This show has potential, but I only consider it a successful romance story if there is a formal relationship established. [SPOILERS] They didn't even confess to each other in season 1. Still a good show, but it's only just getting started.
Wow this was a great vid, it deserves more attention! The editing was great, I love the sequences when you say what the game is (defensive, etc) Such a fun series… and I wish you the best with your move situation 🙏
I’ve been playing this game since ff11 and only in the last week did I try tanking. And oh my god I love it. I agree with everything you said. I fucking love tanking. So upset I didn’t try it earlier.
This is my first MMO. I thought gladiator was a DPS class but I also thought DPS was basically what a tank did anyway. Then I realized why tanks were in demand. Had no idea what I was in for ^_^;;
Quiktrip Chicken Sandwich. I really love this manga, so its nice to see someone explore the different themes in it. I just realized that Awayuki is used as part of the background here. Love plays a major role, and its really annoying seeing people not getting the themes in the more recent chapters. Mikari actually has the most unsurmountable romantic drama possible, being a childhood friend who's not the main character. In a story where self-awareness of manga means recognition of the smallest of details, even she comments how she'd like the impossible to happen. The meta context works against her in this case. But the fanbase provides the counter force. I'm interested to see next week what Okumura's thinking right now.
Idk, I DID actually come into FFXIV deliberately wanting to be a tank lol My first MMO like many others was WoW, many moons ago, and I didn't know about the "holy trinity" when I started so you can say back then I "didn't think about being a tank," but I still immediately picked up Paladin then swapped to Death Knight as soon as I could, and by the time I was in the endgame I was a tank for life, though I did have half a year of confusion when the Frost tanking spec was swapped with the Blood DPS spec but I still liked Frost but wanted to tank but w/e, ended up still tanking and loving Blood (despite that game stealing your soul and time for very little return ofc). But even before that I did actually play most games as the "beefy choice" for my friends and I always wanted those epic moments of planting a shield in front of a massive attack to save my friends behind me, ya know? Sure, I now main GNB which is more like a DPS in many regards, but I think that just goes to show how my tastes have expanded over the years lol Though I don't agree with your views on some of the tank mains lol It's DRK mains who are usually the sweatiest, imho, since they have to constantly do mental gymnastics for why TBN should still never be changed or even touched up and why a tank with less defensive capabilities then the others is still competing for lowest tank damage with the one using a shield, that or they're the kind of "tank main" that never tanks a first clear cause they're actually not a tank main but just really liked the DRK styoryline lol And most PLD mains I know actually enjoy being offtank as well, cause then they can use a ton of their party utility while I do all the MT stuff like moving the bosses around and using my defensives on myself, but yeah the idea of "being the savior" with all that utility is pretty much always present. You're not really wrong about GNB and WAR mains though, I've been both at different times and yes, being a WAR main means being the reason the group clears cause you're just healing SO FUCKING MUCH, and being a GNB main often feels like a "I'll just do it myself" scenario where you're the one whose DPS will finish the fight lol Also tank privilege in easier content is nothing to scoff at, I don't die in a single AoE I didn't avoid, and the healer can't just ignore me (unless I'm on WAR then I don't even need them in easier content), not too mention protag syndrome in story content, "I'm the bosses main focus cause I'M the main character here! I'm the real WoL!" xD
I don't read this genre of manga, so these videos is my look into a different world. Now go take a break before your next vid. Also I was eating a QT hot n spicy chicken sandwich during this. How did you know?
I've always played the rogue archetype in RPGs, and still carried that into ff14, although in the form of jump master dragoons. Eventually though I wanted to give tanking a good try and started as paladin, then dark knight for story reasons as soon as I could and I've barely looked back since. Come to think of it, since dragoon is jokingly called the floor tank, maybe a tank was what I was always meant to be in this game
Great manga peak fiction 10/10 Okumura is such an cool MC because his struggles feel real and his love for his hobbies feels geniune his need to strive for perfection and how he struggles to convey his feelings make him so reletable Cant wait for the anime
getting that first paladin move set down and cutting loose with it always felt freeing. I am the storm, to defeat this party, you have to deal with me first.
I mained dark knight through stormblood and loved it! I admit, I still have quite a bit of tanxiety when playing the role but when I do it’s some of the most fun in the game. Before living dead was reworked it was fun to be the last one standing, pop living dead, beat the boss and the collapse as soon as it registered that the boss was defeated like some anime character. I also miss the old animation for the aggro combo where the dark knight fired a blast out of their left hand like Guts’s cannon arm.
I enjoyed the content of the video (and the music at the end!) but I have to mention that that picture on the bottom left of Y'shtola and your WoL is so cute! 🥺
Lets be honest, there is only one reason anyone plays Gunbreaker, it's so you can randomly press Superbolide and watch the healer crap themselves as they try to panic heal you to avoid a wipe.
genuinely love the distinction between paladins and dark knights, like one is the poster boy of the mmo, the other is a fucking raccoon you found killing people (it's me I'm the dark knight, I'm the DPS raccoon that ended up taking things into my own hands)
Me a paladin main cause I started off as a gladiator and I’ve been too lazy to attempt to learn a different tank class 😂 I got too comfy with my controller rotation and now I’m almost 80 levels deep and still not particularly good but doing my best
Not really a fan on this tbh especially when there are ways to game the system like this. Imagine if each of your attacks were max damage while attacking a paralyzed creature, from Hold Person for example. That Paladin dumping smites into a paralyzed creature is going to absolutely demolish their health more than normal. Kinda just not needed. A Bugbear Assassin Rogue Gloomstalker Fighter will completely mow down everything in their path when they get max damage crits on their surprise attack, sneak attack, dread ambusher, action surge sharpshooter attacks. This is a decent rule for anyone who is new to the hobby, sure. But as soon as optimizers like me get involved, you will wish you didn't have that house rule haha
Quick probabilities lesson for all roleplayers (relevant to first two ways of criting) - rolling two dice is always better than rolling one and doubling the score. If you roll one die you get uniform distribution with each result having 1/n chance to occur (n = number of sides). Rolling multiple dice changes it to (approximation of) normal distribution which means median value is most likely to occur. In other words if you roll 1d6*2 you get 2-4-6-8-10-12 with equal chance so there is exactly 50% chance that your result is better than 6 and getting exactly 2 has 16% chance. if you just roll 2d6 getting 7+ has 56% chance while getting exactly 2 has probability of 2.8%. So yeah the first proposed "solution" is actually MUCH worse than RaW. Having said that second option is a cool idea if you balance encounters around it. Just remember - PCs will take many more crits to the face over their career than any single opponent so if you don't also balance enemy base damage you make fights more deadly.
It's not "always better than rolling one and doubling the score". It's usually better, but very much dependent on situation. If you fight enemies with 12 hp, 1d6*2 is 6 times more likely to 1 hit KO then 2d6.
Yeah this is honestly the only way crits should be played. We always lose our shit when anyone rolls a natural 20 now as a result. The damage during the late game begins to reach 60+ and it’s terrifying. It also ends up making paralysis the most terrifying condition ever. If your party consists of a warlock and a paladin, expect hold monster paladin crits 😂
This is almost exactly how critical hits (with weapon attacks) work in MythCraft; maximize your weapon’s damage, roll it again, add your modifier and Luck stat, and boom. Magic doesn’t crit the same way, in most cases nothing happens besides the automatic hit, but personally that’s disappointing so I let my players max the damage and add their modifier.
I started with DPS despite loving tank in other games... out of fear. Tank is a lot of responsibility for a new player, and I wanted to learn the game itself first. Also, ffxiv is the first mmo I've played that has spears, so I took lancer/dragoon out of novelty.
Aight. Just gotta put this out there. Paladin mains get shit on by everyone, but mostly by Squeenix. We have, unarguably, the worst job story of the tanks. We were the shit tank from 2.1 until 5.0 and were only considered "good" for one expansion. They were the only non-Burst orientated tank and Squeenix redid all their fight designs so that non-Burst was completely unfeasible. They flip flop whether cover is a meme or a meme-that-occasionally-is-worth it. We still have a 7m cooldown on HG and thus require entirely different invuln mapping compared to other tanks. So yeah. That's my rant.