Just wanted to clarify that the Elden Ring livestream donation goal was NOT presented as a charity. That is my bad for parroting that without doing the proper research so I'll take the L on that. Other than that, the rest of the points in this video I would still consider valid so hope you enjoy the video regardless.
I mean...in the Elden Ring stream he was pulling a WingsOfRedemtion and having people donate for time and "donating" to him for a ps5 and a GoW Ragnarok "review". So. Yeah. Either way you cut it, it's actually ass in the best of circumstances.
Yes it was. I actually recall his message about it. It was for Doctors Without Frontiers. There was a whole second separate donation for fans if they really wanted him to play the PS5 God of War Ragnarok because he said he didn't want to buy a PS5 for one game. I'm going to have to unsub now. I don't like liars. Projared's situation was bad enough as is and none of the people who jumped on the bandwagon to smear him ever bothered to apologize after being proven wrong and I waited months for that before unsubbing from them but you won't be getting that as for them it was white knighting where you are deliberately lying. Good luck with your channel but I don't follow liars anymore, better to see creators with bad takes than smear artists. I've had enough Ethan Klein to last me a lifetime. Severely disappointed with how low you fell here. Good luck, you'll need it.
@@dragoneye6229 Yeah bro, I was deliberately lying which is why I have countless videos calling out liars and that's why I came out and admitted I was wrong cause I was toootally trying to decieve people LMAO
@@dragoneye6229 I do love how you call him a liar when he says he messed up with that with the pinned comment. One of the dumbest reasons for an unsub ive seen honestly.
3:13 Fun Fact! when Hakita (the developer of ultrakill) was asked in a livestream why Ultrakill didn't include ammo, he said: "well, it's like if Dante's sword in DMC had a durability meter. you wouldn't think about how to kill enemies with style, you would just think about how to kill them efficently."
He's seriously right, I wouldn't want to walk around hiding my ass and count 2 ammo of mine like in STALKER if I can just "Blast all shit and make a biggest score"
This is actually why I don’t like the chainsaw in eternal or the marauder. Because even tho it takes 2 seconds to chainsaw an enemy to get ammo back and continue my combo, that feels like 2 seconds interrupting the combo in the first place. It’s minor, but it makes me wonder how much more fun the game would be if there was no interruptions to combat at all (you could include the platforming as an interruption but I don’t mind the platforming). At least the chainsaw animation is fun and gruesome, they’re even different per enemy and angle.
@@nosh62 not 100% true. Some of Dante's attacks and weapons do rely on resources, like Faust and the Devil gauge.. They just aren't intrusively forced upon you to constantly manage. And if they are, you have perfectly valid options to not get involved with those restrictions.
@@LoliconSamalik I know that those are exceptions, and that type of thing also exists in ULTRAKILL (Railcannon, charged shots, coins, etc.), but those are limited to encourage weapon changes and stylish play, not the other way around. If all weapons were limited, you would only care about effectiveness, and not stylishness; when you have just a couple aspects of some weapons being temporarily limited, then it forces you to get creative. Plus, in neither games, the things that need resources are negligible anyway, and you barely notice them when you get good enough at the game
Funnily enough, I know a game that does something weird with this concept: Alien Outbreak 2. You see, after you beat a mission and going into the next one right afterwards, your weapon level (which is also your HP like in the Star Defender games) is reset back to what you started the game with, meanwhile you have to build it back up with energy powerups like you did in the previous mission. Because of this, and on higher difficulties, the _starting waves_ of later missions are actually much harder than the rest of the game, not counting specific bosses in the game. So it follows the rule of making later segments of a game harder, but you keep getting reset in terms of your weaponry, making the beginning of each later mission even harder. It’s almost exactly like pistol-starting each episode or mission of Doom. Edit: Coincidentally enough, Alien Sky and Crusaders Of Space (as well as Open Range) also do this, but the former has you do bonus levels at the _start_ of every mission after the first one mission, with the first level of the last mission being the most dangerous one but still easy, and with the latter game, you at least start each mission with missiles to get rid of a handful of enemies, but you’ll still start out with *_1_* HP.
POS recently made a video saying Doom eternal doesn't require quick swapping even with tag, when tag was a complete troll fest over using the mechanic that wasn't ever explained in game. Then he makes yet another video on the marauder, on a dead game with no anti cheat and missing unpromised invasion mode, which also has a 30 second challenge event that requires quick swapping which invalidates his previous video. But of course he's not making these late videos for legitimate reasons, it's because there was news on the new Doom game and he wants to resurrect the dead horse of eternal for clicks, while being 100% wrong and hoping nobody calls it out. Well I am. Downvote his stupid videos.
He got the lowest rank on EVERY level, the point of Ultrakill is to master your skills, he just full D-ranked every level and said it was too easy, it's the same energy as if saying throwing an empty bottle into a trashcan equals a general cleanup of the entire room, i wonder if he would sing a different song if he tried to P(erfect) rank everything.
"He's purposefully making his experience as miserable as possible" is honestly the best way to describe him and his channel, as this isn't the first time he's done it. He did it again on DMC5, where he played through the entire game on two different difficulties while spamming the same attacks, because the game didn't "force him to change his strategy". If you want to limit yourself, play a game in a way that isn't intended and then complain that you didn't enjoy it, the problem is you, not the game.
I like doing challenges like restricting certain weapons that I use quite frequently to see how I do without them, and stuff like that because having access to all the weapons currently available and swapping is fun, but I like having a small challenge here and there.
5:27 His description of Hiseous Mass fight can literally be copied 1 to 1 for a Doom description. -Hop around -spam pistol (until he dies) -Pistol overly effective (could use other weapons, chooses not to) -Pistol has unlimited ammo -Pistol does charge shot - I don't need to do anything else
@@fernandovalles3233 …you know that speech by Plankton from SpongeBob? The one where he goes all “MOLECULE BY MOLECULE! *ATOM BY ATOM!* “…that’s what happened to him
The problem is that the game doesn't encourage you to play like ultrakill. If you have watched his doom content, then you'll know that a huge reason that he praises that game is that the game actually encourages you to play in the way it's supposed to be played, the way it's more fun. Doom 2016 didn't really do this, and while that game is still good, you could also fall into the trap of spamming the same weapon over and over and not really having fun. It's not a players fault if the game doesn't really care if you play it like ultrakill or not.
@@Rexolf101 I mean you can do the same thing in doom eternal you can complete the first levels and even defeat the doom hunter using only the assault rifle the problem is not that it doesn't encourage you its that mayo just play the game wrong and expect people to take him seriously if you gave him a copy of dying light he'll complain that the game is boring because he's playing it like a COD zombies game rather than how it's supposed to be played or that the game is unfair cuz anytime he uses a gun he gets ambushed and destroyed by an horde of viral even though that's how the game punishes you for relying too much on guns you can use them but expect an horde of fast zombies to rapidly approach your position and yes it is a player fault
@@gronglus25 Yeah, Hakita knows exactly what he wants for Ultrakill, and he's not afraid to say it. At worst, he's sighing in exasperation every time Mayo releases a "review".
Don’t you realize under the mayo’s video is entirely satire/sarcastic and he made it because tons of people were claiming that ultra kill is better than doom but never gave any reasons.
it is insane that one of his arguments is "the new weapons didnt excite me, so i just spammed the same move over and over again." this is the mindset of a new fighting game player
Fun fact: V2 has a 40% damage resistance against the starting pistol, FORCING you to use other guns to be more effective, infact, most enemies are resistant towards a damage type, especially the bosses-turned-minibosses, like Cerebus and Maurice.
actually, not a lot of enemies are resistant to a damage type the only examples i can think of are v2 and the flesh prisons, there might be more but i don't remember what's common is enemies taking more damage from specific sources, such as maurice getting absolutely melted by point-blank shotguns and cerberi taking more damage from rockets
I remember hearing that any game can be called boring if you play it in a boring way. Nobody in their right mind is going to spam the charge shot if they are looking to have fun.
Reminds me of how I play devil may cry; I could play the safest most straight forward way, but I prefer to mix it up like switching weapons constantly or getting right up in enemies faces only to dodge at the last second, I swear I could finish bloody palace if I play as safe as possible but I never do because i it’s more fun to try and look cool.
@@Canalbiruta Doesn't seem like a really good one. If you choose to only use one weapon without spicing things up that's your choice like the first reply said
@@TheBanatter WHY IS IT ON THE PLAYER. Some people like to do shit the easiest way possible. If the game does not punish brain dead player skill why should the player make their own effort to make the game harder. I like playing ultra kill with the weapon swap and using the shotgun but I find the machine gun and coin toss to be the most useless feature so far for the same reason. Why use any of those weapons when you can just charge shot and use the shotgun. His main point is that some enemies have weakness but guess what every enemy is weak too. Pin point charged shot.
@@12halo3 It's on the player because the player made the choice. I've played it and honestly while there was one I didn't personally use I still find myself using more than just one for different situations. Could I beat the game with just the shotgun or charged shot? Sure if I tried hard enough but why the Hell would I? I like doing things easy as well (sometimes) but when I do it I don't complain about spoiling the experience for myself. I decided to do that. I do agree about the coin toss though but that's because I can never hit my shots on the damn thing lol
V2 is made to hint that something is wrong with your skill, you can't be mad at a boss that is basically your copy and can do everything you do but better. Calling such bosses bad is basically the same as accepting skill issues.
I like that to think that V2 is like a Wall of skull after him everything gets harder so the dev needed to make the players get good with their own controls so making V2 WAS a hell of a idea
I think mayo forgot the purpopse of V2. Because V2 is a reality check and SLAPS you in the face if you have been playing like mayo the whole game. Even when I played on standard (i am on violent now and its difficult caz im not good at ultrakill) V2 was really difficult ngl. V2 and even Gabriel are the 2 reality checks that are explicitly meant to STOP you from playing like mayo. V2 is meant to get the player to see their pretty much only counter: fighting themselves but smarter.
Hakita once said that adding ammo to ULTRAKILL would be like making Dante's sword have weapon durability in the Devil May Cry games. Seriously, watch Hakita's developer commentary stream for act 1, he answers all of Mayo's criticisms there months before Mayo even thought of them.
@@CherryBotV2 Hakita dropping the game dev equivalent of a Terminator Gambit on Mayo lmao Also 5DCWMTT references in an Ultrakill comments section? Truly this is a wonderful community.
Bozo literally refuses to use another weapon because he is too busy trying to prove a point for a review no one forced him to do. Did he write the script before playing the game?
Absolute 5-head even uses the charge shot instead of the coin ricochet for the revolver, proving he's not put any effort into anything but bashing the game he refuses to engage with beyond a surface level. Like, a straight charge shot is "Good", mechanically speaking, but nothing beats the dopamine rush that comes with bouncing a shot off a coin into the top of an enemy's brain box.
A good example of this is Arbalest + Super Shotgun spam in DOOM eternal. It's super effective, but it's pretty much braindead gameplay... Oh, but there's limited ammo! Oh wait, there's a chainsaw. So you have infinite ammo as long as you're capable of looking at a fodder enemy and pressing your chainsaw button. His infinite ammo argument gets shit on because it is present in the game he mains.
The crazy part is that when he's STRICTLY talking about Doom he's fun to watch. He loves the game and is very passionate about it so any video that actually focuses on doom is a treat. But yes he does tend to shit on A LOT of other games seemingly cuz he's doesn't like them.
this is like going to school and not listening to anything, doing no work and just generally making it harder for yourself and then when you get to the final exams you say “what the hell school didnt prepare me for any of this”
In CS we have lots of people like this who copy paste code and don't really try to learn what the assignment was trying to get them to do. Many of the early programming assignments are well documented problems that you can easily find implemented in any language online, but if you just copy those files into an editor and send it you don't ever really learn how stuff works. There is absolutely many issues with how school works and functions and I will say personally I am not a fan, but a lot of these people I am describing would not really make it through any system or program because they miss the points of the exercises entirely and focus purely on just passing. Once they make it to material that requires them to actually learn how to use the skills they should of been cultivating in the much simpler environment they were given before, they have basically no sense of how to actually do things and often end up dropping out or failing after they make it past those entry level programming classes.
In my opinion, the best way to describe why Ultrakill couldn't ever be good in Mayo's eyes, is this: The game's at it's most fun when you're creative enough to string everything together in cool ways. The problem with that is because it's not FORCING you to be super creative, he hates it, because uh... *he ISN'T creative* He basically hates having to use his own brain to figure things out, and likes to be forced to play a specific way. That's also pretty much why he hates DMC, Bayonetta, etc etc..because those games expect you to figure it out. They don't exactly hold your hand. As much as I loved Eternal, it's pretty hand-holdy. Edit: Again this is at least how I see it.
@@Islamphobe Or hear me out This is a CRAZY idea, I know, just hear me out What if Playing it lame Was *boring* So insane I know (Also higher style ranks give health benefits) (Also also the game is in early access so who's to say it won't change further.)
@@Islamphobe I'm not saying you're dumb or his fan, I'm just saying If you're the type of person who immediatly falls into the trap of letting yourself play lame despite how boring it is, then you shouldn't play character action games like this. Even DMC has that. They expect you to do stylish combos because it's more fun that spamming high time and helm breaker. That's why your style meter in both DMC and Ultrakill just completely stalls after you use the same move so often. But calling the game shit because you're not creative enough to experiment and then you get bored by playing lame is not exactly the right call. The game isn't badly designed, it's just not for you. Also, again, the game is still in early access. The devs are more likely trying to nail the more important mechanics than the one that forces you to switch weapons constantly. They at least added the stagnating style meter if you use the same weapon constantly. So they made progress. But we're still one act away from the finished game.
@@Islamphobe I get what you mean but also positive reinforcement is a thing. Apparently everyone forgot about it. Also in Eternal that's not much of an excuse considering the weapons are basically only effective on the things they're specifically designed to be effective against. I love Eternal but honestly there's not really room for creativity. Not really.
@@Islamphobe Or maybe, and again, this might be a super unheard of take Positive reinforcement is more common in games like DMC and Ultrakill..almost like Common in a genre you don't like ..Like as if genres appeal to different people
doom eternal really isn't about creatively killing your opponents. It's far more about being precise and efficient, which DOES look stylish when done as the game intended. I dislike the idea of comparing the games on the merits of the creativity they allow, when one really wasn't meant to be DMC but as an fps. It's meant to be a specific set of challenges/puzzles, and your weapons are the keys/puzzle pieces. Does that mean "less creativity"? Sure, in a way. But I don't think it diminishes the game in any way. @@carbinecryo30716
"Improved regeneration thanks to the style meter and encouraging weapon variety" wasn't just what Mayo wanted, it was what Hakita and thousands of other people wanted. Yet Mayo will insist it was apparently "his" idea.
I think the reason that Mayo thought the changes were made because of him is because of the Shadow Warrior 3 balance changes. To sum it up, the game was bit too easy/cheesable at some places, so he made a video about some balancing ideas. About 2 weeks later, almost all of the ideas made it into the game. I think that's the reason for thinking that it was his idea in Ultrakill. Btw I'm not trying to hate on him (actually I'm a big fan), just trying to find an explanation to this. (Edit: trying to make some parts more understandable)
@@carlosdeandres4774 even funnier when the fact that v1 was practically designed to specifically kill EarthMovers given how each machine was made to counter the last
Mayo became the one thing a gamer should never fall to, a kotaku game reviewer. EDIT: im putting this here to itterate i meant this as a joke. Its the internet afterall
honestly. this isnt even true, yeah kotaku (like any online "newspaper") has too keep a constant stream of writers and not all of them are skilled and some of them have clickbait articles or shock value. But allot of good writers have good thoughts on there, with interesting takes, points and opinion pieces that intend too push the medium forward. Mayo is just a gamer™, a debate bro tier idiot.
Whenever I see Mayo using only the revolver and saying “there’s no incentive to use other weapons” the only thought I have is “you know how the enemies are still alive? They wouldn’t be if you used literally anything else.”
To be fair, I think Doom Eternal DESERVES some criticism. People like Mayo fucking worship the game and call it a "10/10" but it DEFINITELY has flaws. Some glaring ones, actually. I'm not about to write a 13-paragraph dissertation in the replies on it, nor do I think Doom Eternal is even bad, but it could use an honest look tbh
Well thats Ironic in and of itself. Why? Cause the same things that others said about the Marauder that he rebutted is the EXACT SAME THINGS he himself is bitching about in Ultrakill. And yeah didnt notice it before but Mayos EGO about how important HIS opinion is is so fucking incredible. Like HIS opinion makes games good, not any GOOD opinion just as long as its HIS opinion.
@@Eye_Of_Odin978 Such as people are right that the Marauder breaks the game flow. Now is it unbeatable or anything? No but it DOES grind the flow to a halt when they show up and thats not good. Also funny he complains about single tactics when he himself pretty much at the beginning encouraged a single tactic, Super Shot/Ballista quick swap, to deal with the Marauder. Did he adjust and use and suggest others later? Yes BUT he started out spamming ONE SINGLE tactic. Then bitches about it in another game.
as someone with over 200 hours in ultrakill, to be able to P rank levels on violent requires an insane level of skill because you have to manage style well, keep your HP up, and try to do that as quick as possible. I'm pretty confident under the mayo died many MANY times and just didn't show most of them throughout his violent playthrough.
"The entire prelude is filled with combat encounters that do nothing to make you feel like any other tactic is necessary to experiment with." The 1-4 in question:
The game literally gives you a shotgun with a grenade launcher attached in the prelude, yet instead of using the core eject to wipe out 15 filth he uses the piercer. I knew this guy was bad but I didn't know he was *that* bad 😂
Mayo fell out of grace so fast and so hard that I'm impressed it took this long to people actually get mad at the dude, I tough his horrible Alien Isolation review whould be the one to the job, but nope, it was one of the nicest fanbases out there, wich is both ironical and hilarious
I went back and watched his Titanfall Review where he dies like 100 times and blames the game for playing like cod, instead of using the movement mechanics to actually y'know survive.
He literally destroys his own argument without knowing. He said “the game should pose a challenge to force me to change strategy”, and then not long after says “I got my ass beat by V2”.
@@gingerguy135Funny thing, I discovered ultrakill a few days ago, and when I fought v2 for the first time in 1-4, I didn't have the coin gun. Took me a few tries but it was okay, and I discovered how to get it literally the act after that-
The dumbest part of this whole thing is that he wants the gameplay loop to be different The gameplay loop is probably Ultrakill's biggest selling point. There's a rule of design that roughly says "if it works, don't mess with it." Game balance is hard, and it's pretty clear he didn't put more than maybe 5 minutes of thought into his suggestions. If those changes were made, the whole game would basically fall apart
first time i played with the rocket i hated it, it wasnt the best addition , my mind was to fixeted in 4 guns instead of 5 that i didnt even use it after picking it up. I forced myself into learning it because i knew i would like it later on and would get accustomed to it. (under the mayo is the me that didnt try)
Throwback to when he literally said the game would be better if they implemented the thing everyone *including the devs* hated about the pistol in DOOM 2016, that being it becomes obsolete after you get ONE new weapon!
@@roque3000 Personally the Rocket Launcher just doesn't gell with me since the other guns can get the job done just the same. But I know damn well Hakita will not allow that and is gonna force me one way or another to use it and have fun with it. Probably not until next update tho, man needs a break. Edit: I have only now come to realize rockets can be hooked onto and now I have found a use for both things I didn't use much. Praise be Hakita.
thats like being offered food, declining it, and then complaining that your hungry after not eating for a few hours, then accepting the same food when its offered again, and then praising the person for making you not hungry anymore
The railgun and the SS from 2016 more specifically but yeah, it’s crazy it’s almost like playing the game as it was intended to is the most fun way to play, absolutely bonkers…
Like I get the argument of “why do I need to experiment if the easiest way is effective” but like, who plays that way? I can understand falling back on something if you’re getting thrashed but why exactly would you spend a large portion of the gameplay experience choosing the most boring way to experience it?
Funny enough I beat DOOM 2016 almost only with the normal shotgun, basically spamming sticky bombs, then learning to quickswap made both doom 2016 and eternal way more fun
@@ItsButterBean1020reminds me of me p-ranking 7-1. As I played I found more optimal and fun ways to do things, but in the more challenging rooms, I'd default to what I know best for each enemy to make sure I survived.
His doubling down is so strange, because when sooooo many people are telling you you’re wrong, you’d think it would warrant some amount of self reflection.
I'd imagine Hakita gets Mayo a version of the game EXACTLY as he wants it but doesn't realise it, and when he complains everyone gaslights him that he is playing the actual game and every gameplay video on youtube covering ultrakill is about a mod
"Why is the V2 fight so demanding?" Because you're literally fighting your equal in every sense of the term and it should feel that way. Sliding around the room at Mach 5, going blow for blow, having to manage my distance but get in close when I get hurt is the most high octane shit ever and I love it.
So what mayo has discovered is intentionally playing the game in the most boring way will result in a bad gameplay experience, shockers. He was probably waiting for a couple hundred pop ups to teach him every little bit of the games mechanics
The problem wasn’t that he was playing in a boring way, the problem was that it was working. He said that if felt too easy so why would you use the other options if this is working fine.
@@xx_amongus_xx6987 I’m not actually sure I agree with mayo, I was just responding to the comment’s mischaracterization of Mayo saying that it’s boring to play in a boring way when that wasn’t his point. He never said the game was boring, his point was that he thinks it’s better if games force you to not play in boring ways. And he’s saying that this game doesn’t stop you from playing in a boring way which he thinks is bad. For me I disagree with his changes since it feels like it goes against the intended design experience of what the game is about but I think the reasons for the changes are things worth considering.
@@ivanything1016 the point of a video game is to have fun, a lot of games can be beat with boring or simple strategies but a player with a little intuition will realize the enjoyment of playing the game how it’s intended, you could even play it how it isn’t intended and have fun I know some people would have fun doing a pistol only play through. I know a majority of players won’t play like mayo, waiting for the game to force him to play effectively, and will have a good time from the start
@@alphix7228 his point was that the boring or simple strategy was easy to do and effective. Just because other games have boring or simple strategies, doesn’t mean that this game should have it. People have to be pushed to experiment because people don’t know how to play your game at first so they will rely on the simplest way to play your game. So to solve this you have to kill the player if they do that. He doesn’t need pop ups to help him learn the mechanics, he needs the game to kill him when he uses the boring way to play and forces him to experiment or die. That’s what he said, I don’t know how you could think that he just needed a bunch of pop ups.
I never understood his suggestion for ammo pickups/limitations as an incentive to use weapon combos. In Doom Eternal, ammo limitations never encouraged me to swap weapons and execute weapon combos. The sheer DPS of it did. The reward of it is eliminating big, high damage enemies quickly.
? In DooM Eternal the ammo got reduced specifically to encourage weapon swaps, if you keep using the same weapon you will ran out of ammo quickly, but if you swap weapons you will spread your whole ammo supply more efficiently and it will last longer + DPS is increased. Resource management.
@@matthewsteer4398 playing doom eternal i pretty much never ran out of ammo, because it was so easy to replenish. whenever i did, it was just a little frustrating tbh. i probably would've prefered the game if i had infinite ammo. obviously i can still see why it might help push some players though, so I don't think it should be changed in doom eternal
Look. I think that we can look at this Both ways. I Think that the ammo limitation does create the necessity to Swap weapons, and i think that the DPS and weapon Weaknesses do indicate to which weapon you should switch to at given time.
@@partywumpus5267 i dont know if you played the most difficult fights at the highest difficulty, but i do, and is incredible how easy you can run out off ammo in 20 seconds if you're not careful, and 20 seconds is enough time for the enemies to destroy you. Thats why infinite ammo would ruin DooM's balance, and would enhance UK's balance, and would make UK's fans better players.
At one point, I would have said the coin shot pistol could pretty much carry you through the game, and if any weapon in the game could reliably be used the entire game it would be that one. The fact the charge shot is what he calls a op starting weapon, invalidated everything he’s ever said about this game.
honestly, something that stood out to me is the repeated insistence that players like to "style around without any danger" styling is fun *because* of the danger, it's fun because you're pulling off cool tricks and skillful play in the heat of fast-paced combat
Cyber grinding, I will if course knuckleblast a coin into the air and then charge back a sentry or Maurice to kill like 2 enemies. It's cool and it appeases the style meter.
I remember one time I managed to style on Gabriel (6-2, have yet to beat) to Ultrakill but at the last moment I failed to parry and got killed. I was 1, angry at myself and 2, dissapointed it ended. I think that's what he misses, its a art, a fun puzzle that anyone can solve in their own ways
Saying that ultrakill players like styling is like saying that parappa players like getting cool mode, like DUH, of course they would, it's the most fun part of the game! just to clarify I don't actually play ultrakill putting us on equal grounds
It hurts to see how hard Below The Mayonnaise has fallen. Dude's career got kick-started from his excellent DOOM Eternal videos and it feels like this was a poor attempt to catch lightning in a bottle just as he did a few years ago.
He dick rides DOOM Eternal too much. He's repeating what he said in the past this is a guy that used to criticise bad takes of DOOM Eternal. Oh how the mighty fall
I'm glad multiple people are responding to this dude, it might be the only way to knock some sense into him since it's so easy for him to just ignore people's criticisms with him.
If I remember correctly he answered to one comment with something along the lines of "Any publicity is good publicity". I don't think he cares at all about people opinions on him and his reviews, he just wants to see views on his videos go up
nah... more like just OBLITERATE his viewership... content creators NEEDS the algo numbers.... Kill the views an the dipshit will die off as he deserves, with not one person knowing he existed
@@pavluck127 hence why people should instead not even watch or even make stuff off these shits. want such garbage bags that aren't even worth a "honorary DSP pigroach medal" status to die? IGNORE THEM. Kill their viewership by simply stopping ever mentioning them
fundamentally, I think underthemayo's criticisms come down to: no videogame is going to be good at getting you to play it and have fun if you are actively resisting it.
He does absolutely seem like he is actively trying to not have fun with any game that ain’t Doom Eternal. Ultrakill is basically an evolution of shooters like Doom! Yeah it’s very different, yet undeniably well designed, even if you don’t like it.
@@tromboneman4517 i mean if you consider glitches and optimising the fun out of the game for p ranks fun like doom sucks too 2016 was better and actually had soul ultrakill just feels like a harvester mod but if you took the soul out of it handed it to xqc who geogessured all over it then handed it to alpharad who made the game engine shit and the shrodingers ididoted his way into saying it was a hidden mechanic and not a glitch
His criticism can literally boil down to "The first levels aren't as hard as the end game content" This dude literally doesn't want there to be a difficulty curve, he wants to be bench-pressed the entire game
I could see Hakita adding a "mayo mode" where you're put in at a higher difficulty than ultrakill must die and you're stuck with the normal, non-slab piercer. I'd like mayo to try that lol.
I think some slight simple ways to fix ultrakill is to remove the style meter, add ammo, add glory kills, platforming, a hub area, upgrades, improved graphics (simaler to doom eternal), a redesign of the enemies to look more simaler to doom eternal, more realistic graphics, removal of all maps in order to replace with doom eternal levels. and the smallest little nitpick is the deletion of ultrakill in order to replace it with doom eternal since both games are exactly the same with nothing different except one is worse -under the mayo (probably)
Maybe one day Mayo will realise that first parts of the games are SUPPOSED to be atleast somewhat easy for player to learn stuff. And how big of and ego or stupidity you need to have to expect from games that they will MAKE you play the right way instead of finding the way you like yourself.
Jeez I remember when the whole “bad cuz it’s not Eternal” was being memed in his community. I saw how it wasn’t a meme and was an actuality from a mile away, especially when Resident Evil 8 came out and he had such a short lived hard on for its “Doom Eternal-like quickswapping”.
@@Chilloutandwatchanime For real. Sure, the new ones are vastly different than the classics but they’re still RE at their core. Really pissed me off when he reuploaded his review and plugged “in my opinion” between every sentence. Piss off you armchair-dev jackass. Not you of course, but mayoman.
Wait he plays RE8 like Doom ? Who the hell would do that Resident evil is all about management and using your resources effectively so you won't out of supply when the hard fight come, it's not like Doom where you can just spam shotgun and resupply the ammo with chainsaw
The second I saw that RE8 quickswitching video I unsubbed from him. The fact he can't play any game without comparing it to Doom Eternal is aggravating, and I'm saying that as a Doom fanboy myself.
It's so ironic how Underthemayo first blew up because he was defending Doom eternal when people were complaining about the marauder and didn't fully understand the game, and now he's doing the same thing that Upper Echelon, Skillup and many game journalists were doing when Doom Eternal First came out with Ultrakill
Ultrakill isn’t doom, it’s devil may cry 5 with guns, the point of the game isn’t surviving and managing your ammo, it’s about beating the shit out of your enemies. If the game is boring, it’s because you made the game boring
Frankly that would simply make the game way too overwhelming for newer players, especially due to the fast-paced nature of the game, you're already desperately scrambling to get more health, ammo management would simply make it worse.
Wait until Mayo actually P-Ranks everything, beats Minos, then complains about how hard P-2 is when he was originally complaining about not having a challenge.
3:13 Ammo is excluded for not only for gameplay but its also implied within your weapon's lore Most good example of this, is the Revolver They have been enhanced to use batteries that can quickly recharge after each shot and can last almost forever, according to the Terminal This is why they're called eletric guns and has replaced bullet guns
@@void-9572 nice pfp I love siva, to add to that, the NAILgun shoots FUCKING NAILS, that regenerate, and the railcannon shots, a drill, electricity, or hell energy,
The reason i love ultrakill is because you can find a glitch, and then itll just turn into an actual mechanic. The super jump where you crouch and jump off a wall really fast? Yeah, thats a mechanic now. Its just really smart and make it really easier to make a game.
Funnily enough, 90% of the mechanics from this game came from bugs. Pro-Boosts? Glitch that came from v2's fight. Superjumps? The same! Ultraboosts? Intended mechanic, but the speedrunning abilities from it (by quite literally RIPPING THROUGH SPACE TIME) Has been confirmed to be a mechanic by Hakita
I felt like his arguments were all over the place, but when you said that he did an Elden Ring stream where he kept dying and refused to change his strategy, I immediately understood what kind of person he is. Thanks for the clarification, even if it might not have been intentional. Besides that, cool video.
I don't even like Elden Ring that much and even I can say he was totally braindead while playing it. I'm just not the biggest FromSoftware fan in the world, sorry. It's not the difficulty of the games they make, either, they just don't jive with me. They're perfectly fine games, though. Just not for me.
That Elden Ring stream was a joke. He said that himself. He was playing the game because he doesn't like it and his deliberate overreactions are funny. Don't take everything so seriously.
@@orionlax626 I'm not talking about how he reacts, I'm talking about his methodology. When you know a boss is weak to magic, say, and strong against physical attacks, instead of just shrugging and going "oh well", the least you can do is use Magic Grease. Using knives is good for keeping enemies posture low when they dodge you. There are countless ways that FromSoft provides to make the game easier. Combine the Physick and certain Ashes of War and Talismans and you can take out entire chunks of boss healthbars in seconds. Use Aromatics and Pots. Utilize the crafting system. If all you're doing is ignoring all the new stuff and playing the game like it isn't even a new IP, than what are you even playing Elden Ring for? Go back and play Dark Souls 3. I wouldn't even mind it if it was a challenge run, but if he's really so stubborn to play like that, than he has no right to complain. And I just *know* he must've complained. Probably used his experience as "proof" that the game is "bad" or something.
there should be an ultrakill dlc where enemies shoot out mayo and if you’re doused and hit by mayo too many times, all of your weapons drop for a certain amount of time, except for the piercer revolver you can only use it for a certain amount of time before you can get your weapons back again
also help p-2 wait of the world is crushing me this prime sanctum makes p-1 look like a prelude level the two idoled mindflayers and the idoled stalker rooms ARE SO BAD
I think the Mayo guy believes that Ultrakill should be more like Doom than Devil May Cry, but little does he know that it's supposed to be the other way around. Ultrakill is a first-person Devil May Cry with some Quake sprinkled on top, and that's what it should remain as because it's perfect the way it is. As a long-standing fan of Quake and Devil May Cry, I think it's a match made in heaven.
To give Mayo some credit, he's good at FPS movement. Very good. It's basically what's allowing him to succeed with this backwards playstyle. Of course the issue is that he then argues its easy for anyone who picks the game up to fall into said playstyle
@@360no5 to consistently do it is probably hard for most players. But most that stick around are better than him by the time they learn to change weapons
He seems like the sort of player that won't change his actions unless he literally has to. Even if the other method is better, he'll keep using what he did before, since 'well it works'.
Yeah, for instance: I can beat the eye of cthulu in terraria with a copper short-sword. does it make it fun? NO! Does it work? Well, with enough desperate trying, yes. Or how about the way you can literally decide to go through Doom 1 using ONLY punching and the pistol? Will it be fun? No, and you're gonna die a lot. Does it work? Well yes, it deals damage and will eventually kill whatever you were fighting.
@@TheSpeedyBoiI mean people do stuff like that in souls literally all the time, and have fun all the while lmfao. Playing sub-optimally can be a lot of fun for some games.
@@mechamahou8467 true, it can be fun. It isn't always fun and some people really don't enjoy it, but yeah it can be fun just to see if you can actually pull it off. I think I was either really riled up when I commented last or not thinking everything through all the way. Thanks for correcting me! Real genuine reasoning is hard to come by on this platform :/
Dude's out here eating soup with a fork when the spoon is right there on the table, whining about utensil design. Then when you point out that he might enjoy the soup more if he used the spoon, he pivots to instead whining that the waiter didn't take the fork away and tape the spoon to his hand while he was serving the soup. Mayo's brain is smoother than Ultrakill's gameplay.
I think Mayo's biggest problem is that he's too proud of his play of Doom Eternal. He's an insecure fan, insecure about his skill which can affect fun, and being a videogame reviewer he has too much power to just lambast anything that isn't Doom Eternal online. It's happened to me before, even coming off from Doom Eternal and into another game, and even while getting used to ULTRAKILL's new update coming back from the old one, that I simply get upset at it if I'm doing poorly, because of this mindset that "I'm extremely good at games such as Doom Eternal, I could not possibly be bad at this game. I shouldn't learn it! The game is just poorly designed!" But no: I just have too much gamer pride or maybe I was tired and grumpy at the moment and it clouded my perception on a work of art. Hell, I loved any type of gameplay learning between Doom Eternal or ULTRAKILL to Cruelty Squad to Halo 2's disgusting Legendary difficulty. This guy is so clouded by his own "Doom Eternal-built" gamer pride that to maintain his ego he prefers lambasting ULTRAKILL online rather than learning and be a teacher for it as he did with Doom Eternal. I'd like to think he's gotten into a moment of weakness and gamer rage as I have before, did this on accident and would come back to it better off, but given how you mention the other times he's done it with other highly praised games like Elden Ring I highly doubt it. There are many games out there nowadays which are extremely and finely crafted, coming from indie developers that have visions and know how to create true works of interactive art. But to enjoy anything we must set our pride and what we know aside, and learn things back from zero.
i hate his argument of "the game doesn encourage you to experiment with your weapons" WHEN THE WHOLE TIME I FOUND MYSELF FEELING ENCOURAGED AND REWARDED BY EXPERIMENTING WITH MECHANICS OF THE GAME i can see where his critic come, but it doesn't change that it's comically and utterly wrong
I legitimately had to pause this video and play a level myself just to see how playing a level with only piercer and feedbacker was. Had the slowest, saddest 5-1 of my life.
“You can beat V2 with the pistol” Having done 4-4 with only arms and 6-2 with only parries, yes it’s true. But as you said, it’s a *terrible* experience and I never want to do either again
@@geoffreyprecht2410 The ONLY difference is while you play the way you want you go: "Oh man, look how cool i am beating the game with ONLY 1 thing, i have complete mastery of movement and high skill to compensate for my restriceted arsenal, and it's so awesome the game actually LETS ME play the way i want and i can do these crazy challanges" While mayo goes: "Look I'm beating the game while challanging myself with a specific condition, the game is shit because it doesn't teleport the dev behind me with a wire who than strangles me for not playing the game the exact way he envisioned. Why am i allowed to play the way i choose to play? Why am i allowed to have options? I want my face bashed in for not adhering to meta!"
@@sosig6445 Doom Eternal "lets" me play through the whole game with just the shotgun. I don't play like that because it's not fun. ULTRAKILL lets me kill angels and demons at mach 5 with nothing but two fists and a grappling hook. I play like that because it's fun. Mayo and I have *very* different ideas of what counts as fun.
after watching about 4 mayo's video reviews, i can describe them in one template: "i imagine how good game could be if i made it, but in this state, game is boring and doesn't engage me into it".
Game gives him 5 different guns each with variants and alternate forms, two punches, and the grappling hook, says "Well I'm only going to use this one pistol and you can't make me change" and then says it's the game's fault Bro would probably hate DMC and literally any other game that requires creativity
Basically, Mayo was coordinated/skilled enough that he was able to take the (unfun) First Order Optimal Strategy of “Evade and spam charged pistol” pretty far, while also being the sort of person who isn’t motivated by score and doesn’t just use different weapons for variety’s sake. As a result of this specific combination of factors, he had a bad time with Ultrakill. Sadly, due to his immense dumbness he concluded that this experience reflects badly on the game rather than on him (or writing it off as bad luck). In conclusion, players coming into skill-based games with a lot of skill in similar but not identical games are (if anything) more vulnerable to the trap of FOO Strategies, as opposed to the “less” we might suspect at first.
@@Eye_Of_Odin978 Like I get not being satisfied with it but the way he bitches and moans about it endlessly makes me think he might need therapy or something.
Somebody said in Mayo's comment section that there's a pattern where when it's a game that he genuinely likes, the review is pretty fair and he can zero on on some pretty good mechanics and their uses but when it's something that he doesn't like for whatever reason, he refuses to learn it Have to agree with that sentiment honestly. Loved his Doom Eternal and DmC content since they genuinely did make me try out things and was interested with that video of his on game difficulty as a way to teach people how to play with the tools in their arsenal. He then released a video called 'why challenge matters' where each criteria he laid out he proceeded to disregard and ignore. Then came the Sekiro video he made and having just finished the game a while before that video came out and then seeing just how he refused to learn how to play sekiro and then complain I just about had it with him
I have a lot to say about the points he makes, but I'm gonna focus on one I haven't seen a lot of other people make: Mayo isn't able to separate his own choices from the game's railroading. He talks about how fun it was to fight Leviathan, specifically pointing out that he loved the part where he managed to jump up onto its head and go to town on the weak spot. He could've beaten Leviathan by just spamming charge shot again, but he chose to engage with the mechanics presented to him in the fight. This should've come with a realisation that the game is only fun when he chooses to make it fun, but from the way he talks about it, he seems to think that this was just the game getting better and forcing him into that situation. He strikes me as someone who enjoys games that push you into a very specific and strict playstyle, so he assumes that the moments he enjoyed in Ultrakill were moments where the game _made_ him enjoy it -- and by extension, the moments he didn't enjoy were moments the game _failed_ to make him enjoy. He'd prefer to be _forced_ to learn rather than _choosing_ to learn and his ego makes him think that subjective preference is a measure of objective quality.
The bosses were always a gap in the game to make you ready for the next area V2 the first time tells you "KEEP MOVING" Gabriel literally says "HIT ME LIKE YOU MEAN IT" and then later on Greed and Wrath they just do that super fast expecting you to already know like 60% of it at least Ultrakill is amazing on its own cause it just simply works with its combat and its encounters, plus the areas you can just fly around are great to practice your style, the fact we didn´t see him Mention Minos Prime at all or even getting anywhere a P rank let alone doing any other mission in this story just leads me to believe he never attempted to actually play the game Like brah, put some Maurices behind it then you can talk crap about the game
I also noticed how he is hidding from V2 Clearly his words "Its great it challenged me to try new things" is thrown out of the window when Shenpai had more progress in her video the first 5 mins more then he did through all the chapters
@@pyrodacasual mayo would never get actually good enough so he could fight them (a.k.a. he'd never p-rank everything) and then complain about how he can't get 1 good shot in on them
It’s quite ironic that he talks about how the game doesn’t encourage or discourage certain fighting styles while fighting a malicious face, an enemy who takes extra damage from point blank shotgun hits, is immune to explosions and can be one shot by coin chargebacks and two shot with parries, deflects missiles and is extra vulnerable to the blue bariant of the nailgun and is extra easy to shotgun parry and can still be stuck with the screwdriver after death for parry redirecting *and* can be used for nukes with core eject and rockets. That’s *nine* different properties that affect how best to kill it and how it interacts with some weapons, which I think is the most in the entire game, but he complains because no enemy is immune to the starting weapon 😂
You know what? Let’s go through the list! Filth: Parrying the bite can fully heal you Stray: Slab, charge shot and shotguns oneshot them. Reflected orbs explode with good damage (+heal) Schism: Weakspot is unconventional, making headshots dificult. Firing patterns encourage either sideways or vertical dodging. Exact health that mid air rockets oneshot, too much for revolver, slab or shotguns to oneshot Soldier: Massive resistance to explosions while grounded. Ricoshots can easily cause detonations during charge time for instant kill Streetcleaners: unparryable but limited to the ground encouraging jumping. Slow while attacking to encourage retreating. Gas tank on their back can be hit with ricoshots for instant explosive kill. Will bat grenades, rockets and nails away, making them immune and have a chance to dodge other projectile based attacks like shotgun, nailgun and whiplash. Cannot attack while airborne Malicious face: see all nine above Swordsmachine: Parry causes long stun but also enrages. As per the name the sword can be devastating up close, keep distance and airtime Cerberus: Baseball is extremely hard to parry, dodge the explosion. Extra damage from rockets. If multiple are in the arena and one dies others will enrage. Slow walk makes it take a not of damage from overheat saws Mindflayers: screwdriver stops them teleporting. Explosions, especially malicious railcannon can reflect the homing spheres shortly after being summoned for oneshot Drones: can be batted with the knuckleblaster to be used as explosive projectiles. Dodge somewhat like streetcleaners but moreso randomly. Oneshot by the slab revolver. Explode if damaged or on impact after death Virtue: oneshot by electric railcannon. Enrages if left alone too long Stalker: can be picked up by magnets to prevent enemies from aproaching them. Slab revolver oneshots Sentry: extra knockback from knuckleblaster, can only attack while grounded meaning magnets and nails disable them temorarily, melee attack you to encourage some distance, able to be chargebacked, weakspot for revolvers and general weakness to railcannon But hey, that’s neither every enemy nor every special quality/ combat strategy
@@Leffrey Plus, with the lack of ammo and basically lack of railroading that he seems to want, the game lets you play literally any way you want. Creative and fun play is rewarded, but if you want to use just one weapon you can, and that's also totally fine.
@@Leffrey dont forget that strays, schisms and soldiers can be interrupted if you shoot their orb before they fire it, causing them to explode (pretty sure other enemies can too but those are most notable ones I can see)
I just love when people who have literally never learned about, or done anything close to designing a game in their entire life, act like they're an expert at game design.
I like how a bunch of his complaints like "using other weapons to beat it faster doesn't equal fun" could be word-for-word used against DOOM Eternal yet he loves that game, because SURE you could use the Combat Shotgun exclusively to fight the Icon of Sin and still pull it off... but it's MUCH more enjoyable to actually use the full extent of the Slayers arsenal, just like how it's much more fun to use all of the weapons V1 has instead of just one.
17:04 I literally started screaming at the video, holy fuck literally this guy wasted all of his arsenal on a guy that was indestructible and didn't even realise
I love his argument of ”the style meter doesnt impact gameplay” when it literally does cuz the higher style you get from something the harder and stronger the thing was to do and hes acting like minos prime and sisyphus prime dont exist either