Hi :D I mainly make content on Roblox - Item Asylum right now, but I might branch to other games if I think something is cool I don't have frequent uploads in the slightest
I once finally used mori without accidentally hitting myself immediately and it was so weird to me that I hadn’t known about it until now like it was too good to be true for me that this item actually just one shotted everything but what felt even weirder was when I used snap and realised it’s that same orb but 5000 times like this thing felt like dragon deagle in a public server it’s mental that not only I didn’t know about it but it exists in the game and I have had it in my inventory before
I remember on tdm_chaotical, i got a scroll and got manus dei (or whatever i forgo), i eventually died but got another scroll, and i got another manus dei which literally got me so many kills
Something ill add on about hoppa: all though its not really practical alone you can make some sick ass combo and kinda funny to use practically allowing you to air drop on someone with an bomb or anything that blows up
Hoppa is also included in the almighty legendary kit “The Bron Jame” I sure love launching myself into the air twice, becoming a terraria player, and then pulling out a basketball, all to absolutely DEMOLISH that real knife user below me.
Bro im realized loggus has 0,5% bro I though that giving worst but dude I just forget to use it but im sucking the dying by bobm user in FFA_smallplate
I'd say most of these changes were geared to make Hale more accurate to TF2, as he has a speed scaling effect there as well, in addition to his charge going further the longer you held the charge button as well as not losing his crit when he misses. The issue is, that Hale is geared towards the balancing of TF2, not the balancing in Item Asylum. TF2 players have counterplay against the critical hit, such as Ubercharge, Bonk, or just having enough health to tank it thanks to overheal. Item Asylum does not have that, and as such the Crit is just overtuned. The speed scaling thing in TF2 is there to help Hale catch up to speedier classes when he's low, as he's slow compared to some. Hale is already faster than most Asylumers when the game begins. Overall, current Hale is geared towards TF2 balancing which doesn't work in the grand scheme of what Item Asylum is.
To Balance Hale Back Up HP Nerf Damage a Bit because Damage is what made Hale OP It can be this fast i guess as long as it isn't 2 Hit Kill (and One-Hit with Critical) Nerf Damage down to 45 Change a lot of thing, First is it will make you 3 hit kill normal player (2 with critical) So people got more chance to fight back or second solution Make the m1 Cooldown 1.5 Seconds so hale can no longwr infinite combo with m1 alone
@@binheve Kinda Increase Hale HP back to the original update and nerf hale offense Maybe m1 cooldown a same but don't make hale two tap someone (or one tap with crit.) would be more balance Because that the issue with current hale that can ran up to you and two hit you with that speed
If you want to use gelidus m1 just snap, go above your enemy, cancel snap and start casting while falling. It can be used to push enemies off the edges, stunlock them against the wall or just combo with other weapons because freeze lasts really long
Short answer: Hale has less HP but gets faster as you take dmg, Can hold charge to make it faster while uncharged is now instant, and crits never go away even if you miss so Hes overall EVEN BETTER then before!
Hale juggernaut is the deffinition of "literally the same as in the original game" Funny i didnt know hale was this op and still changed from a filibuster main to a hale main because how much i like tf2
Most people think inferni spawns lava or something, and when they get it they get confused because it is green particles and does no damage. EDIT: I got it in tc one time and got a 20 kill streak with a shrieker army.
Half the reason I hate Hale's existence as a JGN is his damage output. 110 critical hit added on with charge is more damage than most utilities giving you that HP. The other half is the fact he has more HP than Mihawk.