rename your game, it's not yba legacy anymore. Unfortunately, you decided to go the wrong way and start implementing fan desires, instead of bringing the game to its peak (Heavens Update) and leaving it.
Hola me gustaría que el creador de este juego pueda observar mi comentario hace unos días me percate de un baneo permanente del cual no conozco el motivo ni el por qué hago mis peticiones a poder jugar de nuevo y es uno de los juegos en los cual podía estar más avanzados user ANDOR_ROB
the TWOH nerfs are absolutely horrible & completely unjustified i'll be drawing a comparison between 3 other stands (TWAU, SPTW and TW) main issues: - every move TWOH has is already cancellable (aside from knives, which are blockable & have an 8s cooldown) - reality overwrite is one of the easiest parries in the game, assuming you couldn't already cancel it since the passive ONLY procs on the following moves: - knives, which not only have an extremely obvious sfx, a voiceline and a startup, making it extremely easy to block, but also have an 8 second cooldown. giving it worse dps than stands like TW and TWAU, which have a 5 second and 3 second knife cooldown respectively. TWOH effectively trades a short cooldown for an extra 8 damage on an EASILY blockable move. what the fuck? - reality overwrite, which is very easily parriable AND cancellable. the move only deals 20 damage ffs. that's the same as a heavy punch. add the true damage passive & you deal an extra 4 damage. was there ANY thought process behind this? this is insane. it's not like you WIN if you land it either. the effects last 10 seconds. if you lose an arm, you can just run around & stall very easily, even more so if you have a movement ability if you lose a leg, you'll take some damage, sure, but you can still run around fairly easily OR use moves like kick barrage to avoid the TWOH. if you have a heal, you just get your leg back, and you can run around & wait out the effects of the huge hitbox - smite. no comment. this move is decent. oh also, TS got heavily nerfed. i won't be mentioning that since every TS stand got its TS nerfed as well (besides, a stand having to rely on TS for its main source of damage is preposterous.) now let's compare TWOH to other stands! firstly, TWAU TWAU has a 3 second cooldown on knives i believe, which automatically makes it far superior to TWOH's knives TWAU has a smoke bomb which deals about 32 damage when ignited, as well as being able to be confirmed off of player ragdolls, making it very similar to TWOH's smite. TWAU has a revolver that deals 24 damage, comes out extremely fast, and blockbreaks TWAU has a chop that deals 15 damage and procs bleed, making it decent for extra damage not to mention it has a rage mode which boosts its damage significantly how is this not better than TWOH already? secondly, SPTW SPTW's ora kicks deal about 42 damage, as well as being borderline unreactable (making it effectively free damage) & having a shorter cooldown than TWOH's smite SPTW has a beatdown that deals over 70 damage to boxing users. basically, you get block broken against SPTW once, and you take over 70 damage. keep in mind it deals more to pluck users. i don't care if it has a long cooldown. taking over 70 damage because you got block broken ONCE is extremely stupid & puts you at a major advantage as the SPTW in this scenario oh and ALSO, SPTW has an awakening that boosts it's walk speed, jump height, damage and defense. this is the least skilled stand in the entire game. Thirdly, TW TW has knives with a 5 second cooldown, 3 less than TWOH"s. it's slightly better, but worse than TWAU's TW has a kick barrage that deals 30 damage with a MUCH lower cooldown than TWOH's smite, making it only slightly better TW has roadroller, which i haven't tested too well, but i do know it deals over 40 damage also, one more thing. rage stands like TW, SP and TWAU reward you with a huge damage buff as well as a resistance buff if you're playing well. how is that fair at ALL when fighting other stands? it's not like they're bad without it whatsoever. they're very decent stands TWOH's main source of damage were m1s and MAYBE heavy punches. that got nerfed heavily. a good player is never getting hit by overwrite. knives are extremely easy to block. smite is the only good damage source (in most situations). this is just absurd this is a rant. i know it is. it'll probably go nowhere, but i'm just baffled by how terrible of a decision this was
just use twoh hamon lol, it's viable to use and it negates the issues you were speaking of. a 43 damage base smite is insane, and not to mention the fact that if you manage to get a block break, it's a free overwrite and then you win the game because 14 damage twoh m1s
Will you bring reworks of stands that exist in the original yba?, like scary monsters and white album, or will you bring reworks of stands that deserved in the original? or will there be no stand reworks?
Depends on what the community wants as some reworks I personally do not like as well and I do want to rework some stuff that isn't reworked in YBA for example Cream
@@fatetimothy One question, do you have a discord? I think I could help with the voicelines for the stands, I know several, for cream, purple haze, among other stands
im glad timothy took up the game, the old main dev and the old mod team were incredibly bad and corrupt, i speak for myself as an old moderator who's now banned