I've hit the character limit for the description so I have to say it here to make it more visible: Yukari needs to use Skill 3 in Turn 11 as you can see in the video. Therefore she won't have it in Turn 14. That's no problem. What matters is to have 2 Grazes with everyone in Turn 11 for the case that Tenshi doesn't stun the Fairy and it somehow does a lot of damage. With Yukari's Skill it's completely negated. In Turn 14, one Dispel is enough to get rid of the Spell Card Lock. Follow what I'm doing instead of the text execution in the video for those turns. Addition: Change Tenshi's SC2 Card to MLB Resort Stars. That would make sure that enemy Tenshi will be Gauge Broken in T1. It also Gauge Breaks the bottom Fairy at times. So make sure you count that in. We've got enough Barriers to graze the attacks due to the aforementioned change. In the next turn you won't need to boost with Tenshi and only need one boost with Yukari to save on the Boost.
It does not really matter if a Focus Down card is used on Youmu. In Turn 4 Tenshi has to have 3 Boosts ready, which sometimes doesn't happen due to her 80% passive. Also since we want Youmu to be Gauge Broken the Turn before that, two barriers need to be ready aswell so a Boost Gain card can not be used since we don't have any that also gives two Barriers on use, there are only a few Spirit Power Gain Rate cards but those only give one Barrier each. Now, if the Focus Down card would be used on Turn 1, that'd mean that there is even less of a chance that she will have enough Boosts in Turn 3 to Full Break and Gauge Break Youmu. The Freeze Barriers are in the way of that. So, in short, the most important Turns are: - Turn 1 to gain enough Boosts for Turn 3 since 2 Boosts will be used in Turn 2 (3 Barriers have to be used due to Freeze Turn Order shenanigans) - Turn 3 to Gauge Break Youmu (3P and enough damage needed, Focus Down kind of works against that) - Turn 4 to Gauge Break Mors (3P needed) all while having enough Boost Power, Barriers and damage for each of the Turns, otherwise Youmu could happen to use her SC/LW and that's it.
Hmm since Yuyuko enables the flawless nuke for Koishi with the Wood Weakness, it may be a bit difficult so substitute her with someone else. Try to use a setup turn with Sunny, Koishi and a Yang Atk Buffer for Koishi. Give Sunny an AoE Yang Def down card (best would be Lunar Capital Stasis Plan or, if you have it, the Fantasy Rebirth Satori card from that Story Card banner which gives 4 AoE Yang Def down) on her AoE SC and don't use her Quick Skill the first turn of setup but the one from Koishi only. The Yang Atk Buffer should take Nameless Adventurers and buff Koishi in this turn. Graze three times with everyone, no need to use any Boosts here except for Koishi to buff her Yang Atk further as needed. She should also take a card like Witch of Scarlet Dreams or Dancer in the Puddle on her SC to try to hit 3 Boosts the next turn. Next turn use Sunny's Quick Skill and try to have another debuff card on her Last Word, this time Crit Def Down would be the best choice. If your Yang Atk Buffer also has Quick, use it aswell with the Last Word with a Crit Def Down card slotted in. Hopefully that should do it.
Oh, I forgot to change it. I had the images already puzzled together and forgot about that when I used three boosts on Reimu instead of two afterwards, which would make Kasen's Solo SC useless and I switched back to her AOE SC. If you still want to use her Solo SC, just slap Tajikarao on it and focus Lunasa as described. Mors and Reimu would miss out on the 0.45 Spirit Power from the AOE SC itself but that should not be noticable since they should both reach 5 total in Turn 2 despite that. Good job for finding that, I would have never noticed it.
You're right. Guess I wasn't paying attention. It's the Focus Shot that should be there, yes. Well, the visual is there and the transcript in the description is also correct. Just a small mistake on my part.
Yet again another Swimsuit stage but this time there's no Killer change. Why does it have to be against THREE Tenshis????? C'mon... This hurts on an different kind of level...
I instantly maxed superior enhancement the moment I got her, on all stats. The difference in the numbers is way too high for superior enhancement to even get close to make a difference es well.
Don't think that's possible since the clear was only possible due to Cirno not critting as much and missing a lot of bullets. In the vid you can see one crit already doing 1.4k damage and a whole lot of misses on top of that. Her damage can go up to 20k and prob even more iirc so no dmg resist can make it farmable as the highest we have is only 25%.
You could try using Worlds in Hand. Instead of the 90% Bullet damage on Bullets 1,2 and 4, it will only be 50% and only 30% instead of 50% on the other lines, but due to the higher Stat Sticks on it, I assume it's a good substitute. In my test it had no problem Gauge Breaking Sanae and Suwako on Turn 3. The HP is already quite low due to the preparation of the previous turns. So it should be safe.
This comp can be easily copied even if you don't have (most of) the cards. I was able to easily clear it with both at 20sp with non-optimal cards on Reimu. Koishi's cards are mostly farmable but there are also other substitutes possible since her damage jumps through the roof in T3. The only hurdles there are are the Gauge Break in T2, the Satori Gauge Break in T3 and the finishing off in T4 with Reimu. If Lvl 120 is completely impossible for you, you can also always lower the level by taking out rules which lower the damage. Start with the Yin DEF, then HP, then Yang DEF, then get back your barriers. Also just lowering the level itself can make it possible since it also reduces the HP and Defense stats.
You can slot in NSL since they're basically the same except for the Yang DEF down it provides which is kinda useless on her AOE SC + it's a better Stat Stick. Otherwise there's no room for other cards.
Congratz on getting her! That's 600 GC well invested. If I could interest you, there's also a 5sp 7T Farm with her which is also pretty cheap. (Only needs 2 OM and 1 NSL + Stat Sticks) You can find it here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-uIu8qxokyeQ.html
@@Cryonomics Thanks but I don't have the required cards, I just started the game last month. All I have atm are 2 maxed Secret God, 2 maxed Mysterious Sword Master and finally +6 NSL for her LW.
This would be a Duo comp if Tenshi did enough damage in Gauge 2. Sadly she needs some support in the form of Yang Def debuffs. Sunny can be replaced with anyone else that can do exactly that. It is important that the debuffer also has a Quick Skill, otherwise Tenshi will always go first.
Let's say, theoretically, someone only has one NSL and one Red Hot Polaris. Is it possible to replace one NSL with another card if the SP cost is increased? Or should I cry?
(At 20sp) My testing just now showed that replacing Tenshi's NSL with OM results in C3 Mors not being Gauge Broken when Tenshi comes first. When her attack comes after Mors and Reimu due to the Freeze Anoms, she's able to Gauge Break both instead of only Reimu. So here the NSL is definitely needed. (I actually also made a test with Beach Sanshoku Geidontei on Tenshi's LW just for the luls to see if only the DEF down is needed and C3 Mors seriously survived with only 11k HP after both others attacked.) -> So seeing as you're willing to increase the SP cost if it's needed, it could potentially be possible for you to actually have it safe with BSG or OM. It looks pretty close. -> My first test at 25sp with OM on Tenshi's LW and Mors' SC1 looked very promising. The overdamage looks like it's enough without even worrying. Since this comp only uses one RHP, you should be fine with that though I guess. The NSL on Mors' LW is definitely needed for the DEF down in Gauge 3. Also make sure that the AGI difference between Mors and Reimu is high enough so Mors will attack first in Gauge 3. And as another note, replace Reimu's SC2 with Tajikarao. I found out after like 500 more battles (at 20sp) after i made the video that it can actually fail due to Reimu not doing enough damage in G3. Weird damage variance I guess. With Tajikarao she has 7 Crit ATK and that's hopefully enough to make it consistent. -> With higher SP cost it may not be needed but if you actually have it, replace Reimu's SC2 with Tajikarao to be on the safe side.
For safety in T1 you can swap out Yukari's SC2 with Dancer in the Puddle and use 1P SC2 in with her. Koishi has some damage variance on her SC1 and that would make it feel safer. Same thing in T2 with Koishi, since she doesn't use any Boosts in T3, it's fine to use them all in T2 on SC3. Boosts should definitely be used if substitutes for Yukari's Last Word are used. For substitutes on the Last Words, refer to my other comment I responded with.
Yukari has a variety of substitutes possible. You can use DS EX, Two Girl Rock Band, Tropico Fantasia or even Resort Stars. I've just checked them all. With Resort Stars the overcap damage was only 75k so that's a risky one but if it doesn't fail for you in the long run, it should be fine. Since I don't have Infinity Garden MLB I can't test that one for Koishi. But when I've tried Red Hot Polaris just now, the HP left for the sides was not that much so it should definitely work with the 40% Wood damage from IG since it is neutral damage. Other substitues sadly aren't possible for Koishi.
NN stage design is taking a deep dive with this one. Killer change paired with Elemental Resistance instead of Neutrality for elements enemies were weak against at first is one of the worst designs I have encountered so far. It really limits unit usage. Especially why would NN want to even limit the unit the stage is designed for? Anyways, I'm done and have a Farm Comp. Please NN, hire someone that knows how to stage design.
I'm using a different setup because the inconsistency is caused by L1 Marisa tanking too much, had the same problem while I was setting up the 120 clear with Marisa tanking and staggering the gauges. So... Tenshi full row of Myouren Anniversary cards, if you don't have enough Myouren cards just use Congress of Sages, Yukari Divine Spirit Tajikarao card on sc1 and she has to target Marisa during gauge 1 break, rest Dancer in The Puddle. Cz1 Marisa full row of Thunder Beat, both Marisa and Yukari have full burner upgrades where they matter, not sure about Tenshi as I don't remember if I fully upgraded her or Byakuren or both. - edit - Tenshi has full burner upgrades on agi - yang atk & def
If I may ask, which inconsistency do you mean? T1 is cleared by Yukari's AOE SC after Tenshi nukes half of both bars. It's more than enough as you can see with over 200k overdamage. The important part here is to have some Yang ATK/DEF Sticks on Yukari. Since the DEF scaling is 100% on the bullets, you can go either. I decided to use Puddle. T2 is cleared by Yukari alone with one million total damage and over 500k overdamage. I used TF especially for Mors in T3 so Yukari can enhance the Crit ATK of Mors by at least 2 Stages. 65% RNG passive ftw. T3 is shredded by Mors. This is where we actually need our best Stat Sticks (Undercover Reporter, and as you can see even using one Thunder Beat is enough instead of the last UR) to make it consistent. A bit over 600k total damage on non effective shots at 200k HP both enemies is enough for consistency.
Impressed marisa nukes here even if it is a rule cheesed ds she has killer and heavy def down and agi 2 and almost insta cap. Still, impressed. (also tenshi did so little here wtf)
Yeah, it's kinda weird why Tenshi's damage is so low in this. With 10 effective Yang ATK up (2 through LW, 3 through Skill 1 Def Down, 2 through Yukari Boost, 3 through Yukari Skill 2), 9 Crit ATK (3 through LW Crit DEF down, 3 through Yukari Grazes, 3 through Yukari Skill 2) PLUS 7 total Agility up with LW and Skill 1 on top of that I would also have expected her to deal a bit more than just that. I've made a test and took out all of Tenshi's Sticks and the damage was 100k lower in total than with the Sticks. Edit: I missed the 1 Yang ATK down Reimu gives as Skill, so it's only 9 effective Yang ATK up. Maybe the Stage itself has some sort of hidden modifier against resisted elements? None of them both has it naturally.