I like how all of the merchants have the same theme of really not wanting to participate in a fight, but they can kick ass if push comes to shove. "Don't look at me like that, I'm just a simple cook, the knife skills are from all the fish cutting. What, a son of mafia boss and almost like a nephew to a Rat King? Kicked out a whole Siracusan mafia group together with my own assassin? Nah, those are exaggerated. " "Me but a humble fortune teller and a traveling bard, no need to be wary, fair friend... The steel, razor-sharp fan? Oh, it was but a humble present of a friend of mine, I am not great at combat, not at all" "Man, I'm a detective, not a fighter, I'm telling ya. They fell into the hole on their own and the explosions are probably fireworks"
Yep and they're basically a liability if they don't pull they're weight if things go out of control I get that they're like that for a reason but I won't be surprised if they get clapped the second they so much as hold back..
@@kiel_doesntplay remember Dreadnought guards? Or Splash casters? Yeah, those are liabilities. But having a cheap unit with formidable stats and a reduced redeploy time for a cheap price of 3 dp in a game where Myrtle and Elysium exists seems pretty nice to me. Especially since Jaye can act as a vampire/ground healer against enemies with low armor.
@@DemonerLycan oh no sorry I'm not talking about how they work in game , I was referring to their personalities in general... In my opinion and not trying to sound rude, the merchant class operators has this tendency to be "holding back in the wrong situation" kind of stuff while yeah I understand what you say I just wanted to share this because as a person who reads their stories I have read there roles and how they try to desperately not to do actions that could've helped them in the long run.. Yea sorry I'm a really deep lore reader