AMITIE: Yeah can I get uh… ded? ACCORD: What? AMITIE: (YAMCHA KNOCKED OUT POSE) ACCORD: (DED ON DESK) (MEANWHILE) DARK PRINCE: WHAT DO WE WANT? EVERYONE: DED DARK PRINCE: WHEN DO WE WANT IT? EVERYONE: (VARIOUS DED POSES) DARK PRINCE: (PETER DED POSE MEME) CARBUNCLE: Gu gu-! (Hey guys! Sorry I’m late-!) (RANDOM DED POSE)
I'm glad this video helped you get better! Your post commentary on the Shroobs reminded me of the Ultra Beasts from the Alola games, (Sun, Moon and their Ultra Counterparts). I'll talk on more if you're(or anyone else is) interested,(I remember one of your comments on the series so I'll try to make it consise), but to make a long story short, the idea inspirations of the Ultra Beasts being based around invasive species or things when the region is based on Hawaii, some of the individual inspirations, shared Beast Boost ability, and some of the individual lore about them makes them threatening, if not terrifying for some, but they are also kinda fun, goofy, and one pair is even meant to be more approachable. Part of this is about the fact you can catch them and befriend them, but I also think it might speak something about Alola, but that's something else. If I could relate to something you said on Fawful, it would be "darkness" in media aka the assumption the more dark something is, the better it is. Madou is a huge example of what I am talking about, but if I could put it into other words, it would be that the dark elements of a work are a part of the work, and the best works usually play the darkness in a way with the rest of the work such as contrast to make it hit even more or letting it play out on its own without the need to shove it in your face. Thank you for anyone who read this, I hope this reaches you well, and I hope I didn't ramble on too much.
Amazing to see another person taking interest in the Shroobs. I find them interesting because the whole reason they're invading is because their planet is dying and so they do whatever is necessary to make a new home. This theme is highly shown in the final boss fight. The sad, creepy music that plays in the background. The shroobs using kamikaze tactics, sacrifiing themselves for the better of their civilisation like bees for a colony. That final fight would be the deciding factor of which species survives and which goes extinct. The game even reminds you what you're fighting for as elder princess shroob heals herself by drinking vim, that substance produced by the drained toads. I also find it interesting how Elder Princess Shroob just doesn't care for her people nor seemingly for their race's survival. She only cares to destroy, a common theme shown by the shroobs but taken to the extreme with her. She kills her own kind and uses them for attacks thoguh not against their will. The shroobs are so desperate they willingly volounter for most of these attacks.
Very glad you of all people make a Mario & Luigi video around the time I started playing Mario & Luigi: Partners in Time. Surprised as well. Bet this video will be great