine cosplay on display at the store! I'll have to stop by again soon and pickup all those Out-of-Print games!
My first visit to Sentry Box was when it was little slip of a shop on Crowchild, just off Kensington, with books, boxes, and miniatures packed in everywhere. I've been going to Sentry Box as they have moved to larger and larger locations ever since. Kudo's to Gord for lasting and being part of the gaming community!
Sometimes I struggle with anger and other negativity. People like Seth are role models for me to do better. I really appreciate that he consciously chooses to do a positive show. This is a good person.
I have had the honor of being able to draw for magazines dedicated to Doc Savage. Here from Chile I thank you for the video and I leave you a link to one of my illustrations www.tebeosfera.com/T3content/img/T3_muestras/T3_autores/j/l/m_diaz_castro_cristian_eric_6383jl.jpg
I'd love to see a massive GM adventure generator system section to create a world, npcs, monsters, HQ, situation generator, gadgets, factions to support long term campaign play. Sort of a ghostbusters version of Knave 2e? Maybe solo rules?