Explanation: RNG Obby: Hexagons are jointing some obby parts and when a slot opens, a hexagon goes in, and if there is accidentally 2 hexagons, there is a machine at the start that will reset one back. The hexagons go left, to the player. The goal is to hit the eye walls (i think). 4 Corners: Same mechanic as RNG Obby, but I dont know how the closing doors work. Dice: A button (just a small tank) is jointing 2 opposite direction walls. When the button is pressed, a hexagon goes in that direction. The hexagon is also jointing some portals that goes down to a slot when the hexagon goes down. There is a shape in one of the slots. When the portals go down, the shape goes in a random portal to teleport in. The shape in the slot is jointed to the actual sides of the die. 1, 2, 3, 4, 5, and 6. When the shape gets to a random area, one of the sides go in the slot. Gosh, that was long. Fun fact: I was not in WPD when this happened, this is all by my Arras.io knowledge. A calculator IS possible, but it will take a long time to build, and it is in binary.
@@KananR-ns9jvi think select minimun distance for joint, join a ball along with another one in a fixed position to the ball, which is moved by the cursor angle