Тёмный
Yami 3D
Yami 3D
Yami 3D
Подписаться
Комментарии
@fierzh
@fierzh День назад
0:29 💀💀💀💀
@TheThehwashere
@TheThehwashere 6 дней назад
Brilliant man. One question how could you apply this if you have expressions and lip syncing added onto, would the method interfere with other shape keys
@_Washing_Machine_
@_Washing_Machine_ 6 дней назад
I noticed when you lock groups you only do it on one side, without x axis mirroring on - how do you symmetrise the weights when you're done?
@Yami_3D
@Yami_3D 6 дней назад
General process I use is: -duplicate mesh -delete unweighted half of new mesh -add mirror modifier to new mesh -project weights onto original mesh There’s other methods and probably plug-ins out there that’ll automate it but that’s what I use
@_Washing_Machine_
@_Washing_Machine_ 6 дней назад
@@Yami_3D Ahh cool, thanks a lot. I'm trying to fix the weight painting on something and after so much hassle where it just didn't seem to work I decided to redo the whole thing from scratch and it's actually quite fun
@niIIer1
@niIIer1 9 дней назад
Could you start with showing how you even got to that point. I dont have the mesh or the ability to move bones while painting, and it is insanely frustrating. I get that there is a certain level of skill expected, but a complete guide should also explain the setup or at the very least explain it is not a beginner tutorial.
@Yami_3D
@Yami_3D 9 дней назад
This is a tutorial on weight painting not on how to set up an armature. If that’s foreign to you then you probably shouldn’t be on a video on weight painting and should look into some more general beginner rigging. Dikko has a good beginners rigging course so check that out if you’re unfamiliar with armatures
@Vintorez_Vintovka
@Vintorez_Vintovka 19 дней назад
im getting 15 migrains at once
@deepfakescoverychannel6710
@deepfakescoverychannel6710 19 дней назад
epilepsia
@rpjeans5674
@rpjeans5674 24 дня назад
i really like the way you presented this! makes me feel way less pressured to get the rig done immediately by conceptualizing it as, like... actual PAINTING. this approach is way less frustrating than the automatic weights too-you probably saved me like a month's worth of headaches, tbh! 🙃
@onlinegladiator5888
@onlinegladiator5888 26 дней назад
Yami? Have I found my twin?
@leonardoguerrero3900
@leonardoguerrero3900 Месяц назад
Is not too hard but, it takes a long way to make a good painting, sometimes can be desperate ngl
@user-mz1jd5ct1i
@user-mz1jd5ct1i Месяц назад
Hello I have followed your tutorial and everything works well. But I would like to add one more delta shape key to the same object. When I try to repeat the same procedure again, I do not get another hape key in the outliner. In other words, i don't get one moe thing that you called "Shapekey_get". And when I click "add driver" for the new delta shape, in the "drivers" tab of the "drivers" editor I see message: Driven property > *old delta shapekey name* > Value (*new delta shapekey name*) Is it possible to have multiple delta shapekeys on the same object? If yes, how can it be done? Thank you
@Yami_3D
@Yami_3D Месяц назад
Yes you should be able to add multiple combo shape keys. The shape key under the mesh in the outliner is just the reference to all of the shape keys on a given mesh. Its needed as the data path for the shape key driver is relative to the master shape key under the mesh. It should work if you just copy and paste the driver and change the data paths to be your other shapes
@user-mz1jd5ct1i
@user-mz1jd5ct1i Месяц назад
@@Yami_3D Thank you!
@user-mz1jd5ct1i
@user-mz1jd5ct1i Месяц назад
Hello I have followed your tutorial and everything works well. But I would like to add one more delta shape key to the same object. When I try to repeat the same procedure again, I do not get another hape key in the outliner. In other words, i don't get one moe thing that you called "Shapekey_get". And when I click "add driver" for the new delta shape, in the "drivers" tab of the "drivers" editor I see message: Driven property > *old delta shapekey name* > Value (*new delta shapekey name*) Is it possible to have multiple delta shapekeys on the same object? If yes, how can it be done? Thank you
@Lucky_Wings
@Lucky_Wings Месяц назад
i never use pose and paint after i use. finally i understood. thank you
@Sansgame2106
@Sansgame2106 Месяц назад
Bro explaining to fast and is showing it to fast yet i was able to understand it
@Alexb-Art
@Alexb-Art Месяц назад
this video really isn't that clear im sorry...
@Yami_3D
@Yami_3D Месяц назад
@@Alexb-Art it’s chill dw people are normally way meaner hahah. Lmk if you have any questions
@deckard5pegasus673
@deckard5pegasus673 Месяц назад
USELESS
@Yami_3D
@Yami_3D Месяц назад
@VRChat_Degen
@VRChat_Degen 2 месяца назад
This helped alot thank you.
@Yami_3D
@Yami_3D 2 месяца назад
Thanks bro ❤️
@gremzygremlin
@gremzygremlin 2 месяца назад
super helpful tutorial! im not new to blender but weight painting is something i still struggle with and these kind of techniques are what really help me out
@sixtyfivewatts65
@sixtyfivewatts65 2 месяца назад
what?
@Yami_3D
@Yami_3D 2 месяца назад
?
@sixtyfivewatts65
@sixtyfivewatts65 2 месяца назад
@@Yami_3D i was confused bro , you skipped lots of info like how do you even get those dots with the weight painter
@Yami_3D
@Yami_3D 2 месяца назад
@@sixtyfivewatts65idk bro did you try googling it?
@sixtyfivewatts65
@sixtyfivewatts65 2 месяца назад
@@Yami_3D its better on youtube , i found the solution from an indian guy
@Chameo-San
@Chameo-San 2 месяца назад
🗿
@ZebulonLanoue
@ZebulonLanoue 2 месяца назад
thank you
@shakgotgamez
@shakgotgamez 2 месяца назад
No one's gonna talk about wtf this image was in 4:24
@TwoFahOfficial
@TwoFahOfficial 2 месяца назад
Very easy! Don't show any used shortcut! I don't understand nothing
@Yami_3D
@Yami_3D 2 месяца назад
Glad you enjoyed 😁
@angellin0038
@angellin0038 2 месяца назад
0:29 jaja
@Sherrycake
@Sherrycake 2 месяца назад
Could you please make a indepth video about the weight paint of the face/mouth? This goes way to quickly to follow along😭 im using the addon Face It but the weights really fucked up, im trying to fix it but no luck so far
@Yami_3D
@Yami_3D 2 месяца назад
I have another tutorial on rigging the lips. I don’t use faceit personally I don’t think any of the auto riggers do a very good job when it comes to face rigging. I find they mostly distract from the most important part of face rigging which is creating appealing shapes.
@remofair2166
@remofair2166 2 месяца назад
After watching about a hundred videos on youtube, Finally I found this one. And after trying and error pause and runs a hundred times, step by step when watching this video (and the other of your video about weight painting for dress and character). Now I understand the process step by step and it works very easy! Thank you so much. You safe my life! Tip: I ticked the "Front Faces Only" under Tool > Advanced This make my weight painting easier.
@creatorscavern
@creatorscavern 2 месяца назад
Hi @Yami 3D : Blur tool is not working for me when parented with empty groups. Could you help me plssss?
@kk0n11
@kk0n11 2 месяца назад
At 6:51, how do you change the draw and blur brushes that fast?
@Yami_3D
@Yami_3D 2 месяца назад
Click to draw, shift click to smooth in blender 4.0 onwards
@bellat6889
@bellat6889 2 месяца назад
As a beginner, these concepts are hard to grasp but I’m on my third time watching and I think I’m finally starting to understand. Thank you for the tips!
@chereshnya3
@chereshnya3 2 месяца назад
Dude, i didnt know about normalize weights.Thank you so much, "normalize all" helped me to make good weights!
@hikki134
@hikki134 2 месяца назад
bruh i started w a bad comm on the other vid, i see you posted this vid to correct it so i respond to my first comm and change my mind, and now i see you do the "i record myself for ten minutes saying HUEM every 2 SECONDS and not editing anything at all" like wtf, stop playing with us and just do a legit tuto if you want to do vids idk ??
@Yami_3D
@Yami_3D 2 месяца назад
💔
@hikki134
@hikki134 2 месяца назад
@@_Washing_Machine_ i'm 12 bc i don't like when vids are botched ? i was mad bc of the double emotional shift, usually i would not care and just take the help so yeah the editing is really bad, tho the tuto himself is good
@hikki134
@hikki134 2 месяца назад
​@@Yami_3D sorry I should have said it nicer I searched for a super long time to finally come across your first video into this one, I got sick of it, you're good
@hikki134
@hikki134 2 месяца назад
@@_Washing_Machine_ what ? and i swear it's not that hard buddy u will get it dw for me it was the Floatharr tutorial that helped me a looot, now i know what i do
@hikki134
@hikki134 2 месяца назад
next time make it a short buddy, it's really not a tutorial at this point
@hikki134
@hikki134 2 месяца назад
just saw that u did a longer one after this one got views, that's cool, thx buddy
@BRANDMAW
@BRANDMAW 3 месяца назад
I'm just trying but for instance - can my bone be outside the body of model? Like I'm composing stuff for mo-cap and this is not human body. Can I still bound bones to model via weight painting?
@Yami_3D
@Yami_3D 3 месяца назад
I'm not sure about your specific use case, but you can theoretically place your bones anywhere. Weight painting is just a way of parenting vertices to bones, what you then use it for is up to you
@Clover501
@Clover501 3 месяца назад
I would like to have seen the results.
@Yami_3D
@Yami_3D 3 месяца назад
@@Clover501 I showed the result at the end?
@Clover501
@Clover501 3 месяца назад
@@Yami_3D oh my bad, I just thought that you were going to show the whole rig moving in an animation at the end, but it turns out that you just moved the left shoulder and the stuff attached, thanks for the video!😅
@Yami_3D
@Yami_3D 3 месяца назад
⁠@@Clover501no worries I’m terrible at animation so you definitely wouldn’t wanna see that! 😂
@jemskid7
@jemskid7 3 месяца назад
Ayo! Thanks for the weight painting tutorial! I'm in the middle of rigging a character's face and figured that it would be good to research weight painting while I took a break. I'm glad I found you and your videos! I think they'll help me out, especially with the mouth. (Also, I thought I was tripping when I saw the sus imagery show up for a split sec. Even better, the majority of the comments don't say anything about it, which added to the delusion I felt. Anyway, that shit is hilarious!🤣 Keep doing it!)
@AntonioPetitDesign
@AntonioPetitDesign 3 месяца назад
Great tutorial!...quick question i am new doing this...what about the right side of the weights? should i repeat the same process or there is an automatic way to mirror without affect something?
@Yami_3D
@Yami_3D 3 месяца назад
@@AntonioPetitDesign imo the best way to mirror vertex weights is to duplicate your mesh, delete the right side, then add a mirror modifier and transfer the weights to your original. This method means if your topology is asymmetrical it still mirrors. There are other methods but that’s the one I default to.
@CTL-hi
@CTL-hi 3 месяца назад
0:29 what
@Yami_3D
@Yami_3D 3 месяца назад
I said “the jacket process is exactly the same”
@pendragon1337
@pendragon1337 3 месяца назад
this is literally impossible to follow
@Yami_3D
@Yami_3D 3 месяца назад
What don't you understand?
@NahomyChickenBoney
@NahomyChickenBoney 3 месяца назад
anybody else see the goku and vegeta kissing image on her belly??? 0:29
@floomfi
@floomfi 3 месяца назад
man, this comment section is full of superiority complexes, huh? saying "omg its SOOO basic, just do this!" to beginners expressing confusion is about as helpful as spitting on a house fire.
@Yami_3D
@Yami_3D 3 месяца назад
I get it man but like I answer most questions within a day. The general “I don’t get it” comments can be frustrating as I dont know what it is they don’t get
@Random1993e
@Random1993e 4 месяца назад
hey Yami no easy weight paint :)
@ismael8926
@ismael8926 4 месяца назад
i have a problem if anyone can tell me why this is. i have a root bone in my rig, and as i continue weight painting the rest of the bonest, the root bone seem to stop affecting parts of my mesh, like they just stay in position as i move the root around
@Yami_3D
@Yami_3D 4 месяца назад
Sounds like the other bones aren’t parented to the root?
@ismael8926
@ismael8926 4 месяца назад
@@Yami_3D they are, im thinking It must not have automatically normalized the weight because i started with automatic weights, which worked fine for the root initially, but then for some other bones i painted the parts of the mesh to 0 and those were the parts that broke
@criptoejesus
@criptoejesus 4 месяца назад
Yeah no, I'll be honest you didn't make this any easier if anything, I heard a bunch of stuff I haven't heard before and just got more confused... Lol I hate weight paint and people who are good at it tend to make everyone look very dumb by trying to make tutorials that just do the opposite of the title. Like this one.
@Yami_3D
@Yami_3D 4 месяца назад
What don’t you understand? What do you find difficult about weight painting?
@InThisStyleGMinor
@InThisStyleGMinor 4 месяца назад
Masterclass in how to not lose your mind in Blender
@gingerm1nts
@gingerm1nts 4 месяца назад
who else! saw goku making out!
@lizhu434
@lizhu434 4 месяца назад
Hello, I would like to ask about clothing with a hollow center like a short shawl. I used the nearest vertex in the data transfer to absorb the existing weight of the body and perform weight transfer. However, after application, all my small shawls were deformed to the middle. This is why? It really bothered me for a long time. I tried redoing the model and changing versions to no avail.
@Yami_3D
@Yami_3D 4 месяца назад
Hard to say without seeing the file but sounds like stray weights to me. Try removing different vertex groups to narrow down the problem bone. Techniques like automatic weights and transferring weights aren't always reliable so being able to manually weight paint from scratch is an important skill to have.
@cmyk8964
@cmyk8964 4 месяца назад
What are you selecting at 5:17? What am I "setting parent to", and what does "with empty groups" mean?
@Yami_3D
@Yami_3D 4 месяца назад
Parenting a mesh to an armature adds an armature modifier to your mesh. Empty groups means that blender doesn't automatically assign any vertex weights. If this all sounds new then I'd recommend finding a more beginner friendly tutorial
@ashleighedgington9160
@ashleighedgington9160 4 месяца назад
make more video please
@ZangetsuStudios
@ZangetsuStudios 4 месяца назад
iM SRY your can Lock the Bones your Weighting so it doesnt affect other Bones???
@Yami_3D
@Yami_3D 4 месяца назад
Yes
@adamtaylorgaming1348
@adamtaylorgaming1348 4 месяца назад
I have a issue with my model, i used automatic weight and my model has a vest and has weight paint on the inside of it where i can’t take it off
@Fizziepop
@Fizziepop 4 месяца назад
Thank you. FYI, you can use Blender functionality to 'PaintThrough', you don't need the addon for that. BrushSettings>Advanced, check front faces only, and BrushSettings>Falloff click Projected.