new viewer, needed this type of last corridor gameplay with goofballs. thumbnail is unbelievably hard too also, what's that outro song? it's really catchy..
Here is a rework idea for murder sans : He can have slots of moves you could create. By yourself, like make a move and you can give it a passive or make it not have a passive at all. Or make murder sans have a passive. Your base stats without changing : 270 Stamina, 17 walkspeed. And let's get into the move creator, How it would work is that you can buy a move inside the game, like something like bone wave from UT papyrus will cost you 2 wins but something like bone toss would cost more. The more intense the move is, the more wins it will cost. And you can put the move to have a passive but to get the passives, you must max the characters that the passive comes from. Like stamina hit reduction from bad time sans will require you to get 5k exp on bad time sans to unlock. And something like auto bone spear from waterfall dust will require more exp on dust for you to unlock the move. Overall that's how it would work. But also you will have a limit based on your win count, the limit of how much you will have is up to 1000 wins, like you start up with 250 points to put in the moves and change up the stamina and also when you hit the limit of points your character's moveset won't transfer nor the stats so you would Need to actually balance out your character to have it. But also you will have 6 slots to pick up a moveset. But also you would need to go into a hub inside ULC to test out your moveset combination. Before saving it up to load it into the main ULC game. That's my idea what do you all think? I think it's a pretty good rework since it would be more satisfying. Than be locked to 12 moves. And also the main inspiration for this rework idea is by bonetale And overall thank you for reading my idea!