good flying. i like the G6 as well, as it seemed to have favourable matchmaking, compared to the higher BF109s (many downtiers, not many uptiers). but that was years ago, dont know matchmaking of today. the one with defensive flying like wiggling plane up and down in short timeframe was cute... he does understand not to be where he was before, but he doesnt understand, that bullets have some flying time, so he flyies straight back into bullets path :D he was a bit like the F11-F1 pilot that was the first that shot himself down with own gun. the reverse boom and zoom also works with planes with low top speed. get em over their top speed = equalizing energy.
Are you using MEC here? The thunderbolts (especially the D-28) get a big performance boost while at the same time cooling the engine from using 75% Prop pitch and 80-90% Mixture depending on alt up until 7km where auto works better
@@ninpgmer8959 It would work for the P-47N. If the Ta-152 can get it, so can the P-47N, and at the BR it sits at, the P-47N climbs worse than the Ta-152H, so that airspawn the P-47N _deathly_ needs. The other ones are entirely dependent on the variation. The D-28 can sustain itself because it climbs remarkably well for the weight it's at. The D-25 and D-22 are a whole different story because these are in the same bracket as the hitlerbolt, and it's under the expectation that if the American thunderbolts get it, so do the exports. Problem is, having a team of hitlerbolts supported by a bunch of fast climbing Bf-109s is a recipe for disaster, the Bf-109 and P-47 is already an insane combo that can effectively deny american teams from playing by just forcing American planes to continuously side climb while the German P-47's make headway. Now imagine having an airspawn for them? Nightmare scenario. I think the best thing to do is-from my experience-is to pull from Air AB and give every aircraft an airspawn. The few Air-RB matches that have all airspawns, the matches seem to be much more even as the P-47, P-51 spend less time needing to climb to alt, this makes it where you're no longer effectively useless for the first 8 minutes of a match, not only that, besides a few specific examples, aircraft that are known to produce a lot of horsepower at lower alts and are able to rocket climb to space are no longer able to completely just overhang on the opponents and the margins between the two aircraft are a lot lower. Even that dreaded low-tier J2M doesn't have as huge as an altitude gap compared to air spawned P-47's and P-51s and the same would be likewise with aircraft like the XP-50 not having as huge of a gap to play with.
The 7.7mms are not the most reliable, but darn they're satisfying when they work. Pilot snips are delightful to pull off, i once took down 2 xp-50s in about 5 seconds once, didn't see another enemy for the rest of the game. I can only assume they didn't approach me out of fear/respect :P Next game i took a 37mm from John Wick from like 2km away the second i spotted a baddie. I couldn't even be mad at that lol, respect
That's no copy, because there are many differences such as chamber size, which is 5x5 here and 1x7 for mumbo jumbo. Also his cannon was firing a single tnt. But overall, there was no way I could have built something this powerful without it looking like a sky scraper.
I experimented with render and simulation distance sliders a lot and the results are worrying: The cannon may be way too powerful for the game. Basically, when you upgrade the render distance from 32 chunks to 64 the tnt goes roughly 1/3 2/5 farther. If I was on 32 chunks render distance damage would appear from 500 to 1700 blocks, and from 1000 to 2300 blocks at 64 chunks. It would be useless to build this on a server as render distance is limited to 16 chunks at most on the vast majority.