What do you think of the “Masters of Evil” precon? Any cards we missed? Any cards we suggested to take out or add that you disagree with? What are some on flavor upgrades for the deck?
I just think that they put multiple tribal themes in the same deck. It felt like daleks needed their own deck, as well as cybermen. It’s like if the Warhammer commander decks put the Tyranids and Necrons together in the same set. The deck still works fine, but I feel like the warhammer universes beyond set did it better.
One thing to note with The Beast and Master, Formed Anew is they work pretty well with Missy. The face down creatures are ones you can use to hit their owners to draw cards with the beast, and you can use the Master to exile one of the facedown creatures with a good ETB to become a copy of it, essentially fully stealing a creature!
I've chose Cult of Skaro as the commander and replaced a lot of cards for extra combat phases, copy triggered ability and copy target creature exept it isn't legendary to maximise the 4 effects off attacking with Skaro :D
I think sonorous howlbonder from Ikoria would be pretty good. It makes it so that menace creatures can’t be blocked except by 3 or more creatures. With all these menace tokens running around, it seems pretty good
The Cult of Skaro was a small group, unique among the Daleks in that they were the only ones allowed to have names and free thought, because it was their job to imagine for the advancement of the Daleks. They escaped the Time War with an ark fun of their people (bigger on the inside). They showed up a few times, losing members along the way with the survivors always emergency time jumping away.
The last member, Dalek Caan, attempted to dive back into the Time War, which was sealed off from the rest of the universe with a time lock, to rescue the creator or the Daleks, Davros, who then created a new army of Daleks and the Reality Bomb (which, now that I think about it, would have been a really cool card). In breaking through the Time Lock, Caan went mad, seeing the entirety of time and space and becoming a mad, giggling prophet. Caan saw the horror of what the Daleks truly were and decreed “no more.” Caan subtly manipulated events to lead to the ultimate downfall of himself, Davros, and all other Daleks at the hands of the Meta-Crisis Doctor. (Edit for grammatical accuracy)
Another "menace enhancer" similar to Labyrinth Raptor that would go great in this deck is Sonorous Howlbonder. It makes your menace creatures into super-menace, where they can't be blocked except by _three_ or more creatures each.
This is easily my favorite of the four precons. I cannot wait to exterminate my opponents, while forcing them to make many, many villainous mistakes- I mean choices. Looking forward to seeing how y’all upgrade it!
What they’re missing about Missy is that the villainous choice is for EACH OPPONENT so it doesn’t say “if you have lots of creatures draw one card” it actually more likely says “if you have lots of creatures draw 2, potentially, 3 cards”. I feel like they’re really not thinking of Missy in the correct terms.
They're also missing that there ARE ways to turn the cards face up. Ixidor, Alarmist, New Thassa, your own morph creatures... It needs its own deck, but it's still great.
@@fajenthygia5760 EXACTLY, i feel like these decks are wasted on people analyzing them as standalone decks to be used out of the box. These decks are far more akin to a full on set presented in the form of four commander decks. For example I bought the villains deck specifically with the intention of breaking it into two decks. A Davros Grixis Good Stuff deck and a Missy Misdirect deck to be played specifically with planeschase.
@@LDIndustries Yeah I agree, The deck realistically comes with 4 commanders that can make their own decks. I myself just finished making a "The Rani" deck, and between the stuff that I took out and what I kept, I can easily make the Davros deck just by putting in some stuff that I got from the Nekron precon. Although Im leaning into making a Missi or Ashed deck.
there's also the fact that there's the Chaos Ensues as part of that draw a card option. if you're playing Planechase, as these decks were intended that could cause the card draw option to be frankly terrifying. just for a few examples Agyrem. if even a single opponent chooses to let you draw then creatures now can't attack you until someoone planeswalks away. Akoum. you can destroy any single creature that isn't enchanted Celestine Reef. you can't lose and others can't win until someone planeswalks away Hedron Fields of Agadeem. every player that lets you draw a card is giving you a 7/7 Eldrazi with Annihilator 1 Lethe Lake. a player of your choice mills 10 every time one of them lets you draw Otaria. if even a single opponent chooses to let you draw instead of taking that damage you're getting an extra turn, this will continue until every opponent chooses to just take that artefact damage. The Maelstrom. each card they let you draw returns 1 permanent from your graveyard to the battlefield The Western Cloud. 3 treasure tokens per card drawn, also 1 damage to all creatures and planeswalkers The Wilds. make an oponent sacrifice a creature and you get food. also, not so powerful to you directly but Norn's Seedcore offers raw chaos for each card drawn, since each Chaos Ensues is bringing you an extra plane and Chaos Ensues on all of them.
There is at least a few of ways to get the cards to flip back up in a Missy deck. Ixidor, Reality Sculptor can flip face-down creatures face-up. Mikaeus, the Unhallowed gives the Cybermen undying, so long as it's a creature you own that you sacrifice, it goes infinite with a sacrifice outlet and Missy. Similarly, the Grixis Marchesa can do the same thing, so long as you can manage to put a +1 counter on the Cybermen (this is slower than Mikaeus, but it works practically the same). Various blink effects like Ghostly Flicker put the returned creature under your control, rather than the owner, too. Figured I'd put this out there, for anyone interested in upgrading the deck with Missy at the helm.
There's also the new Ugin's Mastery from the new Colorless pre-con from Commander Masters - it lets you flip up any of your face-downs for free whenever you attack with total power 6 or greater, which you can do with just two Daleks or three Cybermen. Primordial Mist from the 2018 pre-cons also works, since it doesn't say you have to own it, so you can use it to exile things you stole and then cast them yourself.
@@FSUMercerian Be careful though, only blink effects that specifically return the creature "under _your_ control" will work. A good number of blink effects read "under their owner's control" which will just return the creatures to your opponents.
A few other cards I’d recommend. Also, I tried waste not and it doesn’t always see use as most players will be discarding lands and at the end step you usually can’t use the 3 mana. Geth’s grimoir may be better as it assures you a draw any time an opponent discards. Sedraxis Specter, 3 power flyer that on damage dealt opponent discards a card. Sangromancer gives you life back whenever an opponent discards. Sonorous howlbonder makes your menace creatures harder to block. The new bat god from Ixalan is also a big meannie in the deck. Also Tezeretr master of the bridge offers ramp and a good chance of getting 3 damage to all your opponents each turn, though it itself costs 6 so take as you will. Also creatures that make your artifact creatures bigger along with Cyber Controller; Chief of the foundry, Steel Overseer, and Unctus Grand Metatect. I’m also playing just a bunch of other flyers with 3 power or more, one particular strong one for a cheap cost is Gedrak the crown scourge. You need at least 4 artifacts to attack with with but in this deck it’s not an issue.
I think the purpose of cards like time reaper and don't blink are to specifically play against the other precons that have a lot of impulse draw/suspend. Still not great cards, but that's probably the reason they exist
I'm sure someone has said this and you don't look at the comments anymore, but Don't Blink is really funny to have in a precon Dr who battle against the 10th doctor and rose. As soon as all the suspend counters hit 0 after a big time travel, just nope them away before they can resolve.
I hope villainous choice becomes evergreen. That was some of the most fun i had interacting with a table on a long time. This set completly hits the nail dead center in what a balanced magic game can be like. Each deck has threats and answers.
It's interesting that people like this because players usually hate mechanics like tribute where you have to give your opponent the agency to make the choice.
Watching people play with the various precons the Villains deck definitely seems like it feels the most fun to run. I hope to grab them all eventually but if I could only nab one it would be this one.
when ikoria was in standard with eldraine, i made this rakdos menace tribal standard deck with lab raptor, stormfist crusader, and sonorous howlbonder...... i won an fnm with it cause noone expected it, but only 1 lol
I recently picked up this precon and I definitely will look at some of these great upgrades, and I might even maybe add in some Dragon's Approach. I can't wait to see what direction I take 😁
This deck in particular almost feels like it was built with Archenemy instead of Planechase in mind with how much removal is in it, like early on they weren't quite sure if it was going to be Planechase or Archenemy, designed some cards, and then made the final decision.
I'm surprised they didn't talk about thievery with The Master, Formed Anew. Stealing people's things, then paying two to essentially just keep it on your side of the field is pretty good and there are a lot of threaten effects.
@@ArchangelsvoidYou are only placing emphasis on one of the two parts. "You" "Control" it doesn't say you "You" "Own". So if like I stated you use an ability from something else to "Take/get control" of target opponent creature. You can not only exile it, but you can then use the master to become it.
same thing for The Master, Gallifrey's End. I saw a whole ton of people complaining about how bad it was with not one of them even considering the fact that you could exile your dying cybermen, usually exiling one of your opponent's creature cards, in order to trigger the villanous choice and give you either a copy of the creature or cause the damage.
@@AnEnormousNerd The Beast, Deathless Prince also synergizes with Missy as the Cybermen are face-down cards and as cards are therefore still owned by their original owners. hit someone with a Cyberman made from their creatures to untap The Beast.
Missy's second ability is just a bonus, ignore that. What you're really doing is filling her deck with creature stealing cards, sac outlets and removal. You gonna steal everything from everyone and you get to keep it. It's like a marchesa deck. And sure, you can get a card draw or hit your opponent for 8 every now and again, it doesn't matter.
Heaven Sent (and it's 2nd part, Hell Bent) is definitely a top 10 episode, probably top 5. Blink is another one. Probably my favorite episode, which is funny because it's barely a Doctor Who episode other than being set in the Doctor Who universe. To round out the top 10 in no particular order... The Zygon Inversion The Empty Child The Girl in the Fireplace The Rings of Akhaten A Good Man Goes To War Vincent and the Doctor Silence in the Library The Angels Take Manhattan Honorable Mentions: Doomsday (honestly not so much a great episode but so impactful on the characters) Turn Left
still waiting for xmage to finally update, Im so excited to give Davros dragon's approach a go. 3 mana deal 3 to all opponents, create a 3/3 and either draw 3 or make them discard three sounds sweet!
Should've included the sonorous howlbonder from Ikoria. I thought that was going to be the card to follow the rakdos raptor. Who wouldn't want super menace?!?!
56:50 the master, formed anew works great with cyberman you took from your enemies, because you take it face down on your side, so you copy wichever orignal creature this cyberman was
How would the resonator work with Wound Reflection? Say someone lost 2 life and you use resonator before their end step on reflection. End step hits do both instances go on the stack and check damage when they're added to the stack or do they check damage when it resolves? So the first one will do 2 damage and the 2nd one will do 4 (2 + 2 from first resonator)? Or do they both just do 2 from the original damage?
The Masters of Evil is my favorite of the Precons, mostly because I enjoyed Artifacts and Villains. Put them together and it's a recipe for delight. For me at least. Plus I'm a sucker for Grixis Artifact decks.
Im still conna recommend pain magnification for the davroz upgrade. 1 BR rakdos enchantment. Whenever an opponent takes 3 or more damage from a single source, that player discards a card. So not only are you emptying their hands faster but it also entices your opponent's to be aggressive towards eachother because they can force out cards from each others hands too. Then at end of turn they cant choose to discard if they have no hand increasing your advantage. Works really well with goad as well as your opponents have block big creatures or lose cards. I also want to run it with lighting and blightning in the deck just to really emtpy a players hand and make them think about what to discard.
You need to compare reprint value based mostly on the Universes Beyond commander decks. These have so many new cards in them, the only value can be the comparison between the UB Precons and what reprint values are in them.
Little sad for the cyberman, was hoping for a commander with a more consistent way to make tokens like with the daleks but oh well can still make it work one way or another
Question. Did any of y'all's Masters of Evil came with 101? I've been counting my deck over and over and I have 100 plus my commander on the side. I have all Doctor Who decks and Masters of Evil is the only one that counts up to 101
I left a similar comment. if you're playing Planechase, as these decks were intended, that could cause the card draw option to be frankly terrifying. just for a few examples Agyrem. if even a single opponent chooses to let you draw then creatures now can't attack you until someoone planeswalks away. Akoum. you can destroy any single creature that isn't enchanted Celestine Reef. you can't lose and others can't win until someone planeswalks away Hedron Fields of Agadeem. every player that lets you draw a card is giving you a 7/7 Eldrazi with Annihilator 1 Lethe Lake. a player of your choice mills 10 every time one of them lets you draw Otaria. if even a single opponent chooses to let you draw instead of taking that damage you're getting an extra turn, this will continue until every opponent chooses to just take that artefact damage. The Maelstrom. each card they let you draw returns 1 permanent from your graveyard to the battlefield The Western Cloud. 3 treasure tokens per card drawn, also 1 damage to all creatures and planeswalkers The Wilds. make an oponent sacrifice a creature and you get food. also, not so powerful to you directly but Norn's Seedcore offers raw chaos for each card drawn, since each Chaos Ensues is bringing you an extra plane and Chaos Ensues on all of them.
8:56 Nothing is mentioned about it going to the graveyard. it just says "Whenever another nonartifact creature DIES, RETURN IT TO THE BATTLEFIELD..." this makes me believe you can use it on tokens. If it did not include tokens then it would read something more along the lines of "whenever another nonartifact creature goes to the graveyard, return it to the battlefield..." please correct me if i am wrong
Havoc Festival - half the players life at the start of their turn. This combos very nicly with the other enchantment "wound reflection" that doubles the damage. At most a player is likly to be on 1 life at the end of their turn.
This is such an insanely fun precon. It really makes you the ultimate arch enemy. My problem with it is you're scary when Davros is out, and completely useless when he's dead. Anyone have the same experience?
I wondering if anyone can help answer a question i have about Davros ability. I recently started magic so i dont know too much about the nuance of the game. I wondering If i dealt someone 3 damage this turn; Does Davros ability resolves at the beginning of the step even if he was destroyed before the end step occurs?
Who was destroyed, Davros? If so It doesn’t, he’s no longer on the battlefield. If you mean the player, yes, you create the token but the choice part of the ability doesn’t happen.
Could you folks at TCZ build a DR Who commander deck, don't care which, that would swap out useless cards in it's Precon and slot in cards from the other precon Dr Who decks or commander packs? There must be cards that we can obtain via the commander packs that we could use to make one or another of the Dr Who precons much better just using the set specific cards and not cards outside the Universes Beyond set specific cards. For that matter I feel that these Universes Beyond Commanders decks should only be allowed to have the set specific cards added into them. What do you think?
Battlefield only. There is only 1 mechanic that triggers in the command zone and it's called 'eminence'. Some very powerful commanders like Edgar Markov have it.
Dragons Approach doesn't seem TERRIBLE in this deck, idk if I'd jam 30 of them in the deck, but if you're definitely trying to deal damage and get value from them.
Honestly, I don't think I'll be editing these decks at all ever. They play so well off each other and work as a "unpack and play" pod. Plus it feels odd adding non who cards to the decks.
Not enough cards to help protect your commander, plus should add Levitation to give your team flying (not just for attacking, but defending). Pluse Dauthi Embrace (really under valued card because it can target other players creatures, great for politics or surprise moves, harder to remove being enchantment) would be better than walker(it does not put big target on your back).
my only complaint about the villainous choice on davros is that, if they have no cards to discard they can still choose to discard robbing you of a draw at no cost of their own.
This maybe a dumb question - Mtg "missy" turn creature tokens into her cybermen tokens? Ps: missy looks like it will work well with board wipe in all cases
Missy does not turn tokens into Cybermen. When a creature token dies, it goes to the graveyard and then ceases to exist, so it can't be returned to the battlefield. Also note that the Cybermen generated by Missy are not tokens.