I absolutly hate it. That shouts laziness to me. How about actually animating the model in the game? Also, whenever it uses that move, we are not shown the penetrating animation, instead, we get this 2:22 lazy effect then suddenly the enemy is penetrated by the stake. (A similar problem also occur with some of the GaoGaiGars in the game when they use Hell and Heaven.) Here is the OGMD version of the attacks: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6_3iJEGW5lQ.html Maybe I am unfair? to compare 30 with OGMD (which was release around the time that could be considered the peak of the SRW series), but come on, that is still lazy.
@@cfljeff I mean absolutely they cud have animated on their own but I'm not gonna barge into their business, after all idk wat circumstances they might be under and so on at this time around. However, I still think it's cool and nothing can top most of the stuff from srw og MD and alpha series after all, they were indeed what peak srw was. But some were better, like personally, i think KoRyoOh(not Ryokoh) was better than in MD but that's my take.
I really hate it too… if it work, you can use all animate cut sense to be your attack sense. But one of the joy of playing SRW is seeing how they use the different sense to show the attack we already saw in animate
The inclusion of Alt Eisen Riese and Rein Weissritter are great and the animations looked fine but no dynamic kills? Not even Rampage Ghost? Why? Budget and time constraints?
Wow that Revolving Bunker cut-in is actually from the OG The inspector anime and I think this version of Rampage Ghost is better than the 2nd OGs/ Moon Dwellers ones
that animation is reused from 2nd OG from 2012. from like 10 years ago. they coul have just reused that one and it'd look better. which would be lazy but at least not bad.