If you are interested in learning programming & game dev you've come to the right place!
I make videos on Game Development with Unity (C#), Beginner Java with Eclipse & Greenfoot, and Web Development with HTML, CSS, and JS.
Unity is supported on 25 different platforms - PC, Mac, PlayStation, XBox, VR, etc.!
Greenfoot - Beginner Java IDE with easy to use images and GUI systems to make starting in Java easy and fun!
Java Eclipse - Learn from a professional IDE how to complete projects on computing taxes and interest rates, Rock Paper Scissors, Deck of Cards, Hangman and more.
Web Development for Beginners HTML, CSS, and JavaScript course teaching the basic web development and intermediate and advanced soon to come!
I have heard great feedback from my students going through these videos so I hope you decide to take the venture as well! Please feel free to leave a comment with any questions!
3:53 The standard name for this class would be "Wall" (not "Walls"). The reason is that one object of this class represents a single wall, as opposed to a collection of Walls.
If the enemyflyer isnt working for you in the maze world, use this code instead: public void wrapAtEdge() { if (getX() >= getWorld().getWidth() - 1) { setLocation(0, getY()); } }
I started out as a game dev, then I moved to web backend bank dev. This video teaches me new things and bring back *good old time* memories. Thanks a lot. I'm surprised you only have 2.6k subs given the production qualities.
Can you send me your code somehow? I did everything like you and when I click run it runs for like a split second and stops immediately for some reason...
Hi Tanner, love your video. I need some help with how to code such that the spawns dont overlap. i.e. I'm creating a jumping platform style game. I dont want my platform to spawn and drop over each other. is there a code I can put so that it does not overlap. I'm currently trying the below. but its not working. Vector3 newPosition = previousClonePosition.position + new Vector3(Random.Range(-7.5f, 8.5f), 7, 0); GameObject newClone = Instantiate(clonePrefab, newPosition, Quaternion.identity); previousClonePosition = newClone.transform; but i get this error: UnassignedReferenceException: The variable previousClonePosition of GameManager has not been assigned. You probably need to assign the previousClonePosition variable of the GameManager script in the inspector. I think i have not stored my 1st spawn transform position. but it can only be created after it is spawned. halp
The tutorial was really helpful! I learned alot and it was fun following you. Sadly there is no part 3 on this. Still thanks again, and wish you the best!
Great tutorial, the only problem I have is that my collision detection isn't working. whenever I try to collect the key or the princess, it makes me bounce off them like walls, I've been trying to fix this issue for hours, and can't seem to get it to work. Is there anything I can do to fix this?
hey man, awesome game, but right in minute 35:26, where you like edit something out and put a code there, for some reason, it says error on countLength++; in all of the countLength things in Tail, and for some reason in player it says variable not found, in the second and third line of code, and in the first one, it says thet get.World().addObject(new Youlose(), getWorld().getWidth()/2, getWorld().getHeight()/2; it says that the get.World part is wrong, it says that the get is an undeclared variable, what can i do?