Can someone help me, every time I try it, it always takes me out of the game and when I play a normal game it also takes me out, I don't know what to do.
When Ragna was in the air coming down at Jin, they didn't need to add the shine affect on his sword, or how his hair moved due to the wind resistance. But they did. And its beautiful. It's those small details that will always have Calamity Trigger's animation as my top.
They don't have any notable intro interaction in CF because of Ragna's memory being reset. And Hazama is pretending to also not have memory of Ragna, to not blow his cover. As for Cross Tag... Yeah that one is inexcusable. 😅
While Continuum Shift II has the most banger OP (Shinsou) I definitely wish whoever did CSE's OP were the ones that animated any future Blazblue animation content. Oh well.
If you were to combine the characters Noel Vermillion (Mu-12) from BlazBlue, Ramlethal Valentine from Guilty Gear, and Sion Eltnam Atlasia from Melty Blood into a fusion character, it would result in a unique and powerful fighter. Here's a speculative description of what this fusion character could be like: Name: Noire Ramia Eltnam Vermillion Appearance: Noire Ramia Eltnam Vermillion would possess a striking and elegant appearance, blending elements from all three characters. Her hair would retain Noel Vermillion's vibrant blue color, styled in flowing locks with hints of Ramlethal Valentine's silver streaks. She would wear a fusion of their outfits, combining the military-inspired design of Noel Vermillion's attire with the regal and intricate details of Sion Eltnam Atlasia's dress. The color scheme would consist of a mix of blue, silver, and black, representing each character's signature colors. Abilities: 1. Dual Gunblades: Noire Ramia Eltnam Vermillion would wield dual gunblades, merging the distinctive forms of Mu-12's Bolverk and Ramlethal Valentine's Lucifero. These weapons would combine the versatility of Noel's gunblades with the destructive power and range of Ramlethal's giant swords. 2. Azure Grimoire: Noire Ramia Eltnam Vermillion would possess an enhanced version of Mu-12's Azure Grimoire, infused with the arcane knowledge of Sion Eltnam Atlasia. This would grant her access to a wide range of elemental and destructive abilities, including lightning-based attacks, energy projectiles, and powerful sword techniques. 3. Time Manipulation: Drawing upon Sion Eltnam Atlasia's mastery of alchemy and time manipulation, Noire Ramia Eltnam Vermillion would possess limited control over time. She could temporarily slow down or accelerate time within a localized area, granting her an advantage in combat by augmenting her speed or hindering her opponents. 4. Puppet Strings: Inspired by Ramlethal Valentine's ability to control multiple swords simultaneously, Noire Ramia Eltnam Vermillion would have the power to manipulate energy strings that could manifest as ethereal swords or chains. These strings would allow her to immobilize opponents, redirect attacks, or create complex offensive and defensive patterns. 5. Noble Bloodline: Inheriting Sion Eltnam Atlasia's noble heritage, Noire Ramia Eltnam Vermillion would possess heightened physical attributes, exceptional intellect, and a deep understanding of ancient magic and alchemy. This would make her a formidable strategist, combining her innate talent with her fused abilities. Noire Ramia Eltnam Vermillion would be a versatile and agile fighter, blending the speed and precision of Noel Vermillion, the destructive power of Ramlethal Valentine, and the arcane knowledge of Sion Eltnam Atlasia. Her combination of gunblade techniques, elemental attacks, time manipulation, and puppet strings would provide her with a wide array of offensive and defensive options, making her a force to be reckoned with in battle.
So I just stumbled upon this and found it quite interesting. I can understand why this was cut from Extend as Calamity Trigger Reconstruction would have made it redundant. So how did you go about recording this? Did you use Cheat Engine to reenable the scene in the PC version of Extend, or did you use an Xbox 360 or PS3 emulator to record this? In addition, are there any other scenes not present in the Extend version that were in the original Continuum Shift? This has got me curious.