I'm a creative technologist building interactive installations and generative art, organizing music festivals, and tinkering with software, light, and motion. Based in Provo, Utah.
Hi, I'm having a problem at minute 18:31 with the reorder3 node. even when i set the "output blue" to red, the blue value is still 0 and the alpha is 1. i tried resetting the feedback, but it doesn't change to -0.0033333. i followed the tutorial exactly two times with the same results. using version 2023.11760
Thanks for the amazing tutorial Dean! I was wondering if there's a way to join or interpolate fine and coarse rotation of the light to have a smoother effect?
I’m sure there’s a way. I’m guessing it would be something like doing a modulus based on the division of 255 values that DMX can receive and sending that to the fine control.
Of course! By default a geo doesn't have a SOP input on it, but if you take a sop and drag a wire from its output and hit tab to see the operators, then choose a geo it will add the input for you and connect it.
@@DeanCheesman I hear that. A UV map is a great way to ease folks into it, though. It’s such a small amount of code! Here’s what I use: out vec2 uv_map; void main() { uv_map = vec2( vUV.rg ); }
Help me understand a little more. Which TOP Constant/parameter? Maybe let me know the timestamp in the video where its not working the same for you and I can see if I can figure out a workaround.
@@DeanCheesman is my fault, I mean in the TOP Constant node in out panel, my TD doesn't have this 【set resolution】option, In fact, this panel is completely different from your video, maybe difference version? I use TD 2023.11290 version. thank you bro!
It’s definitely there in that version. A couple thoughts. Check that it’s a Constant TOP for sure and look under the “Output” tab in your parameters. Make sure you don’t have the little target toggle clicked on the parameters (that would only show parameters that have changed). Maybe one of those is it?
Hi there! great tutorial. I'm having a little problem when i connect the last null(4) with the text1 node. The numbers appears at the bottom left of the render. I suppose its not taking the information of the blob tracker. (im using the non-commercial version of TD). Do you have any tip? thanks! =)
Hey thanks for following along. Two potential reasons I can think of. Did you convert your blob's u and v to x and y positions by multiplying by your height? Also did you make sure that your column names in null4 are exactly "x", "y", and "text"?
@@DeanCheesman I think I found the error. I did the tutorial again from blobtracker and I think I had forgotten to multiply by the height of my video (1280). Thanks!