For those who are asking why I use BPM = BPM + 1 instead of BPM++ or BPM+= 1, it's because I don't want the code to be too short, so it can fit the beats in the BGA
Although, i do have a question. Would you mind explain what the #BOF:ET thingy means? I assume BGA is BackGroundAnimation, or BallGridArray, and i know BOF can mean Begin of File, but there is also the "Tofu-Mofu-Bofu" method thingy.. i have no plan about ET
@@cblyrically4310 with a good charting suite you just snap it to the beat the bpm changes on, this would definitely be easy to do on osu!mania's chart creator at the minimum, if not time consuming
@@IstyManame BOF stands for BMS of fighters, an annual competition to make songs for the Lunatic Rave 2 simulator (or any other Beatmania IIDX simulator (Beatmania IIDX is a rhythm game made by Konami, btw)). People team up and make songs, charts, and background animations accompanying the songs (making custom songs is useful, since you can easily disassemble the file and split it into samples, to make unique keysonds for notes). Many famous rhythm game songs are from there!
It'd be so cool if someone made a song where the BPM increases until it's exactly double of the bpm it started with, after which it transitions to half time so the song can start over again
The animation and the soundtrack just fit well perfectly! I really love the effort put into this project and am happy to seen that this became a masterpiece!
То чувство, когда ты учишься на программиста, ошибок как из ведра воды, а Trina Lydia все свои ошибки превратила в полёт за грань нереальности, очень красивая анимация, всё как в реальности и то, как твой разум видит код на JavaScript и Python ❤
deltamax was done with scripting to generate an osu map file, so i think this one will be done in the same way, just make a script that edits the osu map data to insert key points that change BPM.
I think I recognise a few motifs, or at least they remind me of some other tracks. For example, 0:35 sounds like a part in Antichlorobenzene, and the part around 1:08 reminds me of Night of Nights. Either way, it's a cool concept and a well done execution of it.
Umm, actually, if the goal is to increase the BPM by 1 every 2 beats, line 7 should be -time.sleep(BPM/120)- time.sleep(120/BPM) You can 🤓 me, because I can confirm I am a 🤓 studying computers. Also, this song represents very well the feeling of finding that one bug and finally fixing it, I approve!
I know but I just straight up ignoring the non-uniform acceleration super complicated and frustation ultra pro max math when creating this since yea I got no time but yea thankyou for appreciating my first piece of BGA work :)
@@TrinaLydia I think you need to give your own skills more credit, it's not only a really tight bga but an excellent BMS too. I'd say it is the perfect BMS - but I can't pass it no matter what i do :D
@@BMSworldNZ the BMS is actually quite bad, according to the general standard in BOF. And it makes sense since my friend charted a bms for the first time (he charts osu mania before) and yea the place dropped quite a few, from 13 to 17, and i hope it wont be dropping more again (pls post impressions to the entry if u have a LAN cable plz)