another one. Heres what i think they work as a leviathan if they are in the real game! Piercer Leviathan Located/Habitat: 2 in the Dunes Ability: This leviathan can pierce through any object with ease, This leviathan utilizes its giant, sharp claws to Hunt you down. It burrows into the ground using its pincers to dig itself under. One it sees any light source such as a cyclops, This Leviathan digs through the sea floor staying out of sight from you. One you don’t expect it, It leaps out of the ground to try and pull you down, Once you reach the sea floor with the leviathan, It pierces through your ship with ease. Scorpion Leviathan Located/Habitat: Crag field Ability: It can blast out a supercharged laser out of its mouth, Slowly draining your ship’s energy. One it gets ahold of you, It uses its long jaws to swallow you whole. Its second ability is by cutting down a spire, and throwing it at you. It walks along the sea floor, Making it a bit easy to avoid it. It is highly recommended to stay away from this leviathans sight. Part 2 in the replies
Spire leviathan Located/Habitat: 2 in Crag field, 3 in the Mountains Ability: It blends into a steep hill, Waiting for its prey. Once it sees a target, It uses its strong silk to hold on the ship. It slowly pulls the ship towards the leviathan. Once it gets a hold of it, It swiftly destroys the ship with ease. It is prone to shocks, So you can easily escape from its wrath. Void Spire Leviathan (void variant of the spire leviathan) Located/Habitat: Climbing on the steep walls of the void Ability: It swiftly walks around the steep walls of the void, once it sees a target, It uses its strong silk to hold on the ship. It slowly pulls the ship towards the leviathan. Once it gets a hold of it, It swiftly destroys the ship with ease. Its other ability is alerting ghost leviathan, If you manage to get away from the leviathan, It calls on Ghost leviathans to destroy you instead. It is prone to light, So you can easily escape from its wrath.
DAMN,THAT GARGUANTUAR LEVIATHAN IS ALMOST MOUNT EVEREST,MY GUY IS GONNA BECOME THE TREVOR HENDERSON BEHEMOTH (cause behemoth eats whole mountains,and if he stands still on the floor he looks like a mountain.) Could you imagine if Behemoth (not the leviathan,trevor henderson one.) And Gargantuan Levianthan had a fight? A epic battle of 2 nearly Everest sized colossus.
heres how they might work into the game if they were real! (PS, i only did my personal favorites, i basically had no idea for the other two leviathans) Daikaiju leviathan Located/Habitat: Found only during the nighttime, Can be found at The Bulb Zone and The Blood Kelp Zone during the night. (ooo very scari) Ability/Hunting Method: It blends in the dark shallows of the bulb zone, Waiting for its prey. Its hunting tactic is by shining light at its prey temporarily stunning it. If you happen to encounter this beast in a Seamoth/Prawn suit/Cyclops, its light slowly drains your vehicles energy away, giving you less time to escape. Roach leviathan Location/Habitat: 1 found in the Mountains, 1 found in the Dunes, And 1 found in the Mushroom Forest (Total of 3 roach leviathans) Ability/Hunting Method: It hides in the Dark shallows of its Habitat, Waiting for its prey. Once it sees a target, It swiftly charges at the player with haste. This creature will stop at nothing until its prey is swallowed whole. Despite its powerful tactic, It does have one weakness. Light. If there is enough light sources shined at it, This creature emits a loud screech, and retreats back into the Dark waters of its habitat.
1:36 eat them? Yea that's real! When im a begginer i played survival and then i don't know how to cook so i find random stuffs and explore until i came to the mushroom and pick one and then it shows that it can be consumed and then i ate it.Its the best way to eat
I'm concerned about this mod for one reason. The Return of The Ancients mod. They also have precursor placeables and the garg chilling out in the void. Maybe consider working with Architects of The Unkown (dev tean for RoTA) to make a RoTA compatible CoTV? Just a thought
aci looking for things that can actually defeat his creatures: also dude you gotta consider now that the lurker is gona have to deal with moving bases like this thing and the older SEAL submarine
I really miss the Seamoth and cyclops, I find the seatruck just ugly and unpractical. The cyclops really worked as a dynamic base, and if you found a place you could not explore with the cyclops due to its size, then you could use the Seamoth or the Prawn suit stored in the belly of the Cyclops.
alterra knows too much about 4546b. we need to activate and send the flying reapers reaper-558 reaper-559 and reaper-557 are being launched to the nearest alterra phase gate. they can see u (:
These sizes look wrong, no way the crashfish was 0.8M. It looks like it's 0.3M or something when it comes towards you. Also some of these are way too big compared to the player character unless the player character is like 4M tall
I don’t mean this in any negative sense, I myself am not, but are you a furry? I wouldn’t hold anything against you if you were it’s just a general question that has been on my mind for the past few months
Imo, ad subs: seamoth, modular truck and cyclops are all 3 a must. Each sub should also use oxygen and have oxygen needed so the pipes actually have a use, youd need to supply your base with o2, either filtered from the air or by electrolysis from the water, less energy exploits. Maybe have a light and a heavy prawnsuit and if aboveland is a thing: light medium and heavy vehicle are a must. Oherwise for the oceanic exploits: Seamoth should have a small outside reacheable storage system, as should the prawnsuit heavy maybe light Truck should come in small and heavy, and small sould definitely be able to connect with bases to allow exit and entry, maybe via a side grappler instead of the moonpool Cyclops is a mobile base anyways but how about we add a medium cyclops as a regular submarine, has storage but no way to put down stuff inside Also a fast but small sub, bit larger than a seamoth that still can fit a moonpool, with increased storeage
I would recommend you stop wasting your time on cinematics . I feel like there's been very little progress considering production has been going on for quite some time now. From ersonal experience having started and cancelled more projects than I would like to admit I can tell you that development gets slower and slower the longer it drags on. When all the fun concepting and dreaming up ideas is done and you get to bugfixing, tweaking animations setdressig endless amounts of level geometry people will drop off the project like flies. You'll here more and more people say "I need to take a break from developement for personal reasons", etc. More and more frequently you'll notice that most of developement isn't coming up with cool creature concepts but figuring out why in the hell the normal map doesn't work or why this one reflection probe won't bake properly. You'll also notice that half your ideas simply aren't implementeable with the size of your team and how every little thing takes three times as long as you initially thought. So please, as much as you probably enjoy doing cinematics because they are some of the most creative aspect of game making it's a huge waste of time. Don't squander what little momentum is left in this mode and get to work as long as you and the other devs aren't burnt out on it.
Also if anyone has problems with mods from nexus, theres clear instructions in each description of the mod and you can watch videos on how to get bepinex working, remember to update your mods. I have hella mods for Below Zero and Sub and they work in harmony just like in the showcase vids from here and anthomnia.
Very recent mod thats called the beluga. its a atlas sub concept and its incredible. Its heavily expensive to make. You need to make a cyclops, 8 reactor rods, and more but its so fun especially with the silence mod.