the transition between the megalovania bit to the rd part was like getting something thrown at your face, then when you turn around to see who threw it, you get hit in the face by an even bigger object
Divine Intervention but 0:14 every angled tiles are holds (T1-X) 0:22 there's midspins (PA-X) 0:56 it's rewinding (3-X) 1:02 something is wrong (5-X) 1:11 there are no twirls (XC-X) 1:16 every vertical track has an extra beat (8-X) 1:34 it's a little bit longer (2-X) 1:43 every right triangle has an extra one (12-X) 2:07 every before and current tiles of midspins have twirl (T2-X) 2:27 there's no fun (7-X) 2:29 there are twirls in every tile (11-X) 2:33 every polygon has an extra side (XH-X) 2:39 whoever charted this was drunk (XF-X) 2:42 the swing was charted (10-X) 3:05 every time you go up or down it gets faster (6-X/XR-X) 3:55 the music is cursed (1-X) 3:58 the number of balls is swapped & it's a crossover (T4-X/MN-X) 4:36 i keep having nightmares about One Forgotten Night (4-X/9-X)
@Elijahplays "none" is a bit of an overstatement, they got everything right and then the creator of the video erroneously corrected the original poster of the comment. Even if they had missed that one, it would have only been ONE. Not the whole video, which is over five minutes long.
You see, after a battle between overseer and two balls heading for the light, everyone starting to abandon this place. 109 years later the crabs and their "leader" raided this place and fixing every track "in their way" thats why the first freeroam part where you have to get a safe place is a different attack than before.
every cursed Yellow Crab = DLC 0:14 T1-X but Angled tiles have holds 0:22 (still including t1-x, also sounds cool) PA-X but there's too many midspins 0:57 3-X but it keeps rewinding 1:02 5-X but something's wrong with the train 1:11 XC-X but there's no twirls 1:16 8-X but Angled tiles have an extra beat (sounds cool too) 1:35 2-X but it's a "little" longer 1:43 12-X but each unique loop repeats the amount of times its been played 2:08 T2-X but every before and current midspin tiles have twirls 2:27 7-X but there's no fun 2:30 11-X but every tile has twirls 2:33 XH-X but every enclosed shape has an extra side 2:40 XF-X but whoever charted it was drunk 2:43 10-X but i forgot to chart the swing 3:05 6-X + XR-X Every time you go up or down and every triangle makes you faster 3:56 1-X but the music is cursed 3:59 T4-X + MN-X but the number of balls are swapped and its a crossover (best part) 4:38 4-X but i keep having nightmares about One Forgotten Night (XO-X)
other ideas: (edit: EXes added!) new life but the charter was new only basic components!! (as in, up, down, left, and right.) (maybe also holds, i'm not sure.) sing sing red indigo but you keep thinking about that odd clock... the clock appears several times throughout the track no hints here! (secretly has a bunch of community ideas) third sun but you gotta beat it thrice to verify it! you gotta beat it thrice to verify it, what can i say!? divine intervention but there's a whole lot more. (go buck wild, i ain't talkin!) EXes: new life EX but seriously what is going on here truly unsightreadable. sing sing red indigo EX but the midspins got moved to the beginning. the midspins (and the tiles they're on) are moved to the start as a small track, before the main track without any midspin tiles. no no hints hints here! here! EX EX -double -double edition- edition- that's right, we're bubbling for a doubling! 2 challenges at once! that's right, we're bubbling for a doubling! 2 challenges at once! again, community ideas will be sto-BORROWED. rtpiels nuE Xub toy ueg tht ediae (unscrambled: triple sun but you get the idea) if a normal track goes like this: 1234567890 this track goes like this: 2143658709 you get the idea? and then a different idea for T5 because T5EX doesn't exist: divine intervention but the universe is downloading in the background. gradually add all official curses. and at the end, it crashes.
the crabs being indicators of what cursedmode is currently active is amazing edit: okay yeah it's just whenever there's more than one cursedmode in a level they're indicating
there is that one bug in adofai where if you have no-fail on and you die in a free roam, the game is like "What free roam" and then you die next time you get to the free roam forever and ever and ever
it took me 31 checkpoints but i actually beat this the only real hard parts were the cursed 12-x, midspin polyrhythm twirl, and the last part honestly it was kinda fun lmao
I THINK IT NEEDS AN UPDATE AND QUALITY INCREASE. IF YOU DO THESE,IT WILL BE A BEST MAP. (Please Remove Crab. IF you remove crabs, IT will be the best map in adofai.
The fact that the dlc crabs are yellow honestly fits Wether or not that's because one of the colors you unlock after beating the dlc is cool fire/yellow with trail, I'm not sure