AVC240: 8/19/2024 0:00 Class Begins 1:51 Class Introduction _Syllabus - Class Format, Days off, goals 7:10 _Required materials, Participation, Discord, Communication 18:10 _Assignment Submission, Syllabus General, Plagerism 23:07 Assignments _Navigating Canvas, Class video Intro assignment 29:50 _Computers, Loaner Computer`- Will my computer work for this class? assignment 37:50 _Technology Login Challenge assignment 40:50 _Course Review 43:15 Camera Theory intro 50:40 _Camera Simulator - Aperture and Shutter speed (link in Description) 1:06:50 _ Depth Of Field 1:11:18 _Focal Length 1:24:43 Intro to Twinmotion 1:28:05 _Template, Navigation, Interface 1:32:32 _Camera Settings 1:40:00 __Comparing Focal Length - Media Mode 1:51:05 __Depth of Field 1:57:05 ___Duplicating and Transforming Objects 2:05:15 ___Depth of Field Contd 2:13:10 Review and Wrap-up
AVC200: 8/19/2024 0:00 Class Begins 2:43 Class Introduction - Syllabus _Class Formats, archive, days off, goals 10:22 _Course descriptions, Required Materials 13:03 _Participation/attendance, Class Discord, changing server nickname, communication 19:41 _Syllabus General, Plagiarism, Etc 28:24 _Questions 31:38 First Week Assignments _Navigating Canvas, Livestream links, Miro for Notes 36:21 _Computers, Loaner computer -"Will My Home Computer Work For This Class?" assignment 46:43 _Technology Login Challenge 51:27 _Class Video Introduction assignment 59:00 _Wrap-up Class Intro, Student Introductions 1:05:01 Intro to unity _Getting started 1:10:27 _Assignment Template overview 1:15:48 __Opening the Template in Unity 1:22:53 _Unity Interface -Inspector, Components, 3D, Hierarchy, etc 1:33:00 __Project panel - Assets, deleting object vs asset 1:35:30 __Console, animation tab, 1:38:30 __Files in template 1:43:48 _Starting a New Scene, Creating Objects, Navigating, manipulating camera and light 1:55:00 _Giving the Objects Physics with Colliders and Rigidbodies 2:01:00 _Play Mode 2:07:24 _Materials 2:15:35 _Game view aspect ratio, resolution, framerate 2:24:35 _Light and Shadows affect on framerate 2:29:25 Questions and Wrap-up
AVC200: 4/29/2024 0:00 Class Begins -Overview 2:29 Overview _Portfolio - Documenting your work 9:20 Exporting Substance Painter File to Sketchfab 13:55 Editing 3D setting in Sketchfab 15:44 Screenshots 18:52 Adding Images and Sketchfab into Behance Portfolio 21:23 Recording some Unity game play 35:24 Recording particle systems 41:40 Adding Escape to quit to level Blueprint in Unreal Engine 45:45 Building the Unreal Engine Game 52:31 Wrap-up
AVC200: 4/24/2024 0:00 Class Begins -Overview 0:24 Substance Sampler to Unreal Feedback 18:34 _Randomizing Atlas Position 23:31 _Feedback Contd 35:54 _Opacity in Unreal 48:43 _Feedback Contd 1:03:43 Unreal - Designing a Particle System 1:13:30 Putting Particle system in collectable Blueprint 1:22:04 Adding Background Music 1:32:50 Adding a Video Media Plate 1:38:06 Collectables Countdown 1:41:31 Wrap-up
AVC200: 4/15/2024 0:00 Class Begins 6:00 overview 11:00 Intro to substance sampler _Import navigation, setup 15:06 _Preview settings, tiling, offset, displacement 20:50 _Base material and resolution 23:23 _Image to material settings and tips for taking your own images 28:20 _Adding layers -Water 34:45 _Exporting an SBSAR 44:19 Using SBSAR in Unreal 51:07 Sampler contd _ Mossy Ground 1:08:11 _Using Adobe Firefly (AI) to generate image to use in sampler 1:24:29 _Metal 1:38:21 _Cliff face 1:49:55 Wrap-up
AVC200: 4/8/2024 0:00 Class Begins 0:35 Animating in Unreal 1:44 Moving platform _Creating a level sequence, Animating, and easing 9:22 _Enabling auto play and Looping, and adjusting play rate 11:30 _Assigning animations to more than one object 19:02 _solving overlapping polygons 20:33 _Platform cross animation 31:40 _Rotation cubes animation and adjustments 44:31 _review 46:17 Unity puzzle Game - Environmental sound, sound effects 1:08:35 moving the audio listener for third person games 1:20:13 wrap-up
AVC285: 4/8/2024 0:00 Class Begins 3:06 Making Procedural Alphas or Height maps 27:28 _Render name Tokens 40:55 _Different way to make height map 1:00:00 _Testing height map 1:08:20 _Faux ID map hack to paint parts of stamps differently 1:26:40 _Making a separate alpha texture 1:32:55 _Applying all new textures 1:43:35 _question and wrap-up
AVC285: 4/1/2024 0:00 Class Begins 3:35 Creating normal map stamps _Intro 10:44 _Creating Low poly to High poly plane 14:11 _Modeling the stamp and export 22:05 _Creating the stamp in Substance painter and exporting 31:10 _using the stamp 38:00 _Using Anchors with smart masks and materials to utilize normal stamps 58:53 _Using an anchor on a folder 1:08:48 _Making more Normal stamps __Vent 1:28:00 __Toggle Switch 1:39:25 _Using Height stamps and adding more micro details 1:51:53 __Rust
AVC285: 3/27/2024 0:00 Class Begins 3:43 Photogrammetry _review 8:42 _cleaning up topology with remesh 20:15 _UV unwrapping new topology 24:16 _Reprojecting texture onto new UVs 1:10:48 __New attempt with different mesh 1:25:27 _Recovering detail by baking normal map In substance painter 1:44:24 _Review 1:49:04 _Using color texture for Height and roughness 1:54:10 Wrap-up 1:52:25 cactus test
AVC200: 3/27/2024 0:00 Class Begins 0:41 Fog and other particle Adjustments 3:57 Bubble Particles (3D) 10:42 Building the Game _Intro 13:08 _Build Settings and building the game 23:50 _Updating project settings and rebuilding 27:37 _Important tips 28:36 _Publishing the game to Itch. io 36:49 Importing your character and animations, complete game playthrough Feedback 43:30 _Camera pushing in - Player follow camera >Disable extensions 45:12 _Feedback contd 1:04:45 _adjusting skybox reflections on objects 1:05:18 _Feedback contd 1:32:12 _attention trigger 1:41:57 Wrap-up
AVC285: 3/25/2024 0:00 Class Begins 1:50 Painting adjustments to photogrammetry mesh 21:44 _Using clone stamp in substance painter 33:26 _using smart materials and blending 37:30 _Overriding height and normal with blend modes 42:08 _Painting adjustments contd 46:00 _Review 48:00 _Export and upload to unreal 1:07:00 _Manually making an unreal engine material 1:15:30 _re-exporting textures to troubleshoot 1:35:00 Other photogrammetry options _RealityScan/RealityCapture 1:43:50 examples of models made in RealityScan 2:03:40 Getting frames from a video from media encoder 2:09:50 Download USDZ from sketchfab and upload to c4d and unreal 2:23:30 USDZ material troubleshooting 2:35:40 Wrap-up
AVC285: 3/20/2024 2 Stream was restarted please watch first half @ link in description 0:00 Class returns 2:10 Participation questions contd (OSQT) 6:57 _Smoothing simulated cloth 10:58 _texture capabilities 17:57 Intro to Photogrammetry _Creating the mesh 40:13 _Processing the created mesh 53:45 _Importing cleaned up mesh to unreal engine 1:02:58 _Testing other materials 1:06:35 Wrap-up
AVC285: 3/18/2024 0:00 Class Begins 9:24 Making a Sequence in Unreal Engine 15:20 _camera shots 28:27 _camera settings 54:54 _Animating Cameras 59:31 _making keyframes linear 1:17:46 _Animating camera update 1:22:59 _render settings and rendering 1:25:50 Landscape with baked in displacement 1:40:08 Another example 1:57:50 Importing Image sequence into After effects 2:03:54 Wrap-up
AVC285: 3/6/2024 part 2 Watch the first part of this class using link in description 0:00 Class Returns 1:30 Substance 3d in unreal engine _Install 5:44 __Substance vs material __Substance graph settings 13:2 __Material Settings 25:05 __Questions 32:25 _Importing an Sbsar Created in substance sampler 35:58 _Using AI to create textures 44:41 __Creating substance in sampler 1:00:51 New Clothes simulation prep for Alembic export 1:09:32 Importing alembic to unreal review 1:18:07 Making materials two-sided in Unreal 1:21:31 Review and Troubleshooting rock AI Sbsar 1:26:21 Wrap-up