Who didnt know what happened Ill explain. So in both weird moments i missed a caution, which should've been kill me, BUT I somehow ended up living on both of the times and idk how... ❤Love you Kade Engine❤
Kade engine is awesome! For example, when it's matt's turn, and your fps just drop suddenly, you die because of a non-existent caution note! Seriously, Leather Engine is way better
The answer, you hit a note that regens you immediately before dying. this is caused because in kade engine, any kill note wont kill you instantly, it will give you mere miliseconds.
missing danger notes/hd notes just set your health to 0 and the death sound, which is caught the next frame and kills you, my guess is that you executed 2 frame-perfect hits on notes to raise your health
anyone watching this in 2024, don't use Kade Engine for normal mods.. it's incredibly outdated and non user friendly, it's recommended to only use it if your mod has complex shaders that psych cannot run like the background warping in vs. Dave and Bambi
Kade Engine works just fine. Even if you hit a caution ⚠️, it will make you lose health if your timing is off. That’s the point of those notes. Either you hit it perfectly or you get punished. In fact KE is the superior engine and if any mod allows me to switch to it, I will. It forces you to get good or Alt+F4
@@Riv_raven i script some custom note (and custom script) on Psych Engine, and i have also this probleme (without practice mod or instant 2 (100%) health or something)
it's a FNF bug itself. basically, missing notes works like this (LONG TEXT AHEAD, SUBWAY SURFERS GAMEPLAY RECOMMENDED): The way the game's HP system works is that whenever you miss/hit a note extremely poorly, it takes exactly 1.52 miliseconds (AKA 1 frame) to register it. Meaning that, hypothetically, you could land a "Expurgation Note/Kill Note" and land a "Sick!!" note right after, which would make your health from 0 to 1. This is why most mods that have Kill Notes make your health -100 when you press them. I've experienced this bug twice in Final Destination and Expurgation. The time it takes to register you dying works that way as well. If you have an extremely horrendous computer, you can pretty much never die, as it'll take more than 1 frame to register due to your low FPS.
It may be an error in the note lua, so it only went down to the minimum life, but it was supposed to go down to 0 or less, I don't know how it will work