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Dean Cheesman
Dean Cheesman
Dean Cheesman
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I'm a creative technologist building interactive installations and generative art, organizing music festivals, and tinkering with software, light, and motion. Based in Provo, Utah.
Комментарии
@tweetbleat487
@tweetbleat487 8 часов назад
Hi, I'm having a problem at minute 18:31 with the reorder3 node. even when i set the "output blue" to red, the blue value is still 0 and the alpha is 1. i tried resetting the feedback, but it doesn't change to -0.0033333. i followed the tutorial exactly two times with the same results. using version 2023.11760
@DeanCheesman
@DeanCheesman 7 часов назад
You might need to change the pixel format of the reorder as well to make sure it's 32 bit RGBA
@tweetbleat487
@tweetbleat487 7 часов назад
@@DeanCheesman ok, thanks. that worked, i had both constant3 and reorder3 set to 32bit mono.
@user-vk3wi2ui5s
@user-vk3wi2ui5s 2 дня назад
Thanks for the amazing tutorial Dean! I was wondering if there's a way to join or interpolate fine and coarse rotation of the light to have a smoother effect?
@DeanCheesman
@DeanCheesman День назад
I’m sure there’s a way. I’m guessing it would be something like doing a modulus based on the division of 255 values that DMX can receive and sending that to the fine control.
@maladroit8520
@maladroit8520 2 дня назад
Where would I have to go (virtually or otherwise), or what courses would I have to take to learn how to do all this?
@DeanCheesman
@DeanCheesman 2 дня назад
You’re already there! It’s all pretty much available to learn here on RU-vid!
@unveil7762
@unveil7762 2 дня назад
Fantastic ❤
@DeanCheesman
@DeanCheesman 2 дня назад
Thanks!
@alinak_2023
@alinak_2023 3 дня назад
Thank you for your tutorial!!! I have trouble connecting null and geo, can u please explain
@DeanCheesman
@DeanCheesman 3 дня назад
Of course! By default a geo doesn't have a SOP input on it, but if you take a sop and drag a wire from its output and hit tab to see the operators, then choose a geo it will add the input for you and connect it.
@alinak_2023
@alinak_2023 2 дня назад
@@DeanCheesman thank u!
@赵亮-p3x
@赵亮-p3x 3 дня назад
加油,未来肯定1w+订阅
@DeanCheesman
@DeanCheesman 3 дня назад
Too kind. Thanks!
@赵亮-p3x
@赵亮-p3x 3 дня назад
发现了一个未来肯定会大火的大神,加油
@DeanCheesman
@DeanCheesman 3 дня назад
Thank you!
@skyex
@skyex 4 дня назад
The GLSL TOP is still in TOPs for the UV map. ;D
@DeanCheesman
@DeanCheesman 4 дня назад
Ha. Yes. Just don’t want to scare away the people who instantly turn off when they see code being written.
@skyex
@skyex 4 дня назад
@@DeanCheesman I hear that. A UV map is a great way to ease folks into it, though. It’s such a small amount of code! Here’s what I use: out vec2 uv_map; void main() { uv_map = vec2( vUV.rg ); }
@SamGarfield1
@SamGarfield1 5 дней назад
Love this one. My phone wallpaper looks a lot like that but I paid like 3 bucks for it. Now I can make it myself and customize to my liking!
@PetitShya
@PetitShya 5 дней назад
Hi ! the old version TOP Constant no set resolution para, what I can do? have some parameter to replace? 🤨
@DeanCheesman
@DeanCheesman 5 дней назад
Help me understand a little more. Which TOP Constant/parameter? Maybe let me know the timestamp in the video where its not working the same for you and I can see if I can figure out a workaround.
@PetitShya
@PetitShya 4 дня назад
​@@DeanCheesman is my fault, I mean in the TOP Constant node in out panel, my TD doesn't have this 【set resolution】option, In fact, this panel is completely different from your video, maybe difference version? I use TD 2023.11290 version. thank you bro!
@DeanCheesman
@DeanCheesman 4 дня назад
It’s definitely there in that version. A couple thoughts. Check that it’s a Constant TOP for sure and look under the “Output” tab in your parameters. Make sure you don’t have the little target toggle clicked on the parameters (that would only show parameters that have changed). Maybe one of those is it?
@PetitShya
@PetitShya 3 дня назад
@@DeanCheesman I find It only appears on older versions, I will try on the old version again, Thanks bro.
@MechBullRodeo
@MechBullRodeo 5 дней назад
Great technique, clearly explained! Just discovered your channel man, but I'm already a fan
@DeanCheesman
@DeanCheesman 5 дней назад
Awesome, thank you!
@jimdeblock
@jimdeblock 6 дней назад
Lovely work again. Been experimenting with something similar but you clarified a few things for me. Thank
@DeanCheesman
@DeanCheesman 6 дней назад
Awesome. Glad to hear it helped!
@gravel.travel
@gravel.travel 8 дней назад
So fun. Now I have to go buy a bunch of shit. Haha
@guillots
@guillots 12 дней назад
Hi there! great tutorial. I'm having a little problem when i connect the last null(4) with the text1 node. The numbers appears at the bottom left of the render. I suppose its not taking the information of the blob tracker. (im using the non-commercial version of TD). Do you have any tip? thanks! =)
@DeanCheesman
@DeanCheesman 12 дней назад
Hey thanks for following along. Two potential reasons I can think of. Did you convert your blob's u and v to x and y positions by multiplying by your height? Also did you make sure that your column names in null4 are exactly "x", "y", and "text"?
@harman4686
@harman4686 8 дней назад
having the same problem, even after the suggested solutions
@harman4686
@harman4686 8 дней назад
I think I found a solution, change your position value to fraction aspect from pixels in the text sop
@guillots
@guillots 8 дней назад
@@DeanCheesman I think I found the error. I did the tutorial again from blobtracker and I think I had forgotten to multiply by the height of my video (1280). Thanks!
@user-wo1pi9yp2s
@user-wo1pi9yp2s 16 часов назад
i think i found the solution, 14:30 in this video, make sure you have dragged your null3 to chopto
@jimdeblock
@jimdeblock 13 дней назад
good stuff. thanks Dean. following! I'll have a think about suggesting another technique for your next tutorial
@DeanCheesman
@DeanCheesman 13 дней назад
Thanks for the feedback!
@SamGarfield1
@SamGarfield1 19 дней назад
Trippy and cool!
@JedReisner
@JedReisner 3 месяца назад
Wow! Really cool!