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“Constexpr ALL the Things!” in Audio Programming - Adam Shield - ADC22 

ADC - Audio Developer Conference
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audio.dev/ -- @audiodevcon
“Constexpr ALL the Things!” in Audio Programming - Adam Shield - ADC22
The most effective moment for a developer to receive feedback on their code is at the very moment they are composing it; however, compile-time feedback is most often limited to immediate, surface-level concerns (missing semicolons, incorrect types being returned, etc.). Leveraging the latest features of C++20, this talk will walk the audience through writing unit tests and regression tests for audio plugins that run instantly and perpetually at compile-time. Along the way, we will review the history of compile-time programming in C++, the additional free benefits from writing code that can be run at compile-time, and we will look ahead to what else we will be able to accomplish in C++23. Audio developers will be able to catch bugs in their code immediately after writing them and sleep soundly at night assured that their changes have not inadvertently altered the audio processing of their product.
Slides: link will be updated when available.
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Adam Shield
DevOps Engineer / Audio Plug-in Developer
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Streamed & Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: juce.com/
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Special thanks to the ADC22 Team:
Lina Berzinskas
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
#audiodevcon #audiodev #audioprogramming

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9 фев 2023

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