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I make videos about GameDev
How you can 10X your game development speed
5:40
3 месяца назад
I almost RUINED my dream game
4:09
4 месяца назад
Is Unity C# better than UE5 Blueprints?
6:19
4 месяца назад
Unity to Unreal Engine 5: Was it Worth It?
4:42
5 месяцев назад
The Game Development Industry Is Collapsing
4:14
8 месяцев назад
My DREAM racing game: Devlog
7:15
Год назад
Комментарии
@Damian_h
@Damian_h 7 дней назад
troubleshooting in unity is way easier than Unreal and im not talking about fking blueprints im talking about C++ errors. The only thing that kept me sane was using a student version of Rider IDE. After i compiled my shitty game i uninstalled EPIC GAME launcher. And dicided to do 3D Art instead i lost so many braincells.
@alienrenders
@alienrenders 13 дней назад
I've started using blueprints to do mock ups and prototypes. Then I convert almost all of it to C++. Why? Because most of my game logic is in C++. I have some custom navigation and other things that are just better handled in C++. And that means I need Blueprint Implementable Events in C++ to that you can implement in BP. This allows C++ code to call BP events. It means that BP and C++ work really well together. But this going back up to BP is mostly unnecessary in my game and I like how much smaller the code is in C++ compared to the equivalent BP. I even convert most of the UI BP (although you really shouldn't be doing that). It also has another advantage. It means I have a second look to everything I've done. Unused variables, functions and events are deleted. I often realize there's a quicker or better way. The implementation almost always ends up better. I feel like I'm always learning something. But most of all, it's really fun to do. There's nothing I love doing more than deleting code and deleting BP is the next best thing.
@aryansoni4822
@aryansoni4822 23 дня назад
Yooo🔥
@arthritic
@arthritic 28 дней назад
Kids are still using Unity? They deserve what they get. 😮 UE5 renders Unity as - Not even an option. Unity scabs make me chuckle.
@ayemakegame
@ayemakegame Месяц назад
I would never choose to use a worse tool I mean C# is so much better than C++ So I don’t use unreal engine
@Mr.overload
@Mr.overload Месяц назад
@@ayemakegame I prefer c# too, nut unreal is a better tool for my purposes
@JohananStarGiver
@JohananStarGiver 2 месяца назад
Does UE5 jas C# ? No? Then there is nowhere to switch.
@Mr.overload
@Mr.overload 2 месяца назад
@@JohananStarGiver What, why is there nowhere to switch then? You have C++ in UE5.
@bdenix1997
@bdenix1997 2 месяца назад
i get headaches every time i have to work with unreal engine 5. its total trash. i cant remember one time i havent pulled my hairs out of anger. unreal is only good when you do something within the built in stuff it provides you. but when you want to implement something from scratch, be it compute shaders, something about shaders, maybe runtime mesh editing etc, a little technical stuff, theres no documentation, nothing, you just have no clue at all. looking from the side of learn from youtube kinda new programmers, its pretty straightforward. blueprints yaay i dont have to write code. but from a low level build my own systems gang, its feels like hell to get things done in ue5.
@OverJumpRally
@OverJumpRally 2 месяца назад
Chaos Vehicle works great, not sure why you had to spend money on a plugin...
@Mr.overload
@Mr.overload 2 месяца назад
@@OverJumpRally It is good...but not suitable for what I want tot create
@joanvillora
@joanvillora 2 месяца назад
The best: Unreal using C++.
@Th3-Mast3rmind
@Th3-Mast3rmind Месяц назад
Lol! Have you even tried to use DOTS?
@amazingjackJF
@amazingjackJF 2 месяца назад
changed
@Mr.overload
@Mr.overload 2 месяца назад
I fixed it, thanks xD
@Ally2_
@Ally2_ 2 месяца назад
There you are ! I was waiting 😀
@Mr.overload
@Mr.overload 2 месяца назад
Yea, kinda ended up sick multiple times xD
@Ally2_
@Ally2_ 2 месяца назад
@@Mr.overload Oh, not too many ice cream, you eat ? Also air conditioning is not always good thing, people walking and spreading sick further : /
@Mr.overload
@Mr.overload 2 месяца назад
@@Ally2_ How do you know about this?
@Ally2_
@Ally2_ 2 месяца назад
@@Mr.overload If you are going many times, to one place, and you always returning sick, there must answer, yeah ? Or if your friend, visiting you, for just 1 min, and next day you are sick, you know the answer. Your friend was sick, and not tell you anything : / Too many times, too many times, i was in this...
@Mr.overload
@Mr.overload 2 месяца назад
@@Ally2_ absolutely true
@R1fleman
@R1fleman 2 месяца назад
your game has improved so much, good job
@Mr.overload
@Mr.overload 2 месяца назад
@@R1fleman Thanks so much, it means a lot
@OmarDevX
@OmarDevX 2 месяца назад
the game looks amazing
@Mr.overload
@Mr.overload 2 месяца назад
Thank you so much!
@DrSafto-nz5sk
@DrSafto-nz5sk 2 месяца назад
Brudal
@zakaria20062
@zakaria20062 3 месяца назад
Anyone learn programming from unreal engine blueprint ?
@misterG-GameDevelopment
@misterG-GameDevelopment 3 месяца назад
Keep at it :)
@Mr.overload
@Mr.overload 3 месяца назад
Thanks!
@juancamacho479
@juancamacho479 3 месяца назад
its crazy all this devs that have to switch engines because they are almost about to reach the $200.000 threshold and need to switch asap!
@stevenpike7857
@stevenpike7857 3 месяца назад
I made the switch, and it isn't that bad. I honestly felt like I moved from a toy to a more professional setup actually.
@Mr.overload
@Mr.overload 3 месяца назад
I feel that
@phanta_orunjha
@phanta_orunjha 3 месяца назад
From a South African, I appreciate that you included Zuma in your Video😂😂
@Pipipoopoocheck615
@Pipipoopoocheck615 3 месяца назад
All these “It’s time to switch to unreal/godot etc” are such a lame. Use any engine - the knowledge you’ll get will serve you well in the future. Don’t look at these fees per installs on Unity - just learn it. Stop talking all the same how Unity is bad - just start to learn something. Every engine is good and all they have got +- the same core idea and principles. As a unity dev I can tell you there’s a great documentation on Unity and for the most beginners it will be easier to start game dev with Unity. On unreal the documentation is kinda bad, but there’s a lot of courses and some guides on the Internet + unreal have good interface so it’s like playing a game. Godot - it’s kinda overhyped but you can learn game dev with it.
@Xuu-m6j
@Xuu-m6j 3 месяца назад
Im ur 220 sub
@Mr.overload
@Mr.overload 3 месяца назад
:D I saw it, thanks!
@momiko934
@momiko934 3 месяца назад
224th for me
@abclef
@abclef 3 месяца назад
Work as a game dev for 13 yrs, I use both of them. While they can do almost the same thing, Unity got 2 key advs over UE, they're .NET and UI, while UE is super friendly to the whole team, not just the programmer.
@gnoel5722
@gnoel5722 3 месяца назад
Unity = unbeatable for 2D games. UE5= best for everything else.
@MOINPOG
@MOINPOG 3 месяца назад
and for completly beginners?
@Ally2_
@Ally2_ 3 месяца назад
Good goog to make, you choose, and thanks, this is not another, flower, plant based, fury, strategic game with cars.. I think, making game " unique " is very deep messing with us, pit fall. I was, and i am dealing with this. And i hate this. Even when i know, this will be good scheme of the game. Maybe too long time of making the game, messing with us. Another game like nfs most wanted, of course, i waiting for this long time.
@Mr.overload
@Mr.overload 3 месяца назад
Thank you for your feedback! I appreciate your support and I'm glad you like the direction I'm taking with this game.
@pilottim136
@pilottim136 3 месяца назад
you are german huh? me too lol
@Mr.overload
@Mr.overload 3 месяца назад
Yup, absolut
@LinguisticMirage
@LinguisticMirage 3 месяца назад
i have used unreal for more than 6 years now and blueprints is good to make a quick prototype with but the ship a actual game with it is just simply said hell. upgrading engine versions is also hell when blueprint is used. imo both engines have their own issues
@Mr.overload
@Mr.overload 3 месяца назад
Thats a perfect summary. Esprcially the last sentence
@LinguisticMirage
@LinguisticMirage 3 месяца назад
@@Mr.overload thanks man! Just talking out of experience. Unreal engine is powerful but at the cost of devs sanity 😂
@Mr.overload
@Mr.overload 3 месяца назад
@@LinguisticMirage Yes, I agree ahahaha
@craft1y
@craft1y 3 месяца назад
now do it but with 2d
@leshommesdupilly
@leshommesdupilly 3 месяца назад
The like/dislike ratio is hilarious lmao
@leshommesdupilly
@leshommesdupilly 3 месяца назад
I like how the only valid reason not to use UE5 is **Fear of c++**
@Mr.overload
@Mr.overload 3 месяца назад
If you watched the entire video, you may have noticed that I suggested trying the switch even if you just want to give it a try.
@leshommesdupilly
@leshommesdupilly 3 месяца назад
@@Mr.overload No, I was talking in general, what people say/think
@leshommesdupilly
@leshommesdupilly 3 месяца назад
Yes, but why use Microsoft Java instead of c++ ?
@leshommesdupilly
@leshommesdupilly 3 месяца назад
I use UE because I love cpp :D **Pillar men theme starts to play**
@Mr.overload
@Mr.overload 3 месяца назад
🤨🤨🤨
@leshommesdupilly
@leshommesdupilly 3 месяца назад
Unity is the Boeing of game engines lmao
@Mr.overload
@Mr.overload 3 месяца назад
Good one xD
@DorBitton
@DorBitton 3 месяца назад
literally use c++ if you dont want to use blueprint
@Spyboticer
@Spyboticer 3 месяца назад
There are blueprints for unity as well and a suprisngly good one as well
@unknownrh155
@unknownrh155 3 месяца назад
But UE5 is terrible for mobile games let alone physics and optimization. You will need a high-end setup to run the shipped games from UE5 which very few people have it. If graphic is what you want, then it's fine. But UE5 is very has that "UE5 look" which always limit the creativity of your game. Wanna make your game unique? Use different engine. Don't believe me? Do some research on what the veterans has to say about this.
@paluxyl.8682
@paluxyl.8682 Месяц назад
About: "Wanna make your game unique? Use different engine" .... that's not right, it always depend on the 3d models, animations and skills of the developer.
@henrymasih-oi6kx
@henrymasih-oi6kx 3 месяца назад
bro u didnt even show the exact names of these asset... how are we to search them???
@dmrdev9934
@dmrdev9934 3 месяца назад
you couldn't get better graphics with c# no wonder why lol ever heard about shaders?
@Mr.overload
@Mr.overload 3 месяца назад
A shader won't have nanite
@dmrdev9934
@dmrdev9934 3 месяца назад
@@Mr.overload yea you are propably not going to make hyperrealistic game by yourself anyways
@dmrdev9934
@dmrdev9934 3 месяца назад
@@Mr.overload and also unreal doesn't have dots keep that in mind which is much more needed than nanite when you are solo developing a complex game
@dmrdev9934
@dmrdev9934 3 месяца назад
even if you are going to make hyperralistic game by yourself which is impossible enough, just wait until you see it you cannot use billions of polygons just bcs of nanite allows you to do that
@Mr.overload
@Mr.overload 3 месяца назад
@@dmrdev9934 What about the lighting and reflections then?
@alexstar9704
@alexstar9704 3 месяца назад
I have used both in the beginning i find unity little better to start with so i am Starting my journey as a unity dev but i personally would love to Switch to unreal because i have used it a little and i loved it too
@kessysammy4407
@kessysammy4407 3 месяца назад
Same here....
@OverJumpRally
@OverJumpRally 2 месяца назад
Switch to UE5 ASAP
@edward3190
@edward3190 3 месяца назад
Unity coding is better. Unity supports hot reload, allowing you to change code while the game is running.(some store assets reduces reload time to less than 0.3seconds for a script) Unreal is practically impossible to do so. Coding become increasingly difficult for larger project. Each recompile takes minutes.
@tatoforever
@tatoforever 3 месяца назад
The company im working on is dropping Unity and we are moving many of our new projects to Unreal. I've been working with the engine source for couple of months, since it was required to modify and implement custom shading models, mod the gbuffer render pass and implement other render graph features. The experience has been a breeze, despite having very little information on how to customize source parts of the engine. In regards to Unreal's Engine C++ implementation, it's both easy and confusing but not for the absolute beginner. If you are new to programming and game development, it's better to stick with blueprints. Don't worry about performance at this stage.
@edward3190
@edward3190 3 месяца назад
Unreal coding is decades behinds Unity. Unity support hot reload (recompile script while the game is running). Its reload time is less than half a second. Unreal's recompile is painfully slow.
@csmyfavoritecompany1213
@csmyfavoritecompany1213 3 месяца назад
Feels like palworld
@strahinjamaksic4718
@strahinjamaksic4718 3 месяца назад
Actually I was using unity for 3 years and I switched to Unreal Engine like 2 years ago and I learned it fast so I think its actually easy to switch, like if a 13 year old boy did it you could too
@DeadSkyOficial
@DeadSkyOficial 3 месяца назад
Blue print = noobs. C# = profissionals.
@DeadSkyOficial
@DeadSkyOficial 3 месяца назад
but i like you video +sub
@Mr.overload
@Mr.overload 3 месяца назад
@@DeadSkyOficial Ty, I think its not really a thing of noob or pro. C++ is very useful with blueprints, but you gotta use both!
@econundrum1977
@econundrum1977 3 месяца назад
It's absolutely true that setting up the tools properly to use C++ with unreal is complicated and difficult but once it's done it's not too hard to use. Do a Udemy course to get you started with c++ in unreal.
@econundrum1977
@econundrum1977 3 месяца назад
Or use C++ it's actually not that hard to use C++ with unreal. But do learn blueprints too as you will still end up using both.