I think they showed a very short clip of the late 80s / early 90s TV intro but i can't find it anywhere. Anyone have any luck? I loved it as a kid and no one seems to remember what I'm talking about 😂
the dragon comes out of the dragonegg u can buy in the shop, that red oval egg with scales allover...keep it 2 times in your backpack and it will hatch to the dragon. The card u become, when u buy in the shop that deckbuilder-card-item with the blue ckeck shape on it. Keep it in your backpack and the cards appear in the shop to buy, similar to the Gem-chest. I hope, that helped a little bit
I don't why they make finding minions. They should cost 2 not three. I want it easier to make builds. Why only let 3-4 ppl have all the power? Let everyone have power and let longer games come up.
That whiteout is so cool as it's great to see T'Wolves fans rocking those playoffs shirts as this should be a new playoff tradition like with the Warriors gold shirts. Once Ant Man becomes an elite player and the T'Wolves get further in the playoffs this will look even cooler.
Excellent video bro! I absolutely agree that it can feel super bad to get bad matchup RNG like AFK on turn 3 or Heistbaron on turn 4 with a token for example. Just generally when someone pops off on their peak power turns
I really love this idea. The only concern Id have is creating a big mechanical disconnect between Standard and BGs. Armor doesn’t reduce the damage you take in standard, and as far as I can tell, HS wants to avoid things that have the same name but fundamentally work differently between the game modes. I suppose you could just call it something else, but then we fall into a problem I think BGs has struggled with for a while now: the more stuff we introduce, the harder it is to get new players into the game. Especially since there’s no good way to actually teach someone the game.
Great points Pocky! The match up RNG and Damage Cap issues have always felt bad to me. I always chalked it up to a feature in the game and my lack of skills LUL. But I'm glad some more skilled players feel the same sometimes.
I was thinking Aragorn King --> Lich King, while also being able to fit Putricide on Boromir's corruption I guess lol idk if it's better but I did at least think about it haha
The main problem you dont get to see is that in cardboard games having a profesional scene dont really add value to the growth of the player base. Whats the main difference of watching lobby legends instead of watching RDU when he is tryharding? for example. Dota, LOL, Valorant, CSGO, etc, add value, because of the quality of the gameplay that you see with the teamwork inside a team, something that is imposible to reach in pubs, meanwhile MTG, HS, etc. doesn't provide you that extra experience. Plus Battlegrounds as an example is really hard to monetize. You dont even have to spend a penny for anything, AND the "skins" doesn't really add much to be honest
This is just another victim of the esports bubble bursting which many have been predicting for years. Many different esports are downsizing to varying degrees because of viewership loss as people's habit going to pre-pandemic levels, loss of sponsorship as many companies are being more stingy about their spending due to the current financial reality, especially in the tech industry. Ladder qualifications, less tournaments, less prize pool for the year. All of these are cost cutting methods, less broadcast days to pay on-air freelance talent and production crew. At the end you speak of a missed opportunity to transition to a more sustainable future, but this is the answer that all companies take. Esports in general has operated at a loss for a lot of it's existence, especially in games where the developer is willing to take the financial hit and treat the esports as expenses part of their marketing efforts. 3rd party Tournament organizers need to make profit. Developers owning the game and running the scene for their own game don't, and when they're looking to cut in spending, non-essential/lowest performer(literally losing money most of the time) divisions are the first thing they look for. Shit sucks.
Yeah, you are indeed spot on, but nonetheless some of these issues feel as though they could have been mitigated or altogether avoided if there had been better management in prior years. Especially for the Battlegrounds aspect this past year was already probably a year late and didn't give people a great first impression.
@@PockyPlays The main issue that ALWAYS causes esports to shrink or die is that it's really hard to monetize to esports watchers. These leagues and games all rely on sponsorship, streaming deals and all other external money. The amount of folks who can't be bothered to switch from twitch to youtube even though it's just a couple clicks away is staggering. So, obviously, an smaller portion would be willing to pay a monthly fee or something to access VoDs/games. Way back in the old ages of 2010, Starcraft fans were willing to pay a monthly fee to access HD feeds and vods. But it's not going to work in the current climate. Only DotA2 can manage to make customers pay for TI season pass, nobody else. I do agree that they were too late to get a more compelling battlegrounds product. But the real thing that's hurting them right now is the youtube deal from years back, which I can't be sure was their own decision? Hard to know with these things. Nevertheless now with viewership being so shrunk, it's hard to try and shop sponsors when you show them your numbers. They're going to look elsewhere or give you some meager bag.
@@xavierarial24 Coming to Hearthstone after having experienced the SC2 and Dota 2 scenes myself, I always longed for something like that. Definitely agree the RU-vid deal, which I'm sure was out of their control (likely a toss-in as Blizzard tried to find the money to fund the Overwatch esports scene) was a big contributor to the decline.
@@PockyPlays Another thing I completely forgot but is of massively consequence. The battle between Netease and Blizzard and them trying to find a new partner for the Chinese market is probably a HUGE factor for the cuts. I think 30% of Blizzard's revenue comes from China and the revenue for Hearthstone is something like 40-50% from the Chinese market. Another thing out of the control of the Hearthstone team that has a profound impact on their revenue stream. Very uncertain times right now. P.S. Netease dismantling their Gorehowl statue is hilarious.
I'm both completely unsurprised by the best average placement, and unsurprised it's underpicked - interesting to see it picked less than tiny henchmen though.