You know my biggest issue with ZERO? By the time you do finally get ZERO, it's overshadowed by TTGL in terms of being able to move more than once per turn, it's 5 pilots, and the fact that it can deal up to 40k damage with its final attack with no upgrades on the final boss. And the fact that Simon has at least 3 ways to use Valor, Resolve, and Nemo just camping beside him and Simon feeding him some excess Extra Command Gauges so Nemo can renew Simon to do more. ZERO meanwhile is hard hitting, but Kouji can only move once per turn. It's like "yeah he's overpowered by itself but the unit itself just gets overshadowed by someone even more overpowered".
@@ariqyafifatalahputraani7 i still prefer the kaiser nova. though if they finally gave us the dynamic fire nova, that'd be great. thats like mazinger using the musou tensei from hokuto no ken. i imagine the mazinger from below closing his fist as the attack ends.
Bench. You can still use it but ZERO is only available for about 1 and a half stages (2nd last stage, and last stage and that's only if you unlock ZERO).
rvlast its pretty much not quite 1 and half stages. on 51 IF Route just don't kill the Anti-Spirals ships and wait until ZERO shows up, blast him and wala.