Yah lol, the atk and how quickly he builds concerto for more intros = more vibration dmg, and how his S1 lets you get loads more coordinated attacks from characters who can spam their skill. He's probably one of my fav units and I can't wait for Kuro to cook up the first limited gun resonator. After playing PGR some and seeing how they handle guns in that game, as well as already how cool the animations are on the gun resonators we do have, I'm very excited for it
I think around game launch it was harder to fight the high level holograms and not do them perfectly because combined with their damage being overtuned as well as units not having enough hp you'd just get one shot, so to even complete it you pretty much had to do it hitless. That and Danjin solos. Girl's always within 1 shot range so there's no choice but to do combat on her perfectly, lol
yeah I'm hoping Jinhsi's strength isn't a sign of where the game is headed. Hoping she remains the ceiling for damage, new dps able to reach but never surpass. Even the dupes of her are absurd compared to the last 2 limited units
hahaha yeah I've gotten better with at least remembering to use Jue, but I forget about Verina's heron a lot and Mortefi's summon. Not a fan of transform echoes since they don't generate forte or concerto typically. Heron is also kind of annoying to use since a lot of the time I finish concerto on verina's aerials and you can't transform until touching the ground which adds a lot of delay to the action so I should probably just swap to the turtle lol
I wasn't using any loot scrolls in this video, this was just a demonstration of the rotation I used. I had agris fever at the time so that's why you're seeing big numbers
It's pretty much just preference. Combo is usually starting with something to -DP on mobs, then deadlydance>bleeding hearts>mangler>tailspin>vice, furor and its flow I usually use as filler. Should be able to figure out the skills from watching the video though, the skills are all on screen except for earthly pain that I just tap for the dp debuff, and you should see which ones go on CD first if you're having a hard time recognizing the animation