I feel like Gold needs a few less free handicaps from the twists, and the hunters should be more involved in them and less clueless. Seems to me like more often than not, Gold ends up nigh invulnerable or able to constantly oneshot the hunters with op gear or abilities that whilst the hunters may technically have access to via crafting or some other method, they have no real chance of using or obtaining in the short time they have to figure out the twist.
This guy is a manhunt youtuber wannabe. The "twist" offers no real chance for the hunters except for in the beginning, which they would just restart the video if he died that early. No real stakes so boring to watch. It is just Gold getting OP items and one-tapping his hunters.
Here is an idea, have it so that "tickling" mobs with a feather make them drop random loot and the stronger the aggressive mob you "tickle" is the more OP the loot is.