wow that looks amazing but i have a question, sorry I'm new to blender and i don't know much, why not doing it with a proper blueprint in blender from the start? isn't this method more time consuming? or is it in case u cant find a blueprint so u can make the image itself a reference? sorry for my English not a native speaker
@@NaturalArtFreak good to know, ty for your time brother, i subscribed, your content looks amazing i will definitely take my time to learn some new stuff from u🙏
Damn man. I really wanted to make a project zomboid mod of my car, but never done modeling before. The amount of time and work just for one car is insane! I think I’ll just have to set that idea aside😂
GO Back to object mode select the image, go to data tab on the right hand side of the screen and set "opaque to 0.5" worked well for me to help with brightness.
You are so lazy in explaination and editing fr . It wouldnt hurt to properly slowly explain or record the video . Later on if you truly gonna undo an entire process then cut it out . Stop puzzling and confusing people
I am fairly new to Blender. I have watched videos on another channel and it gave me a very basic understanding of how things work. I also came across your video series and it’s so much more in depth. I have watched several videos so far and I just want to say I appreciate all the work you put into this (even if it’s a 4 year old video). I have used many different parts of your videos in this series to help me out when I get stuck. This playlist has become my go to, for helping me out when I need it. One thing I noticed is your matcaps aren’t available in the link provided. You have a suggestion for other ones?
I'm glad you find my tutorials useful. And I'd recommend you stick with the newer matcaps, it's what I've been using for the past couple of years now, and they are just as good at detecting flaws, especially the zebra matcaps.
It would be interesting to make a video with the car, and then import it into the scene using Camera Tracking. The timeline will serve as an array with cameras. But maybe I didn't fully grasp the essence of such calibration.
How do you install it on a Windows 11? It shows me some sort of an error "InstallShield Engine (iKernel.exe) could not be installed." Does anyone knows how to avoid it?
Is there a way to get the same method work after the image calibaration is done to bring them in maya or 3ds max instead of blender ? and setup everything similar but in a different modeling software
Solid tutorial. Didn't address my issue, but still something to put in the back of my mind for when I have a more complex environment, and HDRI, and some interesting geometry to highlight behind a "lens" material.