Thanks! They would get stuck and probably lose all of their marbles. If you look closely, you can kinda see one of the orange marbles getting caught by a spike at 05:24.
Pirates: We control the seas! Monochrome: We control the vintage! Capitalists: We control the money! Farmers: How cute! Lets see how much you survive when we go on strike guys!
That is SO embarrassing for the farmers to beat Pirates AND to win the tournament! Anyway I got ideas for new factions: *Cyborgs *Construction workers *Dinosaurs *Mummies *Vampires *Mystics *Magicians If you're going for wolf-men, do NOT make them have "claws", as wolves do NOT have claws, instead make them throw fists, and for monsters that use claws, go for "Tiger-men" faction. I had ENOUGH of that IDIOTIC overdone cliche of wolf monsters with "sharp claws".
Those are some good suggestions, thank you! The first season of the tournament is almost over (we still have to host a grand finale with all of the winners of the four selection rounds) but I might use some of the suggestions for the season two if it ever happens. Might as well do a battle of wolf-men vs tiger-men now 😆😆
My only comment, and this is after watching many of your videos is that the warning system needs to be reworked. I’ve seen you play around with it, but continuing to have warning happen when you’ve already deployed enough to obliterate the enemies at your base and then for a while until you actually kill them just gives you such a big army that it’s hard to compete with
@noahtervalon1946 Yes, I agree. I developed a quite complex algorithm for determining when to apply the 'warning protocol,' which takes multiple factors into consideration. It seems that something much simpler would do the job much better. The current plan is to finish the current season without changes (we had four selection rounds, and the next one is going to be the finals). After that, if there is enough interest in the next season, I will probably rework the whole marble machine at the top
@@salxrn Good ideas, thank you! I haven't really done anything with the damage-over-time attacks so that might be something to incorporate in the future battles!
I'm not a huge anime fan, so I'm afraid I don't have enough knowledge to make a good anime themed video. Thanks for the suggestion though, I'll add it to my list.😉
Basically the artillery truck looks like a dinky little dump truck but it is a very overpowered artillery shell truck that is dealing damage in a high range
Those are quite unique and interesting factions to watch battle, nice video! Although pirate ships seem to be pitifully fragile for the high price of getting them.
Thank you for the kind words. The ship actually has one of the largest HP pools in the Intergalactic Series, and definitely the highest DPS value. I suppose pirates just got unlucky being paired with farmers in their first round because the farmer's tractor seems to be a direct counter to the pirate's ship (the tractor's high AOE DPS vs. the gigantic ship collider).
@@marblesbattle Yeah, it makes sense. Ships may be powerful on their own but like all units they have to hit their targets to be effective while tractors vs ships don't have this problem since ships are the biggest AOE sponge ever and have to get very close before they start shooting while tractors once they start attacking, they can damage even far away targets as collateral. Maybe reducing their size and increasing attack range a bit would make them more balanced, at least against farmers, don't know how their pair up with other factions.
Well, it made much more sense in the context of the previous video. In this one, it's just whatever. Unfortunately, I didn't know about tac nayn when I was making a rainbow vs monochrome video. I think I will revisit this idea in the future, and that one will finally have the cat vs tac battle.