The Clash is the perfect example of realass Guilty Gear. It is a battle of timing and wills, and against a fella that can pull off a standoff like that, you really have to mess up their timing... I mean, REALLY fuck with it.
How much cooler would Guilty Gear be if clashes occurred if a hurtbox hit another hurtbox *and* a hitbox? No more trading hits, just long strings of clashes until one character falls behind and has to block.