This set of skills is actually not that difficult but all over the place individually on the Internet, and it contained many different tricks, I just organize it into a workflow for you guys,😃 Hope it help on your work. If this video does help you, don't forget to Subscribe & Like 💚 and share this video to your social media so more people can see it, and it help the channel :)
How wonderful RU-vid recommended this video to me. Not only was I looking for exactly this just a week ago, I'm also sincerely enjoying your video, your calm voice, explanation thank you so much for sharing your knowledge with us! You got yourself another sub for sure!
This gives me a throwback, first time I've watched a tutorial in a long time where I felt like I was actually learning and the creator wasn't just doing the same old thing.
Glad you find this video interesting, if you can share this video on social media that will help his channel grow, that I can make better content for you.💚
Thank you for sharing the info. Glad you find this video interesting, if you can share this video on social media that will help his channel grow, that I can make better content for you.💚
I fcks with the addon but I wanna move on to the next thing which is Live facial mocap, and Dax already has everything rigged so ima see how this workflow goes, although I am impressed now facebuilder is so precise with the sculp
@Mika I would appreciate an advice about the workflow: if I sculpt a head using FaceBuilder, how is it possible to combine it later with the HG body, skin texture, eyes, eyelashes, riggs and etc? Thanks a lot
Amazing tutorial! Just one question: if we are using the 3D model of the person as just a shadow catcher, why does it need to be textured? Is it just so that the donut shape at the end looks correct in it's refractions?
yes, its for refractions, and transparent and even diffusion, if you don't really care about all this you can skip this step. In some case it will not make much difference.
I believe the colour management issue is due to the fact that "Filmic Log" is designed to capture a broader range of light, for the sake of more freedom when applying a colour grade externally, it's basically a feature that ties back to the use real life cameras to differently interpret light etc. (Correct me if I'm wrong aha)
Man, you are putting up some very valuable and amazing content, and you’re videos are so calming to watch! Thank you 🙏 and I’m sure you’re audience will grow rapidly very soon!
This is so strange! I've been learning blender on my own learning from RU-vid videos and yesterday I found an instagram page that had lots of masks like these I thought they looked so beautiful. It's so strange that I never thought I'd get this recommendation on RU-vid but I'm so thankful I did xD Thank you so much this might become a new hobby of mine :3
Brother, your workflow is amazing. I learned a lot, thank you. Just some info on the colour space: Using filmic/filmic log allows for more realistic colours that have more depth to be used in post processing. sRGB isn't accurate to real life colours in many scenarios, blender guru has a video on realism and colour spaces for more info. sRGB can pass for certain images but for larger environments using filmic can be beneficial. It allows for more flexibility later on but yes, it takes more work.
Glad you find this video interesting, if you can share this video on social media that will help his channel grow, that I can make better content for you.💚 yes I know that idea, just sometime it confused me because it looks so grey without composting, and thank you for sure the knowledge of it
So grateful for this tutorial, love your creative thinking and love how you explain things since I'm totally new to blender, you make it easy to follow! Love your cat also 😺
I've modeled and sold 3D character assets for the last 16 years, primarily in Second Life. I've slowly begun the transition to other metaverses. I expect trying to move this to real life will amount to a retailer's manufacturing/customer service nightmare because of how many different faces and how much variation of bone structure exists in nature. In Second Life, for example, there are about two dozen most popularly purchased head shapes and facial configurations. Even with this little variation, it's necessary to model unique assets for each head shape individually with nearly no overlap at all. This business idea only has a chance with custom-made products and what it ultimately means is that a customer is going to have to submit a 3D rendering of their head for an artist to model on. Using the full-face jewelry example, mass production is not at all a reasonable undertaking. I know licensable software like Face Builder exists, and for some, it may be worth a try. I'm looking at this from a customer service perspective. These will need to be a near-perfect fit. The commercially available tech isn't quite there yet.
if my reference image is very different from my model, how do i sculpt it correctly so that it looks like the reference? I am having trouble as the newly sculpted model looks very warped. Is that okay?
To answer “ Is that okay? ”, it's all depend on you you can just models it to be good enough and do the rest of step and see the results it's that good enough for you, if not, go back sculpt it more. you don't have to sculpt it perfectly to get a good result. there is no " correctly" in this .
Ik I‘m a newbie in blender tho, just started the program and wanted to try and follow this tutorial, but when I start up Blender (ver. 3.2.1) it looks nothing the same like in the video. So would someone be so nice and explain to me how I get to the first step, where I drag the photo, I already have, into blender and it looks like in the vid? already thank u!
As it goes for the color it is a bit messy. If you have set it to filmic everything inside blender will have filmic look. So when you imporeted the image in compositor it gave it an filmic look. If you wanted the image to be standard and mask filmic you would have to save the mask in filmic and and than import it seperatly and set the color space to standard. Than you can still uyse AO and shadow catcher masks
Ha ha you're just solve my confusion, I saw so many Russian talk about this in the comments, but I don't know what's going on. lad you find this video interesting, if you can share this video on social media that will help his channel grow, that I can make better content for you.💚
Glad iam subscribed to your channel and turn on the notifications, so i found this video. Can you please create more depth tutorial about something like this?? Thanks before
Thank you for the time and effort you put into this tutorial and your generosity with knowledge! Your creations are so unique and beautiful! You are an amazing artist and I feel so lucky to be able to learn from you. Liked and subscribed :)
Glad you find this video interesting, if you can share this video on social media that will help his channel grow, that I can make better content for you.💚
I very rarely comment - but omg thank you for this amazing video!! These techniques can feel quite overwhelming very quickly as a beginner, but you explain everything so succinctly, and combined with the gentle music and voice over it is so calming!!! Very grateful for your work 🙏🏼
For the human model, i use a pay addon call "human generator" or you can join my patron to get a project file with this base human models, and there is many free resource you can get it just have to Google it, just not sure about the quality
1st: GREAT video its very nice to see the possibilities with this method. and 2nd: THANK YOU for giving me the access to Midjourney if tinkered with it A LOT and i got so many breathtaking results and i just want to thank you again for the access! keep going youre doing wonderfull work
Did you use a website or addon to build your model, or did you sculpt it yourself? RU-vid just recommended me your channel and I'm glad I decided to watch it. I liked and subscribed, and I appreciate the tutorial!
Glad you like it, if you can share this video that will really help the channel.🖤 i use a addon call human generator and I really like it, I recommend you can give it a try.
Glad you find this video interesting, if you can share this video on social media that will help his channel grow, that I can make better content for you.💚
Я сижу в месте с вами (в месте с вашим видео) уже 21 час, но я так счастлив что у меня получается. это очень красиво, чувствую что с вами я полноценно изучу блендер)
I have been searching for ages trying to find out how to do this! It's so appreciated! Thank you thank you thank you! Just signed up to your Patreon as a way to thank you.
Glad you like it, if you can share this video that will really help the channel.🖤 I believe so, if that is what you want just don't click the ”shadow“ on 21:50, but you might have to erase some of the extra shadow in Photoshop, so the shadow from 3-D model will not overlap on the shadow from the picture .
Helloo, I have a problem when add the object for the mask, my model just move back to the origin and change the pose. Pls help me I dont know what to do 😞