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hi there, how do you manage to keep the collar without any folds? mine has a lot of folds, the lenght of the collar rib is the same of the neckline but its not as clean as yours it has a lot of folds.
@@PhotoSlash you can sort this out two ways. First strength the collar rib. Then you can either A) make the rib panel shorter (80%) of the neckline length or B) go to the property bar on the right. Find the shrinkage weft. Change this from 100 to 80 (or what either looks best.
@@oEthrieumSlays I have been a fashion designer for 15 years but Clo3D is self taught over 5 years. If you click enough buttons eventually you get the right one and the renders look good. I played around with the program for a year before I got my first paid job using Clo3D but now it’s all I do. What’s your story? Are you a designer, brand or student?
@@the-fashion-shed what advise would you have for me? I wanna learn to make patterns and garments on clo3d with no prior knowledge in sewing or fashion design.
@@Queen-bf5xy haha! So sorry. These first few videos I made I recorded the audio on my phone. When I “enhanced” the audio it made those weird sounds. I have a proper mic now so the last 4 videos don’t have those
hi its really help full can you make the video about animation. when we use walk animation. garments bounce so much. which not look natural. how can handle that bouncing
Yes not a problem. A quick fix would be to check the following: the weight of the materials, the stretch, and I would also increase the amount of frames within a sequence. If the standing is 400 try doubling it as it makes the movement smoother and allows the panels to softly flow rather than being quickly pulled around.
Hello. They got taken down by Clo because of copyright. I’m going to work out a way to upload them without getting in trouble. This might take me until next week. Hold tight
Hey man at 1:05, you did something that made the shirt more block like. Since you aren't showing key presses and the video is sped up its kinda hard to know what you did as a beginner. Could you quickly explain?
I’m sorry. For the up coming videos I’m going to make them longer and slow them down. The things I did to make it blocky was 1) delete all the side shaping and move the under arm points wider. 2) right click and strengthen all panels 3) select the body panels and apply “pressure” this is like blowing it up with air. I removed this once I added the fill effect but while it’s just 1 layer it helps to see the volume.
@@youngsinatra1 make sure all panel pressures are put back to 0, also make sure the particle distance is low between 5-8. Increase the weft only to about 120%. Make sure the internal panel doesn’t change only the external.
At around 9:29, the orange layer is clipping a little in yours, im having a lot of clipping as well and would kindly like to know what you did to remove it. Thank you for the assistance you provided already and the jump cut at 9:46 , what’d you change in the meantime to get the puffiness so defined and pronounced
@@the-fashion-shedcouple of outfits from thug club would be great, bro! I wonder how to make such kind of clothes and want to start learning clo3d making something similar as Thug Club
Hello Chris, I don’t understand how downloading for free works. For example, if I use your design and then modify it, could I produce it physically, or use it to create content for my Instagram page, like a rendering? I would appreciate it if you could help me with that
@@hachi1781 Hello. I wouldn’t recommend using my design files for physical production. The work I do for clients doesn’t require me to make patterns perfectly and they wouldn’t translate to the real world without a few adjustments, the files are mainly used for concept boards, design presentations, techpacks and sales books. You’re more than welcome to download them and use them how ever you like. There is no copyright etc. Just make sure you give me a like and follow the channel 👍🏼
You are a genius man, i cant believe how fast you did it, where did you get the stone wash pngs? i just started learning clo and im doing some trousers
@@martinfortuny3979 if you go to the library / hardware and trims / washing textures / scraping. They have a few textures in there for you to use. I’m working on an ACNE jean video atm and I’m creating my own textures in photoshop. You simply get a high res image of a flat pair of jeans with a good wash. Break the image down to just black and white / delete the black leaving the background transparent and save as a png. You can then over lay this onto any panel you want. Play with the opacity so it’s not so stark. Hope that helps
Great video, thank you! Headed to your CLO connect store now. I'll tag you if I get a chance to play with your file. Do you have any re-use restrictions that I should be aware of?
Keep going, once you know all the tricks you will be creating garments in no time. I’m going to do a video on “how much you can earn as a Clo designer” hopefully that will help up coming designers
I totally cheated this part. I took a pre made denim jacket from the Clo connect store (free) cut the arms off at the elbow and stitched them to the waistband and took the left front panel / folded it in half then stitched it to the front / side waistband. If the tee wasn’t there it’s ugly as hell. When I started on Clo3D I would create every detail / even the one you couldn’t see. Once you start getting 30 piece collections to create that all goes out the window and you only ever do what is seen. One collection I did they didn’t want back views so I just didn’t do them. Saved me so much time.
@@FuriousMete I only set it up today so you will be the only one 😂 ask as many as you like. I’m working on two videos atm based on peoples RU-vid comments so if it requires a complex answer I’ll create a video for you 👍🏼
@@jxrdvn9135 hello. No this is a standard Clo avatar. You just need to select any part, right click, select all, then go to the right hand properties section and delete the texture. Select a colour and that gives you a solid mannequin. You can also make them matte / gloss / metallic etc. Since the new Ai avatar update I haven’t bothered using Daz
And you seem to work insanely good with baggy pants, could you please shed more light on creating them? I have been struggling with the right fabric setting and sewing patterns for them. Could you please show the process of creating some acne studio or polar big boy jeans. Thanks❤
@@Rom_3d_dem Thank you for such a lovely comment. I’ll do a baggy pair of pants next. Send me a link to the exact style you want to learn to mimic. I would say as a quick tip. Use the raw denim fabric you get free on Clo. Then increase the weight so it drapes better. This may lose a little a bit of volume so a 1 or 2 points of pressure to puff them out a bit. The crotch is always really hard to get right on trousers so pick a pose that isn’t symmetrical this makes it look more realistic… I’ll put all this in the next video.
@@the-fashion-shed there is an image reference: “i.pinimg.com/originals/2b/a5/1a/2ba51a00b577afd0e4bdb71e11683f87.jpg” you should be able to just paste it into browser to see a photo. Those are Polar Big Boy Jeans, which are popular skateboarding baggy jeans (thing I love about them is that they are not straight but more banana like). They are supposed to be worn slightly sagged (not on the waist but more on the butt) and I’m pretty sure on the picture guy wears size a bit bigger than he actually is. It’s pretty hard for me to replicate that chaotic but still pretty feeling of them, like you have done a lot of movement in them but they still hold the shape pretty good. I would be forever thankful if you showed the process of making baggy with such feeling. Haven’t thought about compensating the density of the pants with pressure, gonna definitely try that thanks!
Are you asking - How do you apply interfacing? An internal layer that makes the outside stiffer? I wouldn’t add an internal layer for the 3D render. I would play around with the material properties so it gives the effect of a stiffer section. To create the extreme padding and puckering I increased the weft and warp percentages to 140%. To make the panel stiff I would simply lower that to 100%. If you creating a physical pattern to print. I would simply duplicate the panel and not apply the seam allowance. Did that help?
I believe he is asking how the software interface can look like this, likely referring to keeping reference photos visible while working. Although a second monitor is typically the best solution, you can also resize the Clo window and open your photo using a photo viewer, adjusting it to fit on the screen. Another option is to create a rectangle pattern in Clo and add your reference photo as a graphic using the Graphic tool and the Transform Graphic tool. To keep the reference in place, you need to freeze the rectangle before simulating. There might be more optimal methods, but this is how I typically proceed.
Hi Chris, I was wondering if you could manage to create accessories like gloves or rucksacks. I would be so happy to see your process on it. By the way, excellent job! Keep it up!
Yes I can. I’m working on a transparent tote bag today for a sportswear merch company so will record the process. I don’t have any glove projects atm but I work with a skiwear brand so will probably have one at some point this year. Thank you for the support