They need to apply some scheduling shit so that all enemies are not trying to do anything except walking at all times. That's most likely the problem. Every enemy checking way too many things in the same frame.
@@roxykiddy my phone just can't handle this much enemies. Even that time when I was farming HS8 with a swarm of mosquitoes, and that much already made me lagged
I have a dimensity 8100 (3 years old), while the phone gets hot, the game keeps running smoothly. As an alternative, you can run LD Player on a PC (never tried it tho).
@@camronsever9526 my best is just day 30 because the storm is keep killing my operators and the enemy just arrive to fast and its hard to generate dp for setting up😭😭😭
other than the question of "why is this base ironically effective", this base is not a bad idea in and of itself. The problem, however, is that you'd want more spaces to build more places around your base and protect them as a whole. Some headquarter constructs are so great at the expense of stupid price to make needs to be protected by all means like the smelting station III, and a tower that gives all your contructs in a raid 100% sanctuary for 8 seconds with a maximum of 4 pieces.
This setup is ironically potent and saves a lot of resources. Perfect Ifrit and Mizuki lane and you can make more barriers to prevent enemy pathing bs. RA1 was so much easier to set up base because you could use the ranged tiles as "barriers", which literally was only around 5 wood. The enemies would treat them the same way as a barrier besides ranged enemies
생존연산은 나한테 필수 오퍼가 없는 걸 꼽게 만듬...;; 혼 없어서 북쪽 관문 6트만에 겨우 뚫고, 특야토랑 엑시아 없어서 관문도 4~5분 내내 쳐야 겨우 깨지고, 이네스 없어서 무에나 반격딜로만 은신 암살자를 죽이지 않나... 걍 진짜 고인물 전용 컨텐츠가 맞는듯... 하드 모드는 북쪽 아예 못 뚫음;;
Not really related to the video but still related to reclamation algorithm, but doesn anyone know where to find the spined shellbeast? I can't even find any map that have it.
Late but I'll answer in case anyone else needs it also. Dustweaver 'devours' 3 of your units, so feed him either 3 fodder operators or 3 summons first before you try to block him with your DPS. Summons are recommended bcs better use of squad limit with more useful operators. You can also block him using reactive barriers while you DPS him, he doesn't do much damage to it & can't devour constructs. But construct block count is high, so if you end up blocking the giant stones then they'd take down your barrier. Try to place more barriers in advance as they have cooldowns to place
Out of curiosity, you bring arturia but also bring ceobe which ceobe feels a bit nerf due to the enemy not having defence (despite being supported by texas alter, suzuran, and ifrit) What's the reason if i may ask :v?
Ceobe does a lot of total damage even when her dps is often lower than Eyja s3 for example. Ceobe skill lasts quite long. I assume this is the reason, just like early cc with mephisto.
Does the base that u make permanent or temporary? Idk what to explain about the base building thing... In RA#1 u can leave and focus on building a good base here idk
@@hexerin wait you mean the net launcher for exemple run out of ammo or are one raid use only now ? But the base design to make everyone move to a single location without the risk of colliding with a wall is still working ?
@@antarex4017 Yea, from what I've seen everyone saying the trap structures (net launcher for binding, tank tower for pushing, etc) only last for about 2 minutes. Think of it like a skill duration. Or if you've played IS, like the deployable device that slows things around it. As for the other half of your response, yea. The one which forces enemies into neat, straight lines along the outside edge of the map before funneling them into a kill lane at the bottom.