This channel is all about short tips and tricks on how to use blender so that you can get the best results as fast as possible. It also acts as a great reference guide if you get stuck and cant remember how to do a specific thing within blender. This channel is really designed to keep me focused and motivated to make sure i never have a zero effort day.
Thank you I've been hopping video to video all saying to go to edit, preferences then go to add ons and active boolean tool while I can't see it at all just stressed me out too much
its best to time stmap where you stuck and take it step by step...also follow the tutorial exactly ...before trying to apply it to your own project... if you time stmap where you cna no longer follow i am happy to help
awesome, after 4 years again i started modeling so i had forgeted every thing, but now i learned by your channel background setting. i love your tutorial.
Thanks for the video. Would this be a way I can add these balls to an object and then mesh and animate them. I am trying to create thick molten metal hanging to honeycomb and the slight shimmering of the metal.
Baking indirect lighting in Blender Eevee is a key step in making environments appear more realistic and believable or stylized. It involves pre-calculating and storing light and shadow information on objects as textures, which can improve performance and save rendering time. its like an extra paint brush that is technically more complete than real time rendering
@@arbiter8246 Baked lighting is generally suitable for static or semi-static objects. For characters or objects that move, you typically use a combination of baked lighting for the environment and real-time lighting for dynamic elements like characters. While baked lighting is static once baked (meaning changes in lighting won't update automatically without rebaking), dynamic lighting sources can still be used alongside baked lighting. This allows for moving lights or light changes that affect dynamic elements without affecting the baked environment lighting.
I want to know how to duplicate material not to copy it to another object. I need to have a duplicate material in the same object in such that each material will have some of the attributes different . It is to be used in an object in such way that each of the tow material will be only applied 1 to each of the two vertex groups.
ctrl c and ctrl v after selecting the nodes you copy... if you copy the material you can press the instance to be unique and you also get what you want
help, i have done this before and its work then i continue and can't remember when but the background turn to default image again, the world setting is still there with the image i choose before. I try to upload again few times but no change, the background still there. i really lost and dont know which part i making a mistake.