My channel is dedicated to helping preserve the history of classic video games through the form of longplays. A longplay can be considered the opposite of a speed-run, and is designed to:
- Showcase gameplay principles and mechanics in detail - Explore majority of levels and secrets where possible (level skips are generally avoided) - Show game ending/multiple endings where possible
Videos are captured using a lossless codec, then upscaled (typically 8x) and transcoded to H.264 for upload to RU-vid. Some videos retain 1:1 pixel mapping, while others are converted to 4:3 aspect ratio; I'll choose whichever format looks best for the game in question.
Cheats are never used as part of recording (unless a game simply cannot be completed without them), but the vast majority of videos are recorded using save states, tools, or some other workflow methodology to assist in the capture process. Online guides and FAQs are often used, and I'll create homemade maps if no such resources exist.
With all the very limited pixel real estate the Amiga standard resolution would give you, I can only begin to imagine what kind of ego you should have had in order to keep your name constantly visible in the header of the game, all across the whole gameplay!
I never thought I’d see this in person again, as I last saw it when I was 12. I’m 25 now, and during a trip in Tokyo, the Akihabara arcade “GIGO” had one of these games in their arcade! Dude… I spent so much time and yen there. 🥹
WTF did it have to be the godawful Tiertex? It would've made more sense for Sega to go with Hertz again. Another serious setback is that Turbo Out Run uses only a 4 megabit cart instead of the 8 meg that Out Run uses. The one game Tiertex actually got right was World Class Leader Board, a golf game ported from Amiga.
Hahaha I love all the different screams when picking up items "WOOO" "YEEEEAH" I remember playing this on my uncles SNES as a kid in the early 00s, the SNES being cigarette yellow.
I remember this featuring on the kids saturday morning show Motormouth back in the late eighties. People used to phone up the show and play it for prizes.
This game is awfully inconsistent about what types of fire/explosions hurt the player and what types hit enemies. Player wanders right through an inferno without a scratch while the enemies are immolated over and over again.
I wonder why non arcade versions have messed up music. Battle music doesn't play on boss fights. And that music was very climatic. Also this music entirely missing from this version?
Jeeesh. I came across this game first when I was 11 yo boy or so. Grown up on an old soviet PK Lviv 01 connected to a b&w TV. That time i did not know how to Save the game, neither could I read in English other than Start, Pause or New Game. So, every time I was to start a new game I would have to go all way long to the finish. Or restart from the very beginning when I failed. This way I made it thru all levels of S&D and Wolfenstein 3d.
Ah the peak of Arnold’s hubris 😂 - other than True Lies soon after, his career started to decline before he found his second act as Governor. Since then… meh.
I had the GBA version of this game growing up, I don't know what it is, but the sound quality in the PS1 version just feels way too HD to me. I much prefer how crunchy everything is in the GBA version, the music especially felt like it had more whimsy without the ambience present in this version. I might be weird though.